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December 15th, 2002, 10:22 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: AI DEAD MATCH CONTEST!
Quote:
could you post a summary of the final "standings"?
He did
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Shows how much attention I've been paying. Thanks for the link.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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December 15th, 2002, 11:25 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
Posts: 738
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Re: AI DEAD MATCH CONTEST!
Son of a gun. The Narn? I would have lost my money...
Excellent job, M.B.! 
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December 16th, 2002, 01:07 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Urendi Maleldil:
Hey, that was really cool. MB, could you run another deadmatch next month?
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Give me a rest!
My computer is suffering an stress problem after run this contest!

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December 16th, 2002, 01:10 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by Stone Mill:
Son of a gun. The Narn? I would have lost my money...
Excellent job, M.B.!
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Thanks!
And I would have lost my money too... The Narn has been improved a lot from their first Versions... Mephisto did an excelent job.
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December 16th, 2002, 05:57 AM
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Corporal
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Join Date: Sep 2001
Location: Paducah, KY
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Re: AI DEAD MATCH CONTEST!
I will expose my ignorance and please forgive me if I am missing something obvious...
How do you set up a game to be run between the two AIs and be able to watch?
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Bridge is the best wargame going ... Where else can you find a tournament every weekend?
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December 16th, 2002, 12:50 PM
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Brigadier General
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Join Date: Sep 2000
Location: Frankfurt, Germany
Posts: 1,994
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Re: AI DEAD MATCH CONTEST!
Hehe.  Thanks for all the work you have done, M.B.!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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December 16th, 2002, 04:43 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI DEAD MATCH CONTEST!
Quote:
Originally posted by SamuraiProgrammer:
I will expose my ignorance and please forgive me if I am missing something obvious...
How do you set up a game to be run between the two AIs and be able to watch?
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No problem!
-You need to start a new game (of course!)
-Include an empire for the “human” player (usually the first player)-
-Include the AI empires that you want to test.
-Select the simultaneous movement option.
-I did a program where you can run x number of turns in a batch mode, for games with simultaneous movement. It’s named SE4 Batch (you can find it into the download section). This program can keep savegames every determined number of turns (you can indicate how many).
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