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  #1  
Old November 27th, 2002, 09:46 AM
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Fyron Fyron is offline
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Default Re: game styles

Don't forget that Ionic Dispersers will disable any organic armored ship that has no extra supply pods or a quantum reactor.

Desidnova:
Actually, the organic weapons don't get a range advantage until higher levels. I never said organic armor wasn't useful. It is, until the enemy gets Ionic Dispersers. Then, 1-2 shots from an ID disables all the engines of an armored ship.

P-D:
You can have a lot more ships than me. That is fine. Since yours don't have Quantum Reactors, my ships with Heavy IDs do 120 engine damage per shot. This totally disables one of your ships in one shot.

One more thing... a Resource Converter eliminates most single resource deficit problems in a heart beat. You cannot really support that many more organic ships than normal ships with high tech start.

[ November 27, 2002, 07:52: Message edited by: Imperator Fyron ]
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  #2  
Old November 27th, 2002, 10:30 AM
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Default Re: game styles

I read a post from someone (don't remember who though, sorry) that used to make ramming organic ships.
I tried that.
Putting only crew etc + engines and then only organic armor on the ship, giving it Kamikaze strategy.
It's a killer, a small rammer takes out two regular small ships and comes away unharmed!
A battleship or battlecruiser is almost unstoppable except for ID.
I'll try to use this strategy in a game sometime.
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Old November 27th, 2002, 11:12 AM
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Default Re: game styles

Stick on a shield generator or two to stop boarding parties and IDs. You want to at least have an ECM for defense, to make it harder for the ship to be hit by the enemy.
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Old November 27th, 2002, 11:38 AM
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Default Re: game styles

Quote:
Originally posted by Krsqk:
Several tests here. Started with a BB hull, B/2LS/2QC, 3 Phased Shield V, Mx 5, CS III, ECM III, 3 PDC V, Solar Sail III, Stealth Armor, Scattering Armor. Cost: 11500/200/800

5 different standard weapons tested.

1: 6 heavy PPB V, 1 PPB = +6500/0/3900
2: 6 heavy APB XII, 1 APB XII = +5200/0/1560
3: 9 heavy MB VI, 1 large MB VI = +5850/0/2340
4: 4 heavy QT V, 1 large QT V = +4750/0/950
5: 2 heavy WMG III, 1 large WMG III = +4500/0/2200

All were 5-turn build times.

1 organic weapon tested.
1: 6 heavy HPB V, 1 HPB V = +0/7200/0

3-turn build time.

Organic races can outbuild standard races by 60%, then. Maintenance advantage varied from 38 to 56%. With 3 standard ships to 5 organic ships, the outcome will be a toss-up. With 30 standard ships to 50 organic ships, it's no contest. If the organic race makes first kill, it's even worse. My results frequently had over 35 functional ships remaining for the organic race. Superior numbers seem to be almost as conclusive an advantage as superior accuracy, at least at max tech.
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Old November 27th, 2002, 05:10 PM

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Default Re: game styles

That is exactly why i had been playing Organic race since the game was out. Only recently i became bored with it and moved to crystallurgy.
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Old November 27th, 2002, 06:32 PM

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Default Re: game styles

Quote:
Originally posted by Imperator Fyron:
And just how would you handle building ships twice as quickly, while still maintaining all those vital components that cost only minerals?
Assume your build rate is 4500 (which is what your minimum rate should be as an Organic Race in the mid-game). You can build a good non-organic Battleship for about 18k minerals. You can design a decent Organic battleship for 9k/9k min/org. This means you can can build organic ships twice as fast as non-organic ships. The two to one odds are hard to overcome in the initial contact.

Obviously, both sides can modify their designs after they see what the enemy is using, but, by then, it is usually too late.

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Old November 27th, 2002, 09:02 PM

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Default Re: game styles

"You can have a lot more ships than me. That is fine. Since yours don't have Quantum Reactors, my ships with Heavy IDs do 120 engine damage per shot. This totally disables one of your ships in one shot"

I keep forgetting the ID doesn't skip shields now. At any rate a supply bay or two would fix the problem without adding much cost.

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