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  #21  
Old September 19th, 2005, 04:01 PM
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Default Re: A little info from Strategy First...

Wait a second... the battle map covers the entire system??? How the heck is a ship in one sector supposed to instantly warp over to another sector for combat, then warp back to its previous location to continue whatever it was doing on the strategic map?!? You've got to be kidding...
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  #22  
Old September 19th, 2005, 04:20 PM
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Default Re: A little info from Strategy First...

maybe combat can span multiple "days" and ships can end up in different sectors at the end of it.

or maybe SIU is wrong. or the screenshots are deliberately doctored pieces of mis-information. although orbital strikes sound pretty cool.
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  #23  
Old September 19th, 2005, 05:44 PM
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Default Re: A little derived info from Strategy First...

And if you really want a laugh, read their feature list for SEIV. Especially the Political one. Ha ha.
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  #24  
Old September 19th, 2005, 06:18 PM

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Default Re: A little info from Strategy First...

Quote:
Strategia_In_Ultima said:
Real time combat, yes. You'll be duking it out in real time, and the battle map covers the entire system, so no attacking isolated tankers when there's a massive fleet in the next sector unable to help..... You can warp during combat, and when you land on a planet (with troops, mind you, not with a diplomatic envoy ) you can fight a tactical ground battle. I don't know if tactical ground combat is real-time too, but what I do know is that you can call in orbital bombardments (WOOT) if you have the appropriate ships.

Don't believe me? Just take a gander at some of the space and ground combat screenshots and look at the control buttons in the lower right of the screen. Exactly.
Ahem...this post contains some misinformation. Please note that Strategia is NOT a Beta tester (as far as I know)!
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  #25  
Old September 19th, 2005, 08:54 PM
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Default Re: A little info from Strategy First...

Quote:
Strategia_In_Ultima said:
...the battle map covers the entire system...
Doesn't seem this way to me. There is a detailed combat model for troop invasions though.
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  #26  
Old September 20th, 2005, 04:00 AM
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Default Re: A little info from Strategy First...

Huh? It is really going to be real time combat? Not turn-based?
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  #27  
Old September 20th, 2005, 04:17 AM

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Default Re: A little derived info from Strategy First...

Pausable real-time is what Aaron has said.
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  #28  
Old September 20th, 2005, 01:58 PM

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Default Re: A little derived info from Strategy First...

Well the Strategy First listing has it listed as a Real Time Strategy game. Obviously that is wrong. I am not a big fan of RTS games and tend to dismiss them. So this error could cause someone who likes a turn-based strategy game to give it a pass.

Although honestly I am not sure there are too many people who prefer turn-based strategy games who have not at least heard of SEIV.

I have not been following SEV real close and was initially shocked when I saw the RTS tag. My first thought was another good strategy game ruined by making the switch to RTS. But fortunately I see that is not happening.
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  #29  
Old September 20th, 2005, 04:56 PM
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Default Re: A little derived info from Strategy First...

Certainly not an RTS.

Just to head off the common misconceptions; think of it as combat being turn based, in an SE4-simultaneous-play sort of way.

The best parts of turn based (not rushed, tactics & control, etc) and the best parts of real-time (perfect "initiative", continuum of locations, etc)
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  #30  
Old September 20th, 2005, 08:49 PM
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Default Re: A little derived info from Strategy First...

They must have fixed it today, because now it is just listed as "Strategy."
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