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September 23rd, 2003, 06:55 AM
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Corporal
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Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
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Space Above and Beyond Mod (a.k.a Space 2063)
Would anyone be interested in collaborating on a "Space Above and Beyond" mod? This was a kick *** show about human first contact and interstellar war in 2063 (United Earth vs. Chigs)! It was on for one season of Fox (mid 90s). Best Sci-Fi fighters ...Hammer Heads. It would be a two player mod, Humans against the Chigs. I would need help with the shipset as I'm not a 3D artist. The mod would really focus on the space carrier battle group and planet capture (WWII pacific).
A better question, would anyone be interested in playing such a mod if done right???
More about the show here
SAAB Homeworld Mod
What IMDB says about the show
I did a mod for SAAB for Civ II back in the day and it was fun. Would love to take on the Chigs in the SEIV engine.
Any takers? I have this series on tape and it still rocks!!! We lose the war in the final episode...
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September 23rd, 2003, 07:08 AM
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Second Lieutenant
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Join Date: May 2003
Location: Oz
Posts: 412
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
I think my Avatar might give me away....
Hell yeah, fantastic show for pure space opera, Humans versus bugs stuff.
My artisitc ability extends to stick figures (just).. so I am no use on the art. But happy to help with concepts, ideas, playtest etc.
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September 23rd, 2003, 12:23 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Thanked 30 Times in 18 Posts
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Ya it was a great show. I know nothing about modding, kinda muddle through it, but I would like to help if I can.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 23rd, 2003, 05:48 PM
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Lieutenant Colonel
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Join Date: Nov 2001
Location: Virginia
Posts: 1,311
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
One word of warning - any mod must have 20 (not 2) major races in its "races" folder, or it will do goofy things (like run duplicates). Any two player games would probably have to be set up manually.
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September 23rd, 2003, 06:51 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by Erax:
Yes, great show. "I know that group, we studied them in my History of the Arts class. I think they were called The Pink Floyd."
I only saw 5 or 6 episodes, but I liked them. I say, go for it !
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wasnt that actually a Ramone's song that they were playing? Hey-Ho, Lets Go!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 23rd, 2003, 06:58 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 4 Times in 1 Post
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by General Woundwort:
One word of warning - any mod must have 20 (not 2) major races in its "races" folder, or it will do goofy things (like run duplicates). Any two player games would probably have to be set up manually.
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You can avoid the problems this causes by including the stock race folders in the mod races folder. You don't need the files in the race folders, except for your new races and any files in the stock races you want to change. Just the empty race folders is enough to let SE4 point back to the stock races for what it needs.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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September 23rd, 2003, 08:34 PM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Puke : Yes, the CD was playing Bitzkrieg Bop by the Ramones. That's what makes the line funny.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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September 23rd, 2003, 10:42 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
yep. one of my favorite shows. many a good episode, and a nicely contained plot.
i'll play the mod.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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September 23rd, 2003, 10:43 PM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Quote:
Originally posted by General Woundwort:
One word of warning - any mod must have 20 (not 2) major races in its "races" folder, or it will do goofy things (like run duplicates). Any two player games would probably have to be set up manually.
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Nah... just change the min. and max. number of computer players for low, medium and high settings in Settings.txt to 1.
__________________
I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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September 24th, 2003, 01:17 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Space Above and Beyond Mod (a.k.a Space 2063)
Yes, great show. "I know that group, we studied them in my History of the Arts class. I think they were called The Pink Floyd."
I only saw 5 or 6 episodes, but I liked them. I say, go for it !
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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