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Old December 23rd, 2003, 06:01 PM
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aldin aldin is offline
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Default Defining pretenders

I think I'm finally getting the hang of pretender creation. Without going into excruciating detail, I claim there are two major divisions with five total subsets:

+COMBAT PRETENDERS+

Non-Mage: Needs lots of HP and a viable attack of some sort. Seriously needs help from items. Skip magic entirely (or almost entirely) and use extra points on dominion.

Mage: Needs enough HP to survive a few random blows. Magic should be tuned towards battlefield spells. With enough magic picks, makes an excellent leader of magical / undead.

+NON-COMBAT PRETENDERS+

Standard Mage: Research, item manufacture, summoning, etc. Can be made 'on the cheap' to afford good dominion picks.

Rainbow Mage: Site searcher extraordinare. Tons of options, but not a powerhouse caster. Most flexible of all pretenders.

Bless Effects Mage: All 4s and 9s.

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Am I missing anything? Did I get any of these wrong?

~Aldin
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