|
|
|
|
|
March 27th, 2007, 03:08 PM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Bug? Diseased Undead + Burden of Time
1)Diseased undead will get more afflictions, when this spell is active.
2)Low Hp Undead like Mound Kings die in 2 turns, they get an affliction in the first turn and hp goes down to 1hp. Next turn they just disappear.
3)Undead with average or high hp(over 10 or 20 i think) just get afflictions.
|
March 27th, 2007, 03:09 PM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
Maybe it has nothing to do with low hp, but the "never heals" trait, when weak undead commanders die from it.
|
March 27th, 2007, 03:18 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
As far as I know, aging should not affect undead that way.
1) This should not happen. Sounds like a bug.
2) Were the undead with never healing trait in a province with a lab at this time? Or somewhere with no lab?
3) Were these non-healing undead or things that heal normally like ghosts?
|
March 27th, 2007, 03:38 PM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
1) It happens, i have tested it several times today, i am 100% sure about it. Might be a bug, if its not intended.
2) I played with LE Ermor and they were all in the start province with a lab, no hidden special site that caused it or something.
3) I used plain Mound kings, Arch Bishop of Eldregate, Dusk Elders, Spectators and Censors. No ethereal units. All these units collect several afflictions when you add disease with an item(e.g. bane venom charm), the effects lasts as long as burden of time is active, if its removed the effect is canceled, it does not matter if the item that causes disease stays on the unit or is removed back into the lab. Mound kings always die in 2 turns.
These are very accurate results.
Bug is focused on Burden of Time, however. Without that spell diseased Undead do not collect any afflictions, at least not in 40 turns. Maybe a lot of turns are required for it, but Burden of Times does guarantee afflictions on diseased undead.
|
March 27th, 2007, 03:49 PM
|
First Lieutenant
|
|
Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
Played LA Ermor in an ended MP game i can confirm that under burden of time diseased undead lose HP and die. Especialy the low HP free mound kings die really fast when diseased.
With soul gates in game you get this disease spreading units which make sure your units are diseased.
|
March 27th, 2007, 04:12 PM
|
|
Major General
|
|
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
I have equipped black servants with Rod of the leper king and they get diseased affliction. Every so often without burden of time they will get an affliction, its fairly rare but does happen.
I suspect burden of time is just speeding up this process considerably and making it alot more noticeable.
|
March 27th, 2007, 04:12 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
Another error is the Kraken being adversely affected by the burden of time. His description says he gets stronger with age, but that is not the case. Burden of time should increase kraken's stats, not give him afflictions.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|
March 27th, 2007, 04:44 PM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
Hey, yes, that would be cool to see.
|
March 27th, 2007, 05:00 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
TirAsleen, calmon, thanks for the confirmation and additional details. This thing is going straight into the shortlist because it sounds like a major issue. Surprising that it's taken this long to come out, since this is the first instance of it that I can remember seeing.
Quote:
Xietor said:
Another error is the Kraken being adversely affected by the burden of time. His description says he gets stronger with age, but that is not the case. Burden of time should increase kraken's stats, not give him afflictions.
|
That's a function of the aging mechanics and an interpretation issue with the Kraken's description. If you compare the Ancient Kraken with the basic Kraken and Kraken King, it becomes obvious that it's far older and more powerful, as it should be. The basic kraken is supposed to be the great monster of the sea that drags ships down to watery death and the kraken king is a more powerful version. The Ancient Kraken is orders of magnitude older and more powerful, so in that context the description is accurate. It does not exempt the Ancient Kraken from the effects of old age, however. All living things will eventually start to fail and die when they get old enough, it just takes the ancient kraken millennia instead of decades like the normal krakens.
|
March 27th, 2007, 05:10 PM
|
Corporal
|
|
Join Date: Mar 2007
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bug? Diseased Undead + Burden of Time
Still, would be interesting and very unique, if the ancient kraken would get stronger by age, especially by abusing burden of time for it.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|