|
|
|
 |

June 27th, 2007, 01:11 PM
|
Corporal
|
|
Join Date: Mar 2004
Location: st. paul MN
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
getting sick of \'raise dead\'
the 'hate touch of madness' thread inspired me to vent my displeasure at the lousy sense of timing my deathmages show in regards to this spell.
I'm getting a little peeved at seeing this spell cast multiple times in the beginning rounds of a battle in a province with no corpses, as opposed to casting raise skeletons.
I hope someday this behavior is corrected.
|

June 27th, 2007, 01:13 PM
|
 |
General
|
|
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
|
|
Re: getting sick of \'raise dead\'
It's even worse for those visiting necromancers from random events. If they would cast "Raise Skeletons" all the time they would be really powerful, but with only "Raise Dead" without any corpses around they are quite easy to tame.
|

June 27th, 2007, 03:47 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: getting sick of \'raise dead\'
Reported in the bug list. Hopefully Raise Skeletons will get a priority bump in the casting order and Raise Dead a demotion.
|

June 27th, 2007, 03:50 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: getting sick of \'raise dead\'
> It's even worse for those visiting necromancers from random events. If they would cast "Raise Skeletons" all the time they would be really powerful, but with only "Raise Dead" without any corpses around they are quite easy to tame.
THat's an easy fix. THey have an old grimoire from the days od Dom-ppp and doesn't know the other spell, I would guess.
The priority stuff should consider unburied corpses IIRC, but it might be bugged.
|

June 27th, 2007, 04:17 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: getting sick of \'raise dead\'
Didn't this work better in Dom2?
I remember scripting casters to "Raise Dead" and having them cast "Raise Skeletons" until people started to die.
A change in the priority code, I suppose.
|

June 27th, 2007, 07:13 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: getting sick of \'raise dead\'
Raise dead works pretty well for the AI in the arena though. 
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|