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October 28th, 2001, 04:18 AM
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Corporal
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Join Date: May 2001
Location: Tallahassee, FL
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actical Combat Has Multiple Sides for Same Empire
I don't know if this is in the new patch or I just didn't notice it before, but I was playing a tactical combat and a strange situation croped up.
I entered a square with both my forces and enemies. This spawned a combat, but when it did, there was one enemy flag and two of mine in the "current turn" area at the top of the tactical window. I've seen them right next to each other and with the enemy flag in the middle of two of my own.
As a result of this, I am required to press "end turn" twice every time. The first time there is a flicker but no end turn. I can still look at my units, etc.
This situation always seems to occur when I have two different Groups of ships in a combat coming from different squares.
Any thoughts?
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October 28th, 2001, 04:27 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: actical Combat Has Multiple Sides for Same Empire
As long as it dosen't allow you two moves or rapid reloading, I think of it as a strategic advantage. Attacking from two fronts (inside & outside) gives you a better chance of firing first.
Other than that, its only cosmetic, right?
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October 28th, 2001, 05:34 AM
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Corporal
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Re: actical Combat Has Multiple Sides for Same Empire
I'm fine with the idea of two fronts. It's just odd that it treats each side as a seperate navy.
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October 28th, 2001, 05:49 AM
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General
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Re: actical Combat Has Multiple Sides for Same Empire
This is a bug! The game should recognize that your attacking ships are on the same side as your other ships that happen to be present already. Report it to MM. Send in a savegame of the turn before this happened if you have it.
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October 28th, 2001, 10:18 AM
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Private
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Join Date: Oct 2001
Location: West Covina, CA USA
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Re: actical Combat Has Multiple Sides for Same Empire
I experienced the same thing, but with a twist: I had one group of ships over an enemy planet, blockading it. I brought in a troop transport to invade. When the transport arrived in the square, I was given the opportunity to start combat, which I did. I ended up with two turns: one turn for my combat ships that had been blockading, another turn for just the troop transport. Very confusing until I read these Posts.
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October 28th, 2001, 11:46 AM
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General
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Re: actical Combat Has Multiple Sides for Same Empire
This sounds more "feature" than "bug" to me. However, if it means pressing "end turn" 45 rather than just 30 times to end a combat, I would say we DEFINITELY now a "resolve combat peacefully" button.
This suggestion's been around for yonks. Has anyone actually sent it on to Malfador?
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October 28th, 2001, 04:31 PM
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Shrapnel Fanatic
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Re: actical Combat Has Multiple Sides for Same Empire
quote: I experienced the same thing, but with a twist: I had one group of ships over an enemy planet, blockading it. I brought in a troop transport to invade. When the transport arrived in the square, I was given the opportunity to start combat, which I did. I ended up with two turns: one turn for my combat ships that had been blockading, another turn for just the troop transport. Very confusing until I read these Posts.
Did your two Groups of ships start in the same location, or was one at the "Attacking the sector I'm in" spot, and the other at the "Attacking from somewhere else" edge?
That would be an awesome feature, allowing two-pronged attacks.
Decloak a Fleet inside the enemy position, and move a second fleet in on the same turn.
You get a better Tactical position, and can wipe out the retreating carriers and transports & support craft when your second fleet comes in from behind.
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October 29th, 2001, 09:08 AM
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Private
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Join Date: Oct 2001
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Re: actical Combat Has Multiple Sides for Same Empire
The "feature" didn't seem so awesome at the time. The group of warships had been over the planet for a couple of turns, and all the planetary defenses were down. All I wanted to do is invade, and it took me twice as many "clicks" to do so. Interestingly, I had similar scenarios in previous 1.41 games (the one I mentioned happened after installing the 1.49 patch), and I don't recall the two turns situation ocurring. I would just as soon do without this "feature" or have it optional. I have already e-mailed MM about this, but unfortunately I didn't have a save game to give him.
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