Barbed Wire & Dragon's Teeth
In scenario 274 there is a 5 or 6 hex wide area of pavement (1MP) with various features on it, barbed wire, dragon's teeth or trees. The behavior of units in these features leads to questions.
Trees - the trees on the pavement hexes don't slow down movement, it's still 1MP. If they don't slow down movement, do they provide cover? I couldn't tell from the game play.
Barbed wire - I was surprised to see that tanks had extreme difficulty moving into the barbed wire hexes. Tanks which had 8 - 10 MP remaining stopped before entering the wire. The following turn adjacent tanks could enter some wire hexes but not all. It seems wire density is playing a part here. In other scenarios tanks had no particular difficulty with wire. What's the rule here? Is there any way to tell what the behavior of the wire will be short of running tanks up to it and seeing what happens?
Dragon's teeth - dragon's teeth slow down infantry movement. There is an inconsistency between the movement path shown by highlighted hexes, which indicates no slowdown and the actual movement. My question is do dragon's teeth provide cover for infantry? If so, how much cover relative to trees? Would a unit be better sticking to the dragon's teeth or trying to get to trees?
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