Stronger Planets mod idea
Have you ever thought that planets have, well, colossal area to emplace weapons that aren't modeled well in the games? I've been thinking of a mod that would change the balance of game play in favor of planetary-based defenses which would draw games out quite significantly and require pretty large fleets to crack a heavily defended planet's defenses.
Think about it. If you had weapons that could reach out and touch somebody, what prevents you from just placing bucketloads of them on critical planets you want to defend? Our own moon could hold literally millions of missile silos.
I've been considering a mod along the following lines: Significantly increase the storage space on planets to allow rather massive defenses should a player choose to put them there. (easy mod, AI's would have to be tweaked to take advantage of this).
Where I'm going with this is to get some feedback on this. Has anybody tried something like this? (The bunker weapons mod in the UM comes to mind) I have the inkling that it would tend to unbalance the game since the first player who could amass a planet-cracking fleet would then just begin to steamroller everybody else. Thoughts?
[ 05 February 2002: Message edited by: Emperor's Child ]
__________________
Emperor's Child
|