.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old May 20th, 2002, 04:04 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Q & A AI

I have seen the AI when Building ships will build the SAME ship with all the same comps just name it different...Is this right?
__________________
Kill em all let God sort em out
Reply With Quote
  #2  
Old May 20th, 2002, 04:22 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Q & A AI

The AIs build Attack Ships and Defense Ships, often with identical designs. It uses these 2 types of ships in vastly different roles. Attack Ships are used to attack other empires and to explore the galaxy. Defense ships are used for... umm... I don't really know. Maybe roles such as planetary defense and intercepting enemy ships that enter their space?

[ May 20, 2002, 15:25: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #3  
Old May 20th, 2002, 04:23 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Q & A AI

I don't know about "right", but it is normal. The AI redoes all of its designs every 10 turns, and when it does, it assigns them new names. If there has been no technology change that impacts that particular design then the two ships will be identical.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #4  
Old May 20th, 2002, 04:32 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Q & A AI

Quote:
Originally posted by Alpha Kodiak:
I don't know about "right", but it is normal. The AI redoes all of its designs every 10 turns, and when it does, it assigns them new names. If there has been no technology change that impacts that particular design then the two ships will be identical.
And this is the most annoing: AI also tries to refit ships to a "new" design. Since designs are identical, retrofit fails and ship just sit on the planet doing nothing. Next turn, and then another turn... When I test AI on auto run, I had ships going this cycle for dozens of turns.

It must be fixed. Let's re-design procedure to assign new ship' design name and escape the cycle when it hapens. It should slightly improve AI performance.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #5  
Old May 20th, 2002, 04:40 PM
mottlee's Avatar

mottlee mottlee is offline
Colonel
 
Join Date: Feb 2001
Location: B.F.E. USA
Posts: 1,500
Thanks: 0
Thanked 0 Times in 0 Posts
mottlee is on a distinguished road
Default Re: Q & A AI

Well I guess that answered that it is a pain (when tring to get new tech)
__________________
Kill em all let God sort em out
Reply With Quote
  #6  
Old May 20th, 2002, 06:06 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Q & A AI

Quote:
Originally posted by oleg:
[QBAnd this is the most annoing: AI also tries to refit ships to a "new" design. Since designs are identical, retrofit fails and ship just sit on the planet doing nothing. Next turn, and then another turn... When I test AI on auto run, I had ships going this cycle for dozens of turns.
[/QB]
I haven't seen it do that as much as it used to, so maybe it is getting a little better. The thing that drives me nuts, though is when propulsion advances from, say, level 1 to level 2. The AI starts refitting ships to the new engines which give no benefit at all to it (other than perhaps a very small maintenance benefit) since speed does not increase. It's especially bad when it holds up a loaded colonizer for a couple of turns to refit its engines.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:40 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.