The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 59
Search took
0.00
seconds.
Search:
Posts Made By:
alasyr
Forum:
Space Empires: IV & V
March 8th, 2001, 02:03 AM
Replies:
0
Happiness racial characteristics in v1.27
Views:
1,623
Posted By
alasyr
Happiness racial characteristics in v1.27
I'm wandering how happiness racial charistics affect pop. happiness in game.Does it work like repair (repair percent * number of comp. repaired, for example 50% repair and SY I would repair 3...
Forum:
Space Empires: IV & V
March 6th, 2001, 06:40 PM
Replies:
8
Temporal Ramblings...
Views:
1,614
Posted By
alasyr
Re: Temporal Ramblings...
What I was thinking is that year in a game doesn't have to be of same length as our year (it might be 10 our years or 20).I do know that in game a year is ten turns (I think the MOO2 have same thing...
Forum:
Space Empires: IV & V
March 6th, 2001, 05:48 PM
Replies:
8
Temporal Ramblings...
Views:
1,614
Posted By
alasyr
Re: Temporal Ramblings...
Now noone claimed that games runs in Earth's years.It doesn't have earthly number of months for sure (10 in game compared to 12 on Earth).So that "year" could be as long as you want it to be, it alos...
Forum:
Space Empires: IV & V
March 6th, 2001, 05:08 PM
Replies:
10
Am I nuts or did this really happen?
Views:
1,866
Posted By
alasyr
Re: Am I nuts or did this really happen?
Although it seems that ships in general have a hard time when storm gets in their way.They do not always get the shortest way around a storm.
Forum:
Space Empires: IV & V
March 5th, 2001, 01:19 PM
Replies:
33
How many people set their OWN planet type to ICE??
Views:
4,267
Posted By
alasyr
Re: How many people set their OWN planet type to ICE??
In my Last game for score in small universe I took ice/none because most AI start with rock (ice is second, gas is rarest), none of the AIs start with none (oxygen as CO2 races are plentifull,...
Forum:
Space Empires: IV & V
March 5th, 2001, 01:04 PM
Replies:
9
Confusion now that I have 2 races....
Views:
1,374
Posted By
alasyr
Re: Confusion now that I have 2 races....
The mix of races don't do much good if you stack on a world that one of the races can live on without a dome as game will threat that world domed.In my recent game I tend to built as bases with cargo...
Forum:
Space Empires: IV & V
March 2nd, 2001, 02:03 AM
Replies:
6
Quickest way to get out of domes?
Views:
1,369
Posted By
alasyr
Re: Quickest way to get out of domes?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
... If all goes well, you will eventually conquer races that breathe all four of the atmosphere types:...
Forum:
Space Empires: IV & V
March 1st, 2001, 08:51 PM
Replies:
21
Ringworld/Sphere World
Views:
4,794
Posted By
alasyr
Re: Ringworld/Sphere World
My calculation using intermidiate designs for retrofiting (design total costs start = 21470 -> 32200 -> 48300 -> 72450 -> 108670 -> 163000 = final)
for cable & plating base use 201471 while built...
Forum:
Space Empires: IV & V
March 1st, 2001, 01:51 PM
Replies:
21
Ringworld/Sphere World
Views:
4,794
Posted By
alasyr
Re: Ringworld/Sphere World
If you are adding (reaping) components which total resources doesn't exceed the 1/3 of current value design you are actually paying less (20% less at least) than you would by building the damn...
Forum:
Space Empires: IV & V
February 28th, 2001, 10:04 PM
Replies:
21
Ringworld/Sphere World
Views:
4,794
Posted By
alasyr
Re: Ringworld/Sphere World
My vote goes for building the first starting design and retrofiting up to final starbases.With balanced design (equal use of all resources) first design can be build in 1-3 turns (3 turns with...
Forum:
Space Empires: IV & V
February 28th, 2001, 11:10 AM
Replies:
16
Lousy galaxy generation/player placement
Views:
2,872
Posted By
alasyr
Re: Lousy galaxy generation/player placement
Well even in domes outside events affect inhabitans.I mean wouln't you feel more comfortable at the planet that has nice calm atmosphere (not breatheble though) without severe storms or other...
Forum:
Space Empires: IV & V
February 26th, 2001, 06:07 PM
Replies:
10
WHAT have I done?
Views:
1,639
Posted By
alasyr
Re: WHAT have I done?
I think that one of things fixed in a latest patch (1.27) was a few memory leaks which could produce such effect as was described and some others as well.In my case I was getting weird massages on...
Forum:
Space Empires: IV & V
February 22nd, 2001, 04:14 PM
Replies:
0
Retrofit ship (base) design calculator
Views:
1,030
Posted By
alasyr
Retrofit ship (base) design calculator
Fiddling with best way to bulidind ring world made me do a spreadsheet covering planning a series of designs used in what I would call "retrofit ship (base) construction".
Hope you will find a...
Forum:
Space Empires: IV & V
February 22nd, 2001, 02:19 AM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
RDouglass
The basic idea is to make all designs with space yard or repair bay component as components need to be repaired afterward.For the design of first base is important that it has as...
Forum:
Space Empires: IV & V
February 22nd, 2001, 02:01 AM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
Well it seems that retrofit cost for new component in setting.txt is 70%.But retrofit than must be affected with some racial characteristics.Two of those come to my mind Repair and Mantenance.Repair...
Forum:
Space Empires: IV & V
February 21st, 2001, 03:56 PM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
Spyder
It doesn't have to be that late in a game to have these babies up and running.If is not just a huge amount of facilities that is impressive about RWs and SWs but also the fact that they...
Forum:
Space Empires: IV & V
February 21st, 2001, 11:00 AM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
I took a look at retrofit number for smaller ships and from the retrofit cost is seems that adding new item in design cost 75% (number that Drake suggested was 70%) and removing item from desingn...
Forum:
Space Empires: IV & V
February 20th, 2001, 07:58 PM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
RDS stands for SBs that start with SY and build other five cable SB (SBC0-4 in post), SBP0-7 are SB wit RW placing comp. mid-retrofit designs.I thougt of puttin repair component on all designs, maybe...
Forum:
Space Empires: IV & V
February 20th, 2001, 07:46 PM
Replies:
4
Is starbase design with all resources equal possible ?
Views:
1,248
Posted By
alasyr
Re: Is starbase design with all resources equal possible ?
Nyx
that's is exactly the reason I'm asking.The retrofit is based on total resource value so the more total resources is put in first design the less time is spent
on getting the desired amount...
Forum:
Space Empires: IV & V
February 20th, 2001, 07:23 PM
Replies:
48
Building New Planets
Views:
5,281
Posted By
alasyr
Re: Building New Planets
Well actually I think creating an RW can be done with 6 SY ships in 10 turns (concerning TG contest ruling on one retrofit per turn)
using retrofit SB designs (RD later in post).1 ship builds RD...
Forum:
Space Empires: IV & V
February 20th, 2001, 03:40 PM
Replies:
4
Is starbase design with all resources equal possible ?
Views:
1,248
Posted By
alasyr
Is starbase design with all resources equal possible ?
Is it possible to design a starbase which will have all of resources
used for making it equaly present
(ie. minerals=organics=radioactives=5000) or at least near that.Idea is to use such a design...
Forum:
Space Empires: IV & V
February 20th, 2001, 12:38 PM
Replies:
1
Retrofit cost formulae ?
Views:
1,026
Posted By
alasyr
Retrofit cost formulae ?
Does anyone know how is retrofit cost calculated ? My hunch would be that you have to pay the diference in resources between tnew and current design.
[This message has been edited by alasyr...
Forum:
Space Empires: IV & V
February 19th, 2001, 05:31 PM
Replies:
20
Uprading ship design (hull relatad)
Views:
3,174
Posted By
alasyr
Uprading ship design (hull relatad)
From my expirience I could only upgrade a ship (base) to a design based on a current ship's (base's) hull i.e. destroyer to new destroyer design (spacestation to ne spacestation design).I know that...
Forum:
Space Empires: IV & V
February 19th, 2001, 01:54 PM
Replies:
19
TG Contest and upgrading designs in queues
Views:
2,682
Posted By
alasyr
TG Contest and upgrading designs in queues
Is upgrading designs in queues or changing items in queues when new tech that could improve those design becomes available considered a cheat.For example I could have let say 6 turns to complete the...
Forum:
Space Empires: IV & V
February 17th, 2001, 02:20 AM
Replies:
19
Can some atmosphere be changed to none ?
Views:
3,026
Posted By
alasyr
Re: Can some atmosphere be changed to none ?
but what if "my" atmosphere is "no" atmosphere.
Showing results 1 to 25 of 59
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
01:28 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.