Re: Building New Planets
Well actually I think creating an RW can be done with 6 SY ships in 10 turns (concerning TG contest ruling on one retrofit per turn)
using retrofit SB designs (RD later in post).1 ship builds RD for RW placement component (RDP0), other five a constructing 5 RD for platings (RDS0), these designs have SYIII component(SY=space yard).This job on emergency takes 2 turns.RDP0 is refited in the next 7 turns (starting from turn 2 when RDP0 is created) (one refit per turn) to RW placement SB
(RDC0->RDP1->RDP2->RDP3->RDP4->->RDP5->RDP6->FINAL).Meanwhile 5 RDS0 construct on emergency in 2 turns 5 RD for cable SB (RDC0).These are retrofited after 5 turns into 5 plating and 5 cable SBs
(RDC0->RDC1->RDC2->RDC3->RDC4->FINAL,RDS0->RDS1->RDS2->RDS3->RDS4->FINAL).After this all 11 SB must be reparired in one turn (you could put repair bay in SB design or use SY or repair ships)and the next turn RW can be placed.
RD desingn must have totals in minerals something (I haven't tested this yet, but I've done the math) like in this table
PLasting & cable placing comp.
RDS0 & RDC0 20900 RDP0 18100
RDS1 & RDC1 31400 RDP1 27200
RDS2 & RDC2 47000 RDP2 40700
RDS3 & RDC3 70500 RDP3 61100
RDS4 & RDC4 105800 RDP4 91600
RD5 RDP5 137400
RD6 RDP6 206170
FINAL 158500 FINAL 308500
You can notice that there is need for SY ships for only 2 turns.These babies do their part in two turns on emergency and sail away to another "victim" (this would very likely take 2 turn in SY capabily will be on slow anyway).Or they can be scrapped if not nedded anymore.For this final SB designs (maybe just some of them) must have repair bays to repair themselves.It seems that retrofiting (thanks to Drake on this tidbit and a hint on cheapness)
take 10% of removed components value and 70% of newly installed one resulting in 80% maximum resource usage making this method actualy cheaper then building it the normal way.
[This message has been edited by alasyr (edited 20 February 2001).]
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