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Search: Posts Made By: Harkonis
Forum: Space Empires: IV & V January 24th, 2001, 09:34 PM
Replies: 11
Views: 2,439
Posted By Harkonis
Re: So how do I intercept enemy fleets?

I only play simul turns and I've never had that problem. the only problems I have are:

If you attack a planet and win, they will continue "seeking" that planet until you clear orders.

(and...
Forum: Space Empires: IV & V January 24th, 2001, 12:46 AM
Replies: 15
Views: 3,350
Posted By Harkonis
Re: Please voice your support the following Victory condition for SE4:

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Emperor Zodd:
What a bunch of wimps!!!!!
The winner should be the only empire left alive!!!!!!

Don't get...
Forum: Space Empires: IV & V January 23rd, 2001, 11:41 PM
Replies: 36
Views: 5,671
Posted By Harkonis
Re: Ring and Sphereworlds

As far as only being able to come up with a strategy if everything is constant.. that's what adaptation is for. This technique is abusive, definitely, but it is also so prohibitive that it shouldn't...
Forum: Space Empires: IV & V January 23rd, 2001, 11:11 PM
Replies: 15
Views: 3,350
Posted By Harkonis
Re: Please voice your support the following Victory condition for SE4:

One that I started using was the whole quadrant at peace for two years, after 10 years have passed. This allows "peaceful" domination of the qhole quadrant.

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Harkonis HellRazor
Forum: Space Empires: IV & V January 21st, 2001, 07:33 PM
Replies: 6
Views: 1,682
Posted By Harkonis
Re: Unique Techs, worthless?

Actually early in the game I think they are even worse.. reason is because of the cost. 2000 minerals is over 2/3 the cost of an early ship. And you get one shot, and 100kt space.
...
Forum: Space Empires: IV & V January 21st, 2001, 07:31 PM
Replies: 13
Views: 2,592
Posted By Harkonis
Re: Starting position bonus?

Number 2 probably wouldn't make sense since these are quadrants and not entire galaxies we're playing in.

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Harkonis HellRazor
Forum: Space Empires: IV & V January 21st, 2001, 07:31 PM
Replies: 13
Views: 2,592
Posted By Harkonis
Re: Starting position bonus?

Number 2 probably wouldn't make sense since these are quadrants and not entire galaxies we're playing in.

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Harkonis HellRazor
Forum: Space Empires: IV & V January 20th, 2001, 11:04 PM
Replies: 6
Views: 1,682
Posted By Harkonis
Unique Techs, worthless?

Well, so far I've seen the Massive Engine, and Massive Shield weapons. Why would you use these? 2000 cost, fire once per combat, and they weigh a heap. Even with a religious talisman so you never...
Forum: Space Empires: IV & V January 20th, 2001, 11:02 PM
Replies: 51
Views: 5,021
Posted By Harkonis
Re: A thought on killing planets

I agree. I think that any weapon could potentially take out defenses, but to destroy the colony, that's why they have a planetary assault tech right?

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Harkonis HellRazor
Forum: Space Empires: IV & V January 16th, 2001, 06:14 PM
Replies: 5
Views: 1,231
Posted By Harkonis
Re: Interesting Features I would like

I wish the simultaneous turn option didn't force the program to actually close at the end of a turn, it should just go to the main menu. Playing on a Lan is a pain.

BTW, is there ANY way to not...
Forum: Space Empires: IV & V January 16th, 2001, 06:34 AM
Replies: 30
Views: 3,845
Posted By Harkonis
Re: Remote minning

Being able to mine colonized planets would have to be limited to only YOUR planets though. Otherwise you could do some really nasty tactics to your opponents.

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Harkonis...
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