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Posts Made By:
Ts4EVER
Forum:
Campaigns, Scenarios & Maps
October 31st, 2024, 08:08 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Hi, first of all, have you downloaded the fix from this forum? That fixes issues with the briefings. Other than that, I just started the second level on my laptop and it seems to work, you will see...
Forum:
Campaigns, Scenarios & Maps
September 9th, 2024, 01:26 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
Hi, this is the latest, updated version of this campaign. It now has two branches you can choose from, either Arnhem or Nijmegen sector. I also fixed some bugs and balance issues.
The file is too...
Forum:
Campaigns, Scenarios & Maps
September 2nd, 2024, 03:08 AM
Replies:
157
Sticky:
Map:
Height Maps
Views:
91,157
Posted By
Ts4EVER
Re: Height Maps
Well let's hope it works. If not, there is still the alternative, older method, which is not quite as powerful and doesnt work with the new big mapsizes, but I made many of the Stalingrad campaign...
Forum:
Campaigns, Scenarios & Maps
August 30th, 2024, 12:35 PM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
The Juelich map is the biggest of the whole campaign and there are 4 battles on it.
Forum:
Campaigns, Scenarios & Maps
August 1st, 2024, 11:27 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Yeah that is mission 16. That one is pretty difficult and you might want to limit your advance so as not to lose too many people.
Forum:
Campaigns, Scenarios & Maps
July 29th, 2024, 10:19 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Nice! That was one of the biggest scenarios in the campaign. It goes on normally with Scenario 15 from here, that one is a bit unusual.
Forum:
Campaigns, Scenarios & Maps
July 26th, 2024, 04:31 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
That might sadly not be fixable, I think it is caused by the switch in the aux unit numbers once the core force is "introduced".
Forum:
WinSPWW2
July 25th, 2024, 12:18 PM
Replies:
2
Planning
Views:
2,656
Posted By
Ts4EVER
Re: Planning
No, but I would probably use GIMP if I wanted to do that.
Forum:
Campaigns, Scenarios & Maps
July 23rd, 2024, 03:41 PM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Good result on that! Yes, that was mission 13 and the next is mission 14. Regarding the Vire one, I wonder if you are still running an old one where the pre destroyed Shermans still had a point cost,...
Forum:
Campaigns, Scenarios & Maps
July 22nd, 2024, 12:35 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
That is scenario number 12.
Forum:
Campaigns, Scenarios & Maps
July 16th, 2024, 11:24 AM
Replies:
0
Sticky:
Scenario:
BUGFIX - 29th Infantry Redux Briefings and victory texts
Views:
1,866
Posted By
Ts4EVER
BUGFIX - 29th Infantry Redux Briefings and victory texts
Hi,
some of the briefing texts for the 29th Infantry Campaign in the latest patch are outdated or not fitting for their scenarios. To fix this, just unzip this archive into the campaign folder and...
Forum:
Campaigns, Scenarios & Maps
July 16th, 2024, 11:21 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Alright, I made a zip with all the updated briefings. Some where indeed correct, but the first 7 or so in the campaign were outdated, as well as victory / defeat ones missing.
You can just unzip...
Forum:
Campaigns, Scenarios & Maps
July 16th, 2024, 07:33 AM
Replies:
79
[WIP] Campaign - 29th Infantry redux
Views:
24,791
Posted By
Ts4EVER
Re: [WIP] Campaign - 29th Infantry redux
Hi,
I noticed that the released, slot 13 version of this campaign on my machine uses the new scenarios, but still the old briefings, which sometimes don't line up with the scenarios anymore, since...
Forum:
Campaigns, Scenarios & Maps
July 3rd, 2024, 03:56 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
Maybe, but I had a good idea: In the "prepared versions" the Germans had time to move some Jagdpanzers over and dig them in. I think in the "bad outcome" version I will do it like those got delayed,...
Forum:
Campaigns, Scenarios & Maps
July 3rd, 2024, 03:02 AM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
Thanks for trying it. The "ghost passenger" issue can be resolved by making them reinforcements on turn 1, so that will be the case in the next version. The Nijmegen version you got is like the...
Forum:
Campaigns, Scenarios & Maps
July 3rd, 2024, 02:55 AM
Replies:
21
Scenario:
[WIP] Encircling Stalingrad
Views:
7,276
Posted By
Ts4EVER
Re: [WIP] Encircling Stalingrad
Thanks! Note that the newest version is included in the latest version of the game.
Forum:
Campaigns, Scenarios & Maps
July 2nd, 2024, 12:56 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
Ok, I will do it like that. Will wait for more bug reports before I post the fixed version.
Forum:
Campaigns, Scenarios & Maps
July 1st, 2024, 04:39 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
I tried around and it seems to be impossible to make a straight down railroad bridge? It works with the road bridge.
Forum:
Campaigns, Scenarios & Maps
July 1st, 2024, 04:27 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
Re: [WIP] Bridge by Bridge - German Campaign
Ok, will look into it. Problem with the bridge is that if I try to make it straight it always draws weird circles with it across everything.
Forum:
Campaigns, Scenarios & Maps
June 24th, 2024, 12:00 PM
Replies:
11
Scenario:
[WIP] Bridge by Bridge - German Campaign
Views:
21,971
Posted By
Ts4EVER
[WIP] Bridge by Bridge - German Campaign
Hi,
after fixing the bug with the "ghost passengers", this campaign is ready to test. It is about the German effort to stop Operation Market Garden and has a completely new, "experimental"...
Forum:
WinSPWW2
June 22nd, 2024, 05:58 PM
Replies:
6
Passenger Bug
Views:
2,933
Posted By
Ts4EVER
Re: Passenger Bug
I managed to fix it by having those units appear as reinforcements on turn 1.
Forum:
WinSPWW2
June 22nd, 2024, 05:46 PM
Replies:
6
Passenger Bug
Views:
2,933
Posted By
Ts4EVER
Re: Passenger Bug
No, they dont appear in the editor, only in gameplay. But I will try to re-place them and report back.
Forum:
WinSPWW2
June 21st, 2024, 01:44 PM
Replies:
6
Passenger Bug
Views:
2,933
Posted By
Ts4EVER
Re: Passenger Bug
I should maybe add that the "ghost units" are labelled "passenger" and you can actually move them, without the enemy AI reaction, but only 1 hex. After that, you immediately select the transport that...
Forum:
WinSPWW2
June 21st, 2024, 01:13 PM
Replies:
6
Passenger Bug
Views:
2,933
Posted By
Ts4EVER
Passenger Bug
This is in regards to the passenger bug that occured during my operation Uranus campaign. I am working on another campaign right now and have a scenario where the bug occurs on a pretty large scale....
Forum:
WinSPWW2
June 5th, 2024, 09:27 AM
Replies:
9
Any mods or tweaks for the 'ricochet' sound?
Views:
3,923
Posted By
Ts4EVER
Re: Any mods or tweaks for the 'ricochet' sound?
I also never play with sound, mostly because I use this game as one of my "podcast games" that I play while listening to other things. For example, right now I like to listen to a series of talks...
Showing results 1 to 25 of 500
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