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Showing results 1 to 21 of 21
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Posts Made By:
Nasser
Forum:
Dominions 3: The Awakening
February 11th, 2010, 05:47 AM
Replies:
68
MP Game: How bad is too bad?
Views:
7,652
Posted By
Nasser
Re: MP Game: How bad is too bad?
"Heh, this mook is so bad I don't know why he even bothers."
*grabs fistfull of cheetoes*
"I know. Rather than give him some pointers in the spirit of good sportsmanship I'll...
Forum:
Dominions 3: The Awakening
February 11th, 2010, 05:44 AM
Replies:
68
MP Game: How bad is too bad?
Views:
7,652
Posted By
Nasser
Re: MP Game: How bad is too bad?
No, that's stupid. Its still very fun to crush them with your mighty armies and plunder all of their ill defended provinces. The only way you could not find that fun is if you regularly feel that...
Forum:
Dominions 3: The Awakening
February 10th, 2010, 09:17 PM
Replies:
68
MP Game: How bad is too bad?
Views:
7,652
Posted By
Nasser
Re: MP Game: How bad is too bad?
The idea of kicking somebody from a game because of their skill level is completely ridiculous and outside the spirit of the game. Its elitism and nothing less.
Forum:
Dominions 3: The Awakening
January 30th, 2010, 01:05 AM
Replies:
93
Diplomacy ethics
Views:
12,114
Posted By
Nasser
Re: Diplomacy ethics
There can be only one.
Forum:
Scenarios, Maps and Mods
October 1st, 2009, 01:02 AM
Replies:
63
Mod:
Agartha summons
Views:
13,326
Posted By
Nasser
Re: Agartha summons
A race of pale, fleshy one-eyed aberrations an their flying mushroom pets.
Forum:
Scenarios, Maps and Mods
July 24th, 2009, 07:44 PM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
33,870
Posted By
Nasser
Re: MA al-Nadim - The thousand and one nights (Now version 0.1!)
This is looking pretty cool, can't wait to hear your ideas re: more powerful dijinn.
Forum:
Scenarios, Maps and Mods
June 19th, 2009, 04:54 AM
Replies:
101
Mod:
MA al-Nadim - The thousand and one nights 1.01)
Views:
33,870
Posted By
Nasser
Re: EA al-Nadim - The thousand and one nights (WIP)
I was totally brainstorming ideas for a nation based off of Arab myth a few months back. I think it has real potential to be a fantastic nation thematically. The way I saw it the EA version could...
Forum:
Scenarios, Maps and Mods
June 13th, 2009, 06:11 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,447
Posted By
Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update
Ahhh I'm so excited! I want to play it now :(
Forum:
Scenarios, Maps and Mods
June 11th, 2009, 07:24 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,447
Posted By
Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update
Sombre those look really awesome, exactly what I was hoping you'd do when I suggested it :D
Forum:
Dominions 3: The Awakening
May 4th, 2009, 09:36 PM
Replies:
21
Dominions 3 on Facebook?
Views:
5,260
Posted By
Nasser
Re: Dominions 3 on Facebook?
its a social networking site you twit, not a forum for debate. i'm sure you'll keep on spergin regardless.
Forum:
Dominions 3: The Awakening
April 6th, 2009, 10:05 PM
Replies:
69
MA Argatha - go punch a mountain
Views:
28,569
Posted By
Nasser
Re: MA Argatha - go punch a mountain
post the most agarthan fan fic you got itt
Forum:
Dominions 3: The Awakening
April 6th, 2009, 09:16 PM
Replies:
69
MA Argatha - go punch a mountain
Views:
28,569
Posted By
Nasser
Re: MA Argatha - go punch a mountain
Gisuppe surveyed the field, two armies prepared to do battle in the early morning light. Infantry wielding pikes and bows, flails and spears all streamed from the camps into formation facing the...
Forum:
Scenarios, Maps and Mods
January 7th, 2009, 09:07 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,447
Posted By
Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update
I was thinking thematically it would be fun to have, for example (and forgive my shorthand, I don't have the unit names with me at work) the water spawn with tridents or the stealthy ones with spears...
Forum:
Scenarios, Maps and Mods
January 7th, 2009, 05:05 PM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,447
Posted By
Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update
Maybe you could help encourage the use of the sacred spawn summons by enhancing their diversity. I seem to remember not being very impressed when I first summoned my batches of sacred spawns because...
Forum:
Scenarios, Maps and Mods
January 6th, 2009, 04:29 AM
Replies:
293
Mod:
Warhammer Nation: Lizardmen - v0.75 minor update
Views:
90,447
Posted By
Nasser
Re: Warhammer Nation: Lizardmen - v0.3 update
I've played a few single player games with them and I've got to say they feel really powerful. With a W, N and E bless the temple guard sacreds just never die, I've very rarely found myself using...
Forum:
Dominions 3: The Awakening
January 3rd, 2009, 11:07 PM
Replies:
18
Favorite Pretender Names
Views:
2,609
Posted By
Nasser
Re: Favorite Pretender Names
Sphincto the Sphinx, naturally.
Forum:
Scenarios, Maps and Mods
November 29th, 2008, 09:14 PM
Replies:
12
Map:
Turkey
Views:
4,102
Posted By
Nasser
Re: Turkey
could you edit a thumbnail image into the OP? I'm at work and I'd like to see what it looks like.
Forum:
Multiplayer and AARs
November 20th, 2008, 08:13 PM
Replies:
47
Oh, Perfidious Albion
Views:
7,382
Posted By
Nasser
Re: Oh, Perfidious Ablion
haha, may as well just get it out of the way and say:
betrayal of alliances is an integral part of the multiplayer game and attempting to remove it in the name of "honor" only stifles the...
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 05:52 PM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
74,336
Posted By
Nasser
Re: Nation - Tomb Kings - Released!
Well there's my problem right there. I guess if I have to sacrifice one of the two (Mythology vs CBM) I'll happily drop Mythology.
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 03:41 PM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
74,336
Posted By
Nasser
Re: Nation - Tomb Kings - Released!
It's entirely possible that it is something else. The only mods I was running were the latest CBM, the Mythology mod, and Tomb Kings.
Forum:
Scenarios, Maps and Mods
October 8th, 2008, 02:01 PM
Replies:
220
Mod:
Nation - Tomb Kings - v1.03 released (March 2009)!
Views:
74,336
Posted By
Nasser
Re: Nation - Tomb Kings - Released!
I think there may be a conflict between Tomb Kings and the latest Conceptual Rebalance because my Asp Archers end up not having their special asp bows when I play with Conceptual Rebalance enabled....
Showing results 1 to 21 of 21
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