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  #1  
Old January 7th, 2009, 05:05 PM

Nasser Nasser is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Maybe you could help encourage the use of the sacred spawn summons by enhancing their diversity. I seem to remember not being very impressed when I first summoned my batches of sacred spawns because I'd think "well, these are just normal saurus with slightly more armour, or slightly more magic resistance. I think it'd be neat to make each spawning more unique by giving them something else, different weapons perhaps, or maybe special commander summons for each spawning with their own abilities that mesh well with their given troops. I'm just thinking out loud here, and I imagine that the spawns may become more attractive with the nerf to Temple Guard. Still, unique and diverse troops never hurts
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Old January 7th, 2009, 05:47 PM

rdonj rdonj is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

The temple guards definitely do encourage a bless, and having skink priests and the slann also as sacred gives even more incentive for a high earth bless. But I think the temple guard perform at least on par with something like S9/E6/N4, and with that bless all those sacred spawnings benefit and become a whole lot more interesting. It also gives them an S9 caster which they will otherwise have to spend a lot of gems empowering to get.

But I would also contend that Itza is completely viable even without a bless. Taking an awake research/site searching rainbow pretender could really help boost their magic to reach the dizzying heights of power the slann communions can reach on the battlefield more quickly. Playing without the temple guard does make expansion a bit slower, but saurus warriors and skinks do fine on most indies, and you have things like kroxigor and salamanders to ruin a player's day.
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Old January 7th, 2009, 08:57 PM

rdonj rdonj is offline
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Default Re: Warhammer Nation: Lizardmen - v0.3 update

Also, I think the sacred summons are pretty much fine the way they are. However, having mark-specific commanders is a pretty good idea. The sacred spawnings of huanchi, for example, would be much better off if lead by a lizard with the mark of huanchi, to take better advantage of their terrain survival bonuses.
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