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Posts Made By:
Aegis
Forum:
Space Empires: IV & V
February 8th, 2001, 07:24 PM
Replies:
39
Next Patch Suggestion
Views:
4,825
Posted By
Aegis
Re: Next Patch Suggestion
Nice Idea. It's definitely a drag as it stands.
- Aegis
Forum:
Space Empires: IV & V
January 31st, 2001, 02:13 AM
Replies:
5
Ship Modifications (based on DavesMod)
Views:
848
Posted By
Aegis
Ship Modifications (based on DavesMod)
Hi,
I've just posted an excel list of the mods I'll be doing to vehicle size and techarea once the new patch is out. They are heavily based on DavesMod, but include a Deathstar ship, and are...
Forum:
Space Empires: IV & V
January 29th, 2001, 12:22 PM
Replies:
19
Realism (of a sort)
Views:
1,279
Posted By
Aegis
Re: Realism (of a sort)
Well it depends on how a ring or sphere world is built. The only feasible way that I can see is that you build large gravity generators in a grid, and attract matter to them( asteroids, space dust...
Forum:
Space Empires: IV & V
January 29th, 2001, 12:09 PM
Replies:
47
Ship size vs. weapons
Views:
3,664
Posted By
Aegis
Re: Ship size vs. weapons
Cool Idea.
I'd implement it under the present system as follows:
Escorts, Frigattes and Destroyers are 1 Engine per move, but 2 less Max Engines than now (i.e. 4).
All Cruisers are 2 Engines per...
Forum:
Space Empires: IV & V
January 26th, 2001, 12:06 PM
Replies:
25
On Fighters
Views:
3,363
Posted By
Aegis
Re: On Fighters
I like the idea of changing most weapons to inflict one hit. Then the ability to 'stream' damage (stolen from MOO), so that multiple casualties can be inflicted with a single weapon firing, could be...
Forum:
Space Empires: IV & V
January 26th, 2001, 10:19 AM
Replies:
12
Isn't This Game Great!!!!!!!
Views:
1,881
Posted By
Aegis
Re: Isn\'t This Game Great!!!!!!!
Heh heh, well Raynor, you're definitely not the only one. Over here in Germany the market for games from small SW houses is, naturally, limited to SW from small german SW houses. Only by chance did I...
Forum:
Space Empires: IV & V
January 25th, 2001, 01:36 PM
Replies:
30
Seekers ability to hit a target.
Views:
3,759
Posted By
Aegis
Re: Seekers ability to hit a target.
Base 100% to hit at all ranges is fine I think. However, ECM's should reduce this chance, just as Ship size should adjust it also. Small ships with ECM's would thus be very difficult to target with...
Forum:
Space Empires: IV & V
January 24th, 2001, 02:18 AM
Replies:
6
Idea: Deathstar & Prestige Objects
Views:
1,767
Posted By
Aegis
Idea: Deathstar & Prestige Objects
[Disclaimer] O.k., I've only been reading the Boards since the start of the month, so it may be that a similar topic has already been discussed to death. Ignore this post if, for that reason or any...
Forum:
Space Empires: IV & V
January 23rd, 2001, 04:29 PM
Replies:
6
Idea: Deathstar & Prestige Objects
Views:
1,767
Posted By
Aegis
Re: Idea: Deathstar & Prestige Objects
Probably the best way I think is to have them be relative. If Player A has PO-Level 1, Player B has PO-Level 3, and Player C has PO-Level 0, then for straight diplomacy:
A has level 0 to B and level...
Forum:
Space Empires: IV & V
January 23rd, 2001, 10:57 AM
Replies:
27
Boarding parties question
Views:
4,736
Posted By
Aegis
Re: Boarding parties question
Ok, first of all when boarding troop transports the nature of the ship needs to be taken into account. The changes proposed are for ships where the marines and the crew intermingle. The entire ship...
Forum:
Space Empires: IV & V
January 22nd, 2001, 12:25 PM
Replies:
1
Newbie Questions: Weapon Abilities etc
Views:
1,077
Posted By
Aegis
Newbie Questions: Weapon Abilities etc
Hi,
I've been playing the game about 20 hours a week for the past three weeks. Best game I've ever played, having taken the crown from MOO2. Anyway, some questions for u guyz...
1) Weapons have a...
Showing results 1 to 11 of 11
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