.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 24th, 2001, 06:53 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Seekers ability to hit a target.

Anybody ever research whether or not seekers ever miss their target? It appears to me through playing that they always hit there target if they can catch it. They don't seem to be affected by attack or defense modifiers. Even when launched from extreme range when it shows a 1% chance to hit, they always seem to be succesful as long as the target isn't moving away.

Any thoughts on this subject?
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old January 24th, 2001, 07:11 PM

Grumbling Grognard Grumbling Grognard is offline
Sergeant
 
Join Date: Dec 1999
Location: Texas
Posts: 335
Thanks: 0
Thanked 0 Times in 0 Posts
Grumbling Grognard is on a distinguished road
Default Re: Seekers ability to hit a target.

Seekers do not miss.

------------------
The Grumbling Grognard
__________________
The Grumbling Grognard

I never could understand how an animal could gnaw it's own leg off... Then I got married -- Henny Youngman (King of the One-liners)

God said to me: I'm gonna kick your *** 'cause all you do is ask, ask, ask! -- Ian Hunter
Reply With Quote
  #3  
Old January 24th, 2001, 08:01 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Seekers ability to hit a target.

There is one case where I have seen seekers miss a stationary target. If I launch a seeker at maximum range against a planet, it will run out of range before it actually hits the planet. This is because the range at the time of launch is calculated to the edge of the planet, but the seeker has to move to the center of the planet to hit it.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #4  
Old January 24th, 2001, 11:28 PM
dmm's Avatar

dmm dmm is offline
Captain
 
Join Date: Sep 2000
Location: USA
Posts: 806
Thanks: 0
Thanked 0 Times in 0 Posts
dmm is on a distinguished road
Default Re: Seekers ability to hit a target.

I DON'T BELIEVE IT!!!!

Clinton's right -- seekers never miss! I just tested it.

THAT STINKS!!!

Has this been fixed and I just don't know about it?
__________________
Give me a scenario editor, or give me death! Pretty please???
Reply With Quote
  #5  
Old January 24th, 2001, 11:46 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Seekers ability to hit a target.

What do you want fixed? The fact that the game shows a "to-hit" percentage for missiles, or the fact that they always hit (assuming you don't move out of range or destroy the seeker)? Personally, I kinda LIKE that they always hit (except, again, for the out-of-range/destroyed factor). Although it might also be nice to have a "wild weasel" device that would draw all missiles away from their intended target... But I have no idea how to implement in the game, especially since the original target is supposed to sit quietly until the "wild weasel" is destroyed, otherwise the seekers return to tracking that original target.
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #6  
Old January 25th, 2001, 12:06 AM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: Seekers ability to hit a target.

The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.

However, I can live without it because the poor litle guys are already so helpless against PD cannons.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #7  
Old January 25th, 2001, 12:27 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Seekers ability to hit a target.

The capital ship missiles probably can't maneuver fast enough to catch a fighter. Add some 'anti-fighter missiles' to the game if you want.

------------------
--
"What do -you- want?" "I'd like to live -just- long enough
to be there when they cut off your head and stick it on a
pike as a warning to the next ten generations that some favors
come with too high a price. I would look up into your lifeless
eyes and wave like this..." *waggle* "...can you and your
associates arrange that for me, Mr. Morden?"
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
  #8  
Old January 25th, 2001, 12:31 AM
Tampa_Gamer's Avatar

Tampa_Gamer Tampa_Gamer is offline
Captain
 
Join Date: May 2000
Location: Tampa, FL USA
Posts: 862
Thanks: 0
Thanked 0 Times in 0 Posts
Tampa_Gamer is on a distinguished road
Default Re: Seekers ability to hit a target.

Actually, when I first got the game I created a bunch of modified components which I later discarded b/c they were not 100% working correctly due to hard-coded algorithms within the tactical/stragetic combat module.

Patriot System Missile - designed to shoot down incoming Seekers. (basically a PD missile).

SA7 Missile System - designed to shoot fighters and ships (but damage was too low to really hurt a ship)

__________________
No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Reply With Quote
  #9  
Old January 25th, 2001, 12:36 AM
Seawolf's Avatar

Seawolf Seawolf is offline
Second Lieutenant
 
Join Date: Aug 2000
Location: New York, New York USA
Posts: 480
Thanks: 0
Thanked 0 Times in 0 Posts
Seawolf is on a distinguished road
Default Re: Seekers ability to hit a target.

Considering the reload time, the fact that they are the heaviest weapon and are expensive to research I don't think that they don't miss is a big issue. Also they are easy to counter, for each missile launcher I can put in 2 PDC and have 10 tons left over, or just run away from them.

With advance targeting systems I can see a 100% hit chance.

------------------
Seawolf on the prowl
__________________
Seawolf on the prowl
Reply With Quote
  #10  
Old January 25th, 2001, 01:09 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Seekers ability to hit a target.

quote:
Originally posted by Nyx:
The only thing that bugs me about seekers is that they can't target fighters, when IRL missiles are the primary method of shooting down fighters.

However, I can live without it because the poor litle guys are already so helpless against PD cannons.




Sure, fighters are helpless against PD cannons. But have you ever seen the AI put PD cannons on anything smaller than a Cruiser?

This means that those little guys, in sufficient numbers, are an incredibly powerful weapon at the start of the game.

IMHO, someone looking for a challenge against the AI would do better to disavow use of fighters than to disavow the use of mines...

Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:55 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.