The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 30
Search took
0.00
seconds.
Search:
Posts Made By:
Armageddon
Forum:
Space Empires: IV & V
February 16th, 2001, 09:17 AM
Replies:
4
11 out of my 12 planets riot all at once!! :-O
Views:
1,147
Posted By
Armageddon
Re: 11 out of my 12 planets riot all at once!! :-O
There are several possible reasons for this.
1) The enemy is sending spies to cause riots. You will probably get a warning about this. Try adding more counter-intel, and research higher levels of...
Forum:
SEIV Opponents Wanted
February 11th, 2001, 02:37 AM
Replies:
34
Space Empires: IV PBEM List
Views:
19,429
Posted By
Armageddon
Re: Space Empires: IV PBEM List
Hey all,
I'd like to get a good game going (with some actual HUMAN diplomacy...).
I'm relatively new to the game, but have been playing 4X since the first CIV I demo.
I can play quite a few...
Forum:
Space Empires: IV & V
February 9th, 2001, 05:00 AM
Replies:
11
Diplomacy, limited wars, etc...
Views:
2,499
Posted By
Armageddon
Re: Diplomacy, limited wars, etc...
Seawolf-
That may be true, but whats wrong with wishing? Considering that this game is SUPPOSED to be long and detailed, what would be the problem with adding additional depth?
Your right that...
Forum:
Space Empires: IV & V
February 6th, 2001, 11:08 PM
Replies:
5
Partner not sharing designs
Views:
1,611
Posted By
Armageddon
Re: Partner not sharing designs
I've found that the diplomacy AI is doing MUCH better with the mod. Thank you so much for fixing this. I now am getting along much better and having a much better, more realistic game. Its still not...
Forum:
Space Empires: IV & V
February 5th, 2001, 03:45 PM
Replies:
3
Intelligence BS
Views:
1,028
Posted By
Armageddon
Re: Intelligence BS
Hmm...that might be it. I'll experiment with it and see. Thanks.
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with...
Forum:
Space Empires: IV & V
February 5th, 2001, 06:26 AM
Replies:
3
Intelligence BS
Views:
1,028
Posted By
Armageddon
Intelligence BS
Ok, so I was enjoying a nice, relatively peaceful game. I had set up a massive alliance and trade network and was quickly rising in power. I was engaged in a war with the number one empire, but we...
Forum:
Space Empires: IV & V
February 3rd, 2001, 03:09 AM
Replies:
5
Partner not sharing designs
Views:
1,611
Posted By
Armageddon
Re: Partner not sharing designs
I've also noticed that my partner is not sharing information on what tech levels they are currently at, which I thought they were supposed to do...this makes trading techs a bit harder as it is...
Forum:
Space Empires: IV & V
February 3rd, 2001, 02:05 AM
Replies:
4
Diplomacy Quirk
Views:
1,160
Posted By
Armageddon
Re: Diplomacy Quirk
Interesting...that does actually make sense. I'll keep researching it and see if it holds true in other cases. Thanks.
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world...
Forum:
Space Empires: IV & V
February 3rd, 2001, 01:47 AM
Replies:
5
Partner not sharing designs
Views:
1,611
Posted By
Armageddon
Partner not sharing designs
I'm playing my first game with Sundevil's diplomacy mod, and I have noticed a problem. My partner is not sharing any ship or unit designs with me, not its own and not the enemies, even through I know...
Forum:
Space Empires: IV & V
February 3rd, 2001, 01:05 AM
Replies:
4
Diplomacy Quirk
Views:
1,160
Posted By
Armageddon
Diplomacy Quirk
I've noticed that interactions between AIs don't seem to take into account their special characteristics. In my current game, the first empire I met immediatly declared war on me, and has refused all...
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:36 PM
Replies:
3
Sundevil
Views:
834
Posted By
Armageddon
Re: Sundevil
Nevermind, I found it. I'll give it a shot and let ya know how it goes. Thanks!
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:33 PM
Replies:
3
Sundevil
Views:
834
Posted By
Armageddon
Re: Sundevil
The download page on the Shrapnel site or the MM site or what?
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with...
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:13 PM
Replies:
3
Sundevil
Views:
834
Posted By
Armageddon
Sundevil
Heya,
I can't seem to find your mod. I'd really like to play a game using it, because then the AIs would hopefully act a wee bit more in character.
Where can I get it? Thanks!
...
Forum:
Space Empires: IV & V
February 2nd, 2001, 10:10 PM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
1,692
Posted By
Armageddon
Re: Game Diplomacy vs Real Diplomacy
I like that Last idea. It basically is what I am looking for. Up until the 20th century, wars were fought almost exclusively with the goal of obtaining new territories. After a war, a few provinces...
Forum:
Space Empires: IV & V
February 2nd, 2001, 09:57 AM
Replies:
15
Scanners
Views:
1,854
Posted By
Armageddon
Re: Scanners
Alright, I think I get it now. Thanks everyone.
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."
...
Forum:
Space Empires: IV & V
February 2nd, 2001, 04:49 AM
Replies:
3
Tactical Ground combat
Views:
955
Posted By
Armageddon
Re: Tactical Ground combat
Imperium Galactica II has both ship and ground combat. Both are real time.
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I...
Forum:
Space Empires: IV & V
February 2nd, 2001, 04:25 AM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
1,692
Posted By
Armageddon
Re: Game Diplomacy vs Real Diplomacy
Exactly. This is Imperialism on a galactic scale after all. I think it would be far more tense, dramatic, and exciting if huge, galaxy wide wars were rare, and only followed from a line of...
Forum:
Space Empires: IV & V
February 2nd, 2001, 04:22 AM
Replies:
15
Scanners
Views:
1,854
Posted By
Armageddon
Re: Scanners
Hey all,
The scanners still don't seem to be working. I have a ship with a LRSII but I'm still not seeing ships in adjacent sectors. When I sent ships in, there are ships, but I don't see 'em with...
Forum:
Space Empires: IV & V
February 2nd, 2001, 02:08 AM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
1,692
Posted By
Armageddon
Re: Game Diplomacy vs Real Diplomacy
Hm, no. I'll take a look. Where can I get it? Thanks!
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the later."...
Forum:
Space Empires: IV & V
February 1st, 2001, 04:49 PM
Replies:
15
Scanners
Views:
1,854
Posted By
Armageddon
Re: Scanners
So, just ships and not colonies? Dang.
Oh well, thanks!
------------------
--Armageddon
"Ernest Hemmingway once wrote, 'The world is a fine place, and worth fighting for.' I agree with the...
Forum:
Space Empires: IV & V
February 1st, 2001, 08:55 AM
Replies:
10
Game Diplomacy vs Real Diplomacy
Views:
1,692
Posted By
Armageddon
Game Diplomacy vs Real Diplomacy
I'm sure you are all sick of me crying about the poor diplomatic model, but I had a thought today that I wanted to share.
After some thought, I realized one of the most serious problems with most...
Forum:
Space Empires: IV & V
February 1st, 2001, 08:44 AM
Replies:
15
Scanners
Views:
1,854
Posted By
Armageddon
Scanners
Hey all,
How do I use long range scanners? I created a ship with Long Range Scanners II, but can't seem to use the ability. Should let me scan up to 3 sectors away, but I'm not sure how. Any...
Forum:
Space Empires: IV & V
February 1st, 2001, 08:43 AM
Replies:
17
Dying Stars
Views:
2,674
Posted By
Armageddon
Re: Dying Stars
Thanks all,
Its been several years since I first noticed the unstable bit, so you must be right. Its a t risk, but not doomed. Once I finish off my current enemies I may start diverting some...
Forum:
Space Empires: IV & V
January 30th, 2001, 09:24 PM
Replies:
17
Dying Stars
Views:
2,674
Posted By
Armageddon
Re: Dying Stars
Crap.
The annoying thing is that I didn't even get a message warning me about the star, like I did with the first one. I just happened to notice it had the warning event on it. Thus, I have no...
Forum:
Space Empires: IV & V
January 30th, 2001, 08:56 PM
Replies:
17
Dying Stars
Views:
2,674
Posted By
Armageddon
Dying Stars
Hey all,
Is there any way to prevent a star from exploding? I have already had one do so in a system I controlled. I evacuated the single planet. Now, however, my home system, with three major...
Showing results 1 to 25 of 30
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
02:23 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.