The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 72
Search took
0.00
seconds.
Search:
Posts Made By:
Kadste
Forum:
Space Empires: IV & V
October 12th, 2001, 04:53 AM
Replies:
18
Formations.txt
Views:
2,050
Posted By
Kadste
Re: Formations.txt
The formation has at least 29 slots. The compact formation, which I have used has the 29. Also Dark Wing has 26.
Do not know if yo can go over 29.
------------------
In difficult ground,...
Forum:
Space Empires: IV & V
October 11th, 2001, 09:58 PM
Replies:
38
A better system for combat
Views:
5,409
Posted By
Kadste
Re: A better system for combat
Not sure why initiative would be too complicated to implement. Stars another one of those space 4E games that has been out for a long time has initiative built in.
Different components can have an...
Forum:
Space Empires: IV & V
October 11th, 2001, 05:58 PM
Replies:
38
A better system for combat
Views:
5,409
Posted By
Kadste
Re: A better system for combat
The simultaneous resoltion of movement and combat firing should include oportunity fire or just like we have target priorities, we could have target fire priorities like:
Fire at range 'x'
Fire...
Forum:
Space Empires: IV & V
October 11th, 2001, 03:02 PM
Replies:
38
A better system for combat
Views:
5,409
Posted By
Kadste
Re: A better system for combat
Deathstalker,
The system that you are proposing, works well with many games including "fleet" type combat.
Definitely agree with you that ships defending warp points should get a first fire...
Forum:
Space Empires: IV & V
October 11th, 2001, 01:33 AM
Replies:
6
Most Challenging Races - Entry
Views:
1,138
Posted By
Kadste
Re: Most Challenging Races - Entry
raynor,
So vote for them. And others.
------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
Forum:
Space Empires: IV & V
October 10th, 2001, 10:48 PM
Replies:
6
Most Challenging Races - Entry
Views:
1,138
Posted By
Kadste
Most Challenging Races - Entry
I would like to compile a list of the top 10 most challenging races.
Rules: Version 1.41 only, stock races or modded races allowed, send in your picks, max ten per person. Remember it is for the...
Forum:
Space Empires: IV & V
October 10th, 2001, 10:08 PM
Replies:
9
Anyway to keep allies from roaming around your systems?
Views:
1,446
Posted By
Kadste
Re: Anyway to keep allies from roaming around your systems?
Since you cannot prevent your ally(?) from hanging around your systems, why don't you let him feel what its like. Send one of your ships to each of his major planets (all of his planets if you can...
Forum:
Space Empires: IV & V
October 10th, 2001, 09:57 PM
Replies:
52
Balck Holes too soft
Views:
6,567
Posted By
Kadste
Re: Balck Holes too soft
Puke,
I think you are right. Check this link
http://www.nature.com/nsu/011004/011004-8.html
The Large Hadron Collider at the CERN physics lab near Geneva is 27 kilometers in diameter. The...
Forum:
Space Empires: IV & V
October 5th, 2001, 09:13 PM
Replies:
6
Wanted: Ability to save in simutaneous games
Views:
1,151
Posted By
Kadste
Re: Wanted: Ability to save in simutaneous games
I agree that simultaneous mode games should have the ability to save games. Has anyone raised this with Aaron or we just dreaming?
------------------
In difficult ground, press-on;
In encircled...
Forum:
Space Empires: IV & V
October 4th, 2001, 04:26 PM
Replies:
7
Replacement Player Needed
Views:
1,111
Posted By
Kadste
Re: Replacement Player Needed
Okay, I downloaded everything, loaded it all up and I am now working on this present turn.
Deadline for the turn says Oct1, but since I have not yet researched the time travel facility, I will...
Forum:
Space Empires: IV & V
October 4th, 2001, 12:43 AM
Replies:
1
CompHtml
Views:
957
Posted By
Kadste
CompHtml
Does anybody know where I can get a copy of CompHtml, searching turns up a broken link. I think it was by raynor.
Also is there new tools or different tools for component modding?
...
Forum:
Space Empires: IV & V
October 3rd, 2001, 08:47 PM
Replies:
7
Replacement Player Needed
Views:
1,111
Posted By
Kadste
Re: Replacement Player Needed
Deathstalker,
I have applied to be a replacement player.
If you accept me, what next?
------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
Forum:
Space Empires: IV & V
October 3rd, 2001, 08:45 PM
Replies:
7
Replacement Player Needed
Views:
1,111
Posted By
Kadste
Re: Replacement Player Needed
Deathstalker,
I have applied to be a replacement player.
If you accept me, what next?
------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
Forum:
Space Empires: IV & V
October 3rd, 2001, 02:12 AM
Replies:
39
Just an idea
Views:
4,136
Posted By
Kadste
Re: Just an idea
I have done something similar to this with crew Ratings using the ship component. There are 6 levels of crew:
Poor
Green
Regular
Experienced
Crack
Elite
Using the abilities: Combat To Hit...
Forum:
Space Empires: IV & V
October 2nd, 2001, 01:53 AM
Replies:
7
TDM use for the first time
Views:
1,520
Posted By
Kadste
Re: TDM use for the first time
Did not mean to have a thumbs down. Actually for TDM I give it two thumbs up.
------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight....
Forum:
Space Empires: IV & V
October 2nd, 2001, 01:52 AM
Replies:
7
TDM use for the first time
Views:
1,520
Posted By
Kadste
Re: TDM use for the first time
And do not forget to set the Computer Player Difficulty and Bonus to high. With TDM this should give you a good challenge. While you are at it make sure you start in a small quadrant.
...
Forum:
Space Empires: IV & V
October 2nd, 2001, 01:51 AM
Replies:
57
OT: Enterprise...What did you think?
Views:
7,129
Posted By
Kadste
Re: OT: Enterprise...What did you think?
While doing some research on the Warp scales, I noticed that there were differences in the scales over time. I have not not been able to find any documentation on why theses changes were made. Maybe...
Forum:
Space Empires: IV & V
October 2nd, 2001, 01:16 AM
Replies:
10
Captains and Governors
Views:
2,443
Posted By
Kadste
Re: Captains and Governors
The idea is to inject another element into the game and that is the quality of the crew and captain.
I am leaning towards a generic captain (and staff) who will positively influence the ship....
Forum:
Space Empires: IV & V
October 2nd, 2001, 12:24 AM
Replies:
2
Editing a scenario
Views:
1,018
Posted By
Kadste
Re: Editing a scenario
CW,
You might also want to allow the saving of the map during game play. This will allow you to edit it afterwards.
------------------
In difficult ground, press-on;
In encircled ground,...
Forum:
Space Empires: IV & V
October 2nd, 2001, 12:13 AM
Replies:
17
VERY IMPORTANT, please read!
Views:
2,698
Posted By
Kadste
Re: VERY IMPORTANT, please read!
Tampa_Gamer
Excellent article for modding. Creates a great starting point for beginners and and a handy refresher for experienced.
Only question that I have is "Does this article violate the no...
Forum:
Space Empires: IV & V
October 1st, 2001, 03:39 AM
Replies:
10
Captains and Governors
Views:
2,443
Posted By
Kadste
Captains and Governors
Some of the areas that I am working on in my mod are crew grade, starship captains and planetary/system governors. Crew grade is done with 6 grades. New facilities include Training Centers. Also...
Forum:
Space Empires: IV & V
September 30th, 2001, 02:28 PM
Replies:
16
New mod, looking for ideas
Views:
2,414
Posted By
Kadste
Re: New mod, looking for ideas
Puke,
Excellent idea. I did a mod like this some time ago. Using the concept of motherships, very big, very slow, very fragile. The motherships were the only warp capable ships. I made jump...
Forum:
Space Empires: IV & V
September 29th, 2001, 03:10 AM
Replies:
32
Need Ai
Views:
4,567
Posted By
Kadste
Re: Need Ai
chewy027,
It does not look like someones first shipset. Generally the ships look really good. the dreadnought looks like a dreadnought (didn't i see a sign on the side of it that says "don't mess...
Forum:
Space Empires: IV & V
September 29th, 2001, 02:47 AM
Replies:
2
Conquest: Frontier Wars
Views:
1,253
Posted By
Kadste
Conquest: Frontier Wars
Has anybody tried this game out yet?
I purchased it a couple of weeks ago when it was cheap at CompUsa (only reason I bought it).
I found it to be very fast paced, AI hard to defeat (I didn't...
Forum:
Space Empires: IV & V
September 29th, 2001, 02:13 AM
Replies:
37
Fighters! What are they good for?
Views:
4,880
Posted By
Kadste
Re: Fighters! What are they good for?
Cyrien,
Although I have tried this, I usually find it cheaper to create a defense ship and load it up with shields. Fighters die quickly, but the defense ships usually survive combat to be...
Showing results 1 to 25 of 72
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:14 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.