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Old September 30th, 2001, 02:28 PM

Kadste Kadste is offline
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Default Re: New mod, looking for ideas

Puke,

Excellent idea. I did a mod like this some time ago. Using the concept of motherships, very big, very slow, very fragile. The motherships were the only warp capable ships. I made jump engines size 500 for 1 movement point, consumed 500 supplies so they had to be refuelled a lot. Also very fragile engines, tonnage structure set really low, at 25. Space left over was mainly used for cargo. Big open spaces that did not help in defense (tonnage structure).

The motherships really did not have any weapons to speak of. They typically had a couple of engines and lots of cargo space to carry things. Oh, yeah usually some space dedicated for supply.

Their only use was to carry things through warp points. Since they were the only warp capable ships, they were very valuable.


------------------
In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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Old October 1st, 2001, 06:39 AM
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ZeroAdunn ZeroAdunn is offline
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Default Re: New mod, looking for ideas

Here's sorta what I am going for with fighters:

"Ultimately it was discovered that while the larger intersteller ships packed a punch and could take a hit, they were slow in combat and had trouble maintaining weapons lock as well as the older, system ships. The greater speed as well and increased maneuvarability gave them a greater chance of avoiding hits, and an even greater chance of hitting their targets."

Unfortunately these ships would require larger carriers to take them across warp points...
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