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Search: Posts Made By: Rusty_Nail
Forum: SEIV April 12th, 2004, 10:31 AM
Replies: 2,397
Views: 340,092
Posted By Rusty_Nail
Re: SE5, Tell Aaron what\'s on your Wish List

I would like to see an expanded tactical combat stand alone game for MP. Each game would have a resource limit and participants could design whatever ship or ships they wished with the tech level...
Forum: Space Empires: IV & V March 14th, 2004, 10:50 AM
Replies: 79
Views: 5,981
Posted By Rusty_Nail
Re: TDM-ModPack 3.40 Beta

Thanks. Apparently an error in the download. A new download worked successfully.
Forum: Space Empires: IV & V March 14th, 2004, 12:23 AM
Replies: 79
Views: 5,981
Posted By Rusty_Nail
Re: TDM-ModPack 3.40 Beta

I downloaded the 3.40 beta after updating to 1.91, but it does not react to a double click (i.e.nothing to open) It is classified as a shortcut called SE4Gold. Am I missing something here? Have I...
Forum: Space Empires: IV & V August 11th, 2002, 10:34 AM
Replies: 47
Views: 4,054
Posted By Rusty_Nail
Re: Alien Life

If the universe is infinite and the probability of another planet like earth is very very small but non-zero, then it is absolutely certain that there are other planets like earth. In fact there...
Forum: Space Empires: IV & V May 17th, 2002, 05:14 PM
Replies: 8
Views: 1,625
Posted By Rusty_Nail
Re: on-line tournament idea

Oleg, I can beat that one any day of the week at no extra cost. I was there once myself. Now if we had this system running, we could face off and let the proof be in the pudding.
Forum: Space Empires: IV & V May 16th, 2002, 09:59 PM
Replies: 8
Views: 1,625
Posted By Rusty_Nail
Re: on-line tournament idea

Georgig. Maybe. But the golden grail is finding a single design that that can beat any other, if possible. That is a real challenge. I am actually very close to a solution on all tech, all races. But...
Forum: Space Empires: IV & V May 14th, 2002, 05:55 PM
Replies: 8
Views: 1,625
Posted By Rusty_Nail
on-line tournament idea

The Se4 gold multiplayer option opens up the possibility for an on-line competition that could be quite interesting. The main idea is to create a one-on-one simultaneous combat sudden death...
Forum: Space Empires: IV & V May 11th, 2002, 09:43 PM
Replies: 80
Views: 6,202
Posted By Rusty_Nail
Re: Next patch requests

Catain Kwok, I agree and for that reason I don't use tactical combat any more. But what I am trying to do here is suggest that Malfador improve AI strategical combat by using some simple moves of the...
Forum: Space Empires: IV & V May 11th, 2002, 09:37 PM
Replies: 80
Views: 6,202
Posted By Rusty_Nail
Re: Next patch requests

Another move strategy that humans use in tactical combat that the AI could use to advantage but doesn't is the following. This we could call "moving in and out of range". The cleanest example is in...
Forum: Space Empires: IV & V May 11th, 2002, 09:13 PM
Replies: 80
Views: 6,202
Posted By Rusty_Nail
Re: Next patch requests

If there is just ONE thing Malfador does, this should be it: give the AI some better movement strategies in combat. The following would at least TRIPLE AI effectiveness, especially if the same...
Forum: Space Empires: IV & V May 6th, 2002, 09:43 AM
Replies: 3
Views: 987
Posted By Rusty_Nail
Re: Anybody seen this one?

They seven were all attack ships in "hard flank" formation, which can take up to 21 ships. The renegade was the only battleship. The rest were Battle Cruisers.
Forum: Space Empires: IV & V May 5th, 2002, 11:12 AM
Replies: 3
Views: 987
Posted By Rusty_Nail
Anybody seen this one?

Strange case. I ordered a 9 piece fleet to enter a sector with enemy colony ships with specific fleet strategy orders "do not fire on colony ships" in strategic combat mode (because I wanted to...
Forum: Space Empires: IV & V March 20th, 2002, 09:18 PM
Replies: 9
Views: 1,210
Posted By Rusty_Nail
Re: simulating fleet strategies

Psych Tech Freak, I am surprised to hear you say that few use this feature, especially if what you say is true (how do you know?). How else do people optimize designs? (Maybe they don't). You can, of...
Forum: Space Empires: IV & V March 18th, 2002, 10:43 AM
Replies: 9
Views: 1,210
Posted By Rusty_Nail
Re: simulating fleet strategies

To Phoenix D:

Can you be more specific? There is no "add a fleet" button. There is a "create fleet" button. Is that what you mean? I tried that without sucess, both using cancel and accepting the...
Forum: Space Empires: IV & V March 18th, 2002, 12:23 AM
Replies: 9
Views: 1,210
Posted By Rusty_Nail
simulating fleet strategies

It is some time since I have played SEIV. I returned recently, trying SEIV gold, but have run into the same problem I had before as described in the copied exchange below a few months ago....
Forum: Space Empires: IV & V November 27th, 2001, 12:00 AM
Replies: 19
Views: 2,168
Posted By Rusty_Nail
Re: Defender NOT Going First in v1.49 Strategic Combat

I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat. And in simulations of strategic combat I notice that the distance between the two ships is...
Forum: Space Empires: IV & V November 20th, 2001, 12:18 PM
Replies: 46
Views: 4,905
Posted By Rusty_Nail
Re: Do the Religious Shrines work?

S-J: Regarding overlap, does that also apply to the case where you have a single planet increase in, say, minerals production, and a system wide increase (say, time shrine or system mineral scanner)?...
Forum: Space Empires: IV & V November 19th, 2001, 01:50 PM
Replies: 6
Views: 1,259
Posted By Rusty_Nail
Re: simulating fleet problem

Thanks, capnq. It worked. What a relief!
Forum: Space Empires: IV & V November 18th, 2001, 07:48 PM
Replies: 10
Views: 1,582
Posted By Rusty_Nail
Re: why build starships

I should add that I am thinking of PBW here and should have said that. In single player it does make sense to build them because the AI never uses the "don't fire on starbases" option. It almost...
Forum: Space Empires: IV & V November 18th, 2001, 06:48 PM
Replies: 10
Views: 1,582
Posted By Rusty_Nail
Re: why build starships

I meant starbase,not starship, and it is not cloaked and uses long range weapons. But I do not feel you understand my question. If an incoming ship is programmed to not attack a starbase (and why...
Forum: Space Empires: IV & V November 18th, 2001, 01:39 PM
Replies: 3
Views: 1,136
Posted By Rusty_Nail
On-line tactical combat idea

There has been some discussion about MM introducing a multiplayer mode. However the problem with multiplayer is often the time it takes to play a complicated game like SEIV. But how about a...
Forum: Space Empires: IV & V November 18th, 2001, 01:13 PM
Replies: 10
Views: 1,582
Posted By Rusty_Nail
why build starships

I have been simulating starships recently. While they have tremendous power, I cannot see any use for them. They sit idly by while a planet is destroyed, and can only react if attacked. But any ship...
Forum: Space Empires: IV & V November 18th, 2001, 12:58 PM
Replies: 6
Views: 1,259
Posted By Rusty_Nail
simulating fleet problem

I have run into the following problem in all my recent games, though some earlier games worked fine. In simulation mode, when I create a fleet and try to add ships ("add all" or individual click on a...
Forum: Space Empires: IV & V November 18th, 2001, 11:49 AM
Replies: 5
Views: 1,336
Posted By Rusty_Nail
Re: mystified by firing pattern

Mine was a starbase too. Should have been clearer about that. I notice it works for ships and planets all right. Maybe it is a specific bug for starbases.
Forum: Space Empires: IV & V November 18th, 2001, 01:27 AM
Replies: 5
Views: 1,336
Posted By Rusty_Nail
mystified by firing pattern

I simulated a base station defending against two attack ships. With both in range and 10 direct fire weapons availabe, and multiple tracking, the BS destroyed one attacker with four rounds of null...
Showing results 1 to 25 of 43

 
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