The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 43
Search took
0.00
seconds.
Search:
Posts Made By:
Rusty_Nail
Forum:
SEIV
April 12th, 2004, 10:31 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
340,092
Posted By
Rusty_Nail
Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see an expanded tactical combat stand alone game for MP. Each game would have a resource limit and participants could design whatever ship or ships they wished with the tech level...
Forum:
Space Empires: IV & V
March 14th, 2004, 10:50 AM
Replies:
79
TDM-ModPack 3.40 Beta
Views:
5,981
Posted By
Rusty_Nail
Re: TDM-ModPack 3.40 Beta
Thanks. Apparently an error in the download. A new download worked successfully.
Forum:
Space Empires: IV & V
March 14th, 2004, 12:23 AM
Replies:
79
TDM-ModPack 3.40 Beta
Views:
5,981
Posted By
Rusty_Nail
Re: TDM-ModPack 3.40 Beta
I downloaded the 3.40 beta after updating to 1.91, but it does not react to a double click (i.e.nothing to open) It is classified as a shortcut called SE4Gold. Am I missing something here? Have I...
Forum:
Space Empires: IV & V
August 11th, 2002, 10:34 AM
Replies:
47
Alien Life
Views:
4,054
Posted By
Rusty_Nail
Re: Alien Life
If the universe is infinite and the probability of another planet like earth is very very small but non-zero, then it is absolutely certain that there are other planets like earth. In fact there...
Forum:
Space Empires: IV & V
May 17th, 2002, 05:14 PM
Replies:
8
on-line tournament idea
Views:
1,625
Posted By
Rusty_Nail
Re: on-line tournament idea
Oleg, I can beat that one any day of the week at no extra cost. I was there once myself. Now if we had this system running, we could face off and let the proof be in the pudding.
Forum:
Space Empires: IV & V
May 16th, 2002, 09:59 PM
Replies:
8
on-line tournament idea
Views:
1,625
Posted By
Rusty_Nail
Re: on-line tournament idea
Georgig. Maybe. But the golden grail is finding a single design that that can beat any other, if possible. That is a real challenge. I am actually very close to a solution on all tech, all races. But...
Forum:
Space Empires: IV & V
May 14th, 2002, 05:55 PM
Replies:
8
on-line tournament idea
Views:
1,625
Posted By
Rusty_Nail
on-line tournament idea
The Se4 gold multiplayer option opens up the possibility for an on-line competition that could be quite interesting. The main idea is to create a one-on-one simultaneous combat sudden death...
Forum:
Space Empires: IV & V
May 11th, 2002, 09:43 PM
Replies:
80
Next patch requests
Views:
6,202
Posted By
Rusty_Nail
Re: Next patch requests
Catain Kwok, I agree and for that reason I don't use tactical combat any more. But what I am trying to do here is suggest that Malfador improve AI strategical combat by using some simple moves of the...
Forum:
Space Empires: IV & V
May 11th, 2002, 09:37 PM
Replies:
80
Next patch requests
Views:
6,202
Posted By
Rusty_Nail
Re: Next patch requests
Another move strategy that humans use in tactical combat that the AI could use to advantage but doesn't is the following. This we could call "moving in and out of range". The cleanest example is in...
Forum:
Space Empires: IV & V
May 11th, 2002, 09:13 PM
Replies:
80
Next patch requests
Views:
6,202
Posted By
Rusty_Nail
Re: Next patch requests
If there is just ONE thing Malfador does, this should be it: give the AI some better movement strategies in combat. The following would at least TRIPLE AI effectiveness, especially if the same...
Forum:
Space Empires: IV & V
May 6th, 2002, 09:43 AM
Replies:
3
Anybody seen this one?
Views:
987
Posted By
Rusty_Nail
Re: Anybody seen this one?
They seven were all attack ships in "hard flank" formation, which can take up to 21 ships. The renegade was the only battleship. The rest were Battle Cruisers.
Forum:
Space Empires: IV & V
May 5th, 2002, 11:12 AM
Replies:
3
Anybody seen this one?
Views:
987
Posted By
Rusty_Nail
Anybody seen this one?
Strange case. I ordered a 9 piece fleet to enter a sector with enemy colony ships with specific fleet strategy orders "do not fire on colony ships" in strategic combat mode (because I wanted to...
Forum:
Space Empires: IV & V
March 20th, 2002, 09:18 PM
Replies:
9
simulating fleet strategies
Views:
1,210
Posted By
Rusty_Nail
Re: simulating fleet strategies
Psych Tech Freak, I am surprised to hear you say that few use this feature, especially if what you say is true (how do you know?). How else do people optimize designs? (Maybe they don't). You can, of...
Forum:
Space Empires: IV & V
March 18th, 2002, 10:43 AM
Replies:
9
simulating fleet strategies
Views:
1,210
Posted By
Rusty_Nail
Re: simulating fleet strategies
To Phoenix D:
Can you be more specific? There is no "add a fleet" button. There is a "create fleet" button. Is that what you mean? I tried that without sucess, both using cancel and accepting the...
Forum:
Space Empires: IV & V
March 18th, 2002, 12:23 AM
Replies:
9
simulating fleet strategies
Views:
1,210
Posted By
Rusty_Nail
simulating fleet strategies
It is some time since I have played SEIV. I returned recently, trying SEIV gold, but have run into the same problem I had before as described in the copied exchange below a few months ago....
Forum:
Space Empires: IV & V
November 27th, 2001, 12:00 AM
Replies:
19
Defender NOT Going First in v1.49 Strategic Combat
Views:
2,168
Posted By
Rusty_Nail
Re: Defender NOT Going First in v1.49 Strategic Combat
I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat. And in simulations of strategic combat I notice that the distance between the two ships is...
Forum:
Space Empires: IV & V
November 20th, 2001, 12:18 PM
Replies:
46
Do the Religious Shrines work?
Views:
4,905
Posted By
Rusty_Nail
Re: Do the Religious Shrines work?
S-J: Regarding overlap, does that also apply to the case where you have a single planet increase in, say, minerals production, and a system wide increase (say, time shrine or system mineral scanner)?...
Forum:
Space Empires: IV & V
November 19th, 2001, 01:50 PM
Replies:
6
simulating fleet problem
Views:
1,259
Posted By
Rusty_Nail
Re: simulating fleet problem
Thanks, capnq. It worked. What a relief!
Forum:
Space Empires: IV & V
November 18th, 2001, 07:48 PM
Replies:
10
why build starships
Views:
1,582
Posted By
Rusty_Nail
Re: why build starships
I should add that I am thinking of PBW here and should have said that. In single player it does make sense to build them because the AI never uses the "don't fire on starbases" option. It almost...
Forum:
Space Empires: IV & V
November 18th, 2001, 06:48 PM
Replies:
10
why build starships
Views:
1,582
Posted By
Rusty_Nail
Re: why build starships
I meant starbase,not starship, and it is not cloaked and uses long range weapons. But I do not feel you understand my question. If an incoming ship is programmed to not attack a starbase (and why...
Forum:
Space Empires: IV & V
November 18th, 2001, 01:39 PM
Replies:
3
On-line tactical combat idea
Views:
1,136
Posted By
Rusty_Nail
On-line tactical combat idea
There has been some discussion about MM introducing a multiplayer mode. However the problem with multiplayer is often the time it takes to play a complicated game like SEIV. But how about a...
Forum:
Space Empires: IV & V
November 18th, 2001, 01:13 PM
Replies:
10
why build starships
Views:
1,582
Posted By
Rusty_Nail
why build starships
I have been simulating starships recently. While they have tremendous power, I cannot see any use for them. They sit idly by while a planet is destroyed, and can only react if attacked. But any ship...
Forum:
Space Empires: IV & V
November 18th, 2001, 12:58 PM
Replies:
6
simulating fleet problem
Views:
1,259
Posted By
Rusty_Nail
simulating fleet problem
I have run into the following problem in all my recent games, though some earlier games worked fine. In simulation mode, when I create a fleet and try to add ships ("add all" or individual click on a...
Forum:
Space Empires: IV & V
November 18th, 2001, 11:49 AM
Replies:
5
mystified by firing pattern
Views:
1,336
Posted By
Rusty_Nail
Re: mystified by firing pattern
Mine was a starbase too. Should have been clearer about that. I notice it works for ships and planets all right. Maybe it is a specific bug for starbases.
Forum:
Space Empires: IV & V
November 18th, 2001, 01:27 AM
Replies:
5
mystified by firing pattern
Views:
1,336
Posted By
Rusty_Nail
mystified by firing pattern
I simulated a base station defending against two attack ships. With both in range and 10 direct fire weapons availabe, and multiple tracking, the BS destroyed one attacker with four rounds of null...
Showing results 1 to 25 of 43
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
08:04 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.