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Showing results 1 to 25 of 29
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Posts Made By:
Erhardt
Forum:
Space Empires: IV & V
June 20th, 2001, 05:33 PM
Replies:
2
Any clue on next Version of TDM Modpack?
Views:
1,157
Posted By
Erhardt
Any clue on next Version of TDM Modpack?
Anybody heard from TampaGamer on when the next TDM ModPack is due out and what it will include?
Forum:
Space Empires: IV & V
June 4th, 2001, 04:17 AM
Replies:
28
Tale of A Ship Idea That Failed
Views:
3,116
Posted By
Erhardt
Re: Tale of A Ship Idea That Failed
ouch...This is news to me.
SO shield's do squat against mines?
Huh?
Forum:
Space Empires: IV & V
May 18th, 2001, 02:00 AM
Replies:
25
A bad rumor
Views:
4,144
Posted By
Erhardt
Re: A bad rumor
Hey Richard,
Please make sure Aaron is aware that he has so many people who appreciate his efforts.
thanks,
Erhardt
Forum:
Space Empires: IV & V
May 17th, 2001, 02:00 AM
Replies:
25
A bad rumor
Views:
4,144
Posted By
Erhardt
Re: A bad rumor
Has anyone bothered to consider the support and patches this game has gotten to date vs. most mass marketed games? After having worked in this industry for 15+ years I think Aaron has already gone...
Forum:
Space Empires: IV & V
May 16th, 2001, 05:54 AM
Replies:
1
crash bug woes
Views:
1,273
Posted By
Erhardt
crash bug woes
running 1.35 with TDM Modpack 172.
Large galaxy, 17 opponents.
med. difficulty
at month 26.7
Starting to close off wormholes, in 4th place.
Every bloody time I get here the game crashes and...
Forum:
Space Empires: IV & V
May 7th, 2001, 03:19 AM
Replies:
3
SE4 Dubious Strategy Guide?
Views:
1,238
Posted By
Erhardt
SE4 Dubious Strategy Guide?
What happened? No new update since April 10th...
I thought it was a great resource. Dubious: not interested in it anymore?
Forum:
Space Empires: IV & V
May 6th, 2001, 06:40 AM
Replies:
2
Co-Ordinating Space Yard Ships possible?
Views:
1,048
Posted By
Erhardt
Co-Ordinating Space Yard Ships possible?
Any way I can share the mfg. cost of making a ringworld by linking together const. ships? Is there any way to 'share' mfg. tasks?
Forum:
Space Empires: IV & V
May 6th, 2001, 12:48 AM
Replies:
12
Ringworld Creation Dire Confusion
Views:
2,832
Posted By
Erhardt
Re: Ringworld Creation Dire Confusion
Okay, stacking exactly on top of the sun works. Thanks to everyone for the input.
Forum:
Space Empires: IV & V
May 5th, 2001, 11:24 PM
Replies:
12
Ringworld Creation Dire Confusion
Views:
2,832
Posted By
Erhardt
Re: Ringworld Creation Dire Confusion
Am I correct in understanding, then, that I have to construct ALL of the stuff right on top of the star?
Forum:
Space Empires: IV & V
May 5th, 2001, 05:05 AM
Replies:
12
Ringworld Creation Dire Confusion
Views:
2,832
Posted By
Erhardt
Re: Ringworld Creation Dire Confusion
circuling the star looking really nice, and useless.
Star is a medium average medium star. Have tried ringworld make right on top of it and one sprite block away. Still nothing.
Forum:
Space Empires: IV & V
May 5th, 2001, 04:30 AM
Replies:
12
Ringworld Creation Dire Confusion
Views:
2,832
Posted By
Erhardt
Ringworld Creation Dire Confusion
Okay, oracles, help me out here:
I have a system where I have created:
10 cablemaker starbases (each worth 2,000kt cables)
10 plate making starbases (each worth 2,000kt plating)
a medium...
Forum:
Space Empires: IV & V
May 4th, 2001, 07:17 AM
Replies:
15
Newbie building sphere/ringworld question
Views:
2,986
Posted By
Erhardt
Re: Newbie building sphere/ringworld question
Another question on this thread: how can I get construction ships to combine their efforts to build something? 5 years for on ship to build the ringworld frob is not great when I can have a const....
Forum:
Space Empires: IV & V
May 4th, 2001, 06:09 AM
Replies:
27
Off topic List your top/favorite 5-10 comp games
Views:
4,546
Posted By
Erhardt
Re: Off topic List your top/favorite 5-10 comp games
If I could ever figure out how to get 'Master Of Magic' to work on WIn2k that would still be on my list:
Space Empires 4
Alpha Centuari
Hong Kong Mah Jhong
Forum:
Space Empires: IV & V
May 4th, 2001, 06:04 AM
Replies:
9
SEIV CD Docs
Views:
1,941
Posted By
Erhardt
Re: SEIV CD Docs
Docs?
What docs on the CD? I'm staring at it right now and just see a lot of demos.
sorry. Must have an old cd.
Forum:
Space Empires: IV & V
May 1st, 2001, 01:07 AM
Replies:
3
Hyper Plazma vs. Hyper Plazma
Views:
1,105
Posted By
Erhardt
Re: Hyper Plazma vs. Hyper Plazma
Knew it had to be something easy. Thanx
Forum:
Space Empires: IV & V
May 1st, 2001, 12:51 AM
Replies:
3
Hyper Plazma vs. Hyper Plazma
Views:
1,105
Posted By
Erhardt
Hyper Plazma vs. Hyper Plazma
I must be missing something obvious:
How can I have a Hyper-Plasma Bolt V with a 50/45/40 dmg. ratio and my opponent can have the same bloody weapon with a 150/135/120 dmg. ratio?
Forum:
Space Empires: IV & V
April 23rd, 2001, 08:54 PM
Replies:
26
A 1.35 BUG!!!!!!!
Views:
4,172
Posted By
Erhardt
Re: A 1.35 BUG!!!!!!!
This is really odd. I have saved games at turn 1, turn 10, and turn30 and am able to re-load with no errors. Now I do not have this set on automatic, I just make the saves myself. But I cannot...
Forum:
Space Empires: IV & V
April 21st, 2001, 09:26 PM
Replies:
40
And now for something Totally off topic :)
Views:
4,361
Posted By
Erhardt
Re: And now for something Totally off topic :)
'The Amazing Adventures of Kavalier & Clay' by the guy who wrote 'The Wonder Boys'.
Forum:
Space Empires: IV & V
March 28th, 2001, 04:40 AM
Replies:
41
Top 5 Games You Play
Views:
4,506
Posted By
Erhardt
Re: Top 5 Games You Play
1- SEIV (duh...)
2- Hong Kong Mah Jong (9 dragons software)
3- Zangband
4- Alien Crossfire
5- ??? (too much time on SEIV)
Most of my truly perennial games are shareware: I have not a lot of...
Forum:
Space Empires: IV & V
March 27th, 2001, 06:44 AM
Replies:
24
Put Your Money Where Your Mouth Is
Views:
3,408
Posted By
Erhardt
Re: Put Your Money Where Your Mouth Is
I think paying MM for a 'expansion' pack/disk is a good idea. Personally I have spent more time this year on SEIV than any title I bought Last year.
For me; it is worth it.
Forum:
Space Empires: IV & V
March 16th, 2001, 06:32 PM
Replies:
20
Murderous Aliens
Views:
3,537
Posted By
Erhardt
Re: Murderous Aliens
Why not treat it the same way religion is handled: embassy's in systems increase the % of positive relations for ships/races in the system? Would almost make real world sense: a consulate on foreign...
Forum:
Space Empires: IV & V
March 16th, 2001, 03:55 AM
Replies:
20
Murderous Aliens
Views:
3,537
Posted By
Erhardt
Re: Murderous Aliens
Okay, granted glassing a species is already available via superior firepower or really BIG differences in scores. But it can't be that hard to consider an embassy option. One of the reasons I liked...
Forum:
Space Empires: IV & V
March 15th, 2001, 07:41 PM
Replies:
20
Murderous Aliens
Views:
3,537
Posted By
Erhardt
Re: Murderous Aliens
Does the same thing with/without mods. I still cannot figure out why murderous races can have trade agreements and happy races immediately go to war with me. I'll try running a new game and...
Forum:
Space Empires: IV & V
March 15th, 2001, 06:12 AM
Replies:
20
Murderous Aliens
Views:
3,537
Posted By
Erhardt
Murderous Aliens
I give them technology, I wine them and dine them with trade agreements and they still never get past murderous. How do you schmooze aliens into not hating your guts? I can get up to a score of a meg...
Forum:
Space Empires: IV & V
February 24th, 2001, 11:31 PM
Replies:
0
Is SCORE broken?
Views:
1,001
Posted By
Erhardt
Is SCORE broken?
For the Last 17 turns the overall placement hasn't changed for me. It is counting my stuff allright, but the actual score is not changing, I think.
Anybody else?
Showing results 1 to 25 of 29
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