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  #1  
Old March 16th, 2001, 03:55 AM

Erhardt Erhardt is offline
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Default Re: Murderous Aliens

Okay, granted glassing a species is already available via superior firepower or really BIG differences in scores. But it can't be that hard to consider an embassy option. One of the reasons I liked a game called alpha centurai was you had an ability to win by being diplomatic. Embassys should not be that hard to implement, MM?
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  #2  
Old March 16th, 2001, 05:39 AM
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geoschmo geoschmo is offline
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Default Re: Murderous Aliens

I think embasies and trade missions are a wonderful idea. It would have to be a core code change but I douubt it would be very difficult. Just need to add a ability for facilities that increases trade production.

Of course on second thought it may be more difficult that I think. At this time there are no facilities with empire-wide bonuses, only system and planet. That could be a problem.

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  #3  
Old March 17th, 2001, 02:14 AM

Nitram Draw Nitram Draw is offline
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Default Re: Murderous Aliens

Maybe embassies and trade missions could be tied in to the diplomacy part of the game. For example you would need a Phong trade/diplomatic embassy to offer to trade or treaty with the Phong. I don't know if you could make race specific buildings though.
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Old March 16th, 2001, 06:32 PM

Erhardt Erhardt is offline
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Default Re: Murderous Aliens

Why not treat it the same way religion is handled: embassy's in systems increase the % of positive relations for ships/races in the system? Would almost make real world sense: a consulate on foreign soil.
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Old March 16th, 2001, 08:42 PM

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Default Re: Murderous Aliens

But, you have the problem of where your ships can go. If you have an embassy in their space do you have the right to park a fleet in orbit around the planet that contains the embassy?
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Old March 16th, 2001, 09:13 PM

Nitram Draw Nitram Draw is offline
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Default Re: Murderous Aliens

It seems like a difficult proposition to fill.
Maybe make the embassy a building that enables the diplomacy routine and put it in the AI script to be built. Peacful races would build it early and xenophobes may never build it. It probably should be race specific but I don't know if this is possible.
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Old March 16th, 2001, 09:56 PM

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Default Re: Murderous Aliens

I just thought of a problem with the embassy at least fot the AI. The AI tends to keep to it's script in the *construction_facilities.txt files. If a building isn't available when it takes a look at the list of things to build it just skips over that entry and moves on to the next one. So there would need to be some way for the AI to save a spot somewhere for embassies the AI to be conduct trade. Either we need to be able to tell the AI to prioritize the list or reserve spots for certain buildings which must be constructed. That could be helpful with just some of the normal queue entries anyhow. Another solution would be to make a new colony type of embassy world or something along those lines. There can only be one or two per empire and they need to be on a medium or larger planet that way it should leave enough space for at least a few embassies in each empire. Well it would if you could be certain that AI would choose to build that type of colony.
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