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Posts Made By:
CheshireKatt
Forum:
Space Empires: IV & V
June 27th, 2001, 06:04 AM
Replies:
9
Farscape
Views:
1,992
Posted By
CheshireKatt
Re: Farscape
Actually, Moya'd be simple, though fairly high-tech.
Starbursting's closest approximation in SEIV would be Moya having a Gravitational Quantum Resonator AND a Gravitational Condenser, along with a...
Forum:
Space Empires: IV & V
June 6th, 2001, 11:07 PM
Replies:
58
Just Wondering....
Views:
5,345
Posted By
CheshireKatt
Re: Just Wondering....
Mine's a slight permutation on the spelling of the Cheshire Cat from Lewis Carroll's Alice in Wonderland / Through The Looking Glass. I initially started using this in the BBS days, and so snazzied...
Forum:
Space Empires: IV & V
May 25th, 2001, 07:30 PM
Replies:
40
Transphasic Torpedoes
Views:
6,655
Posted By
CheshireKatt
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
By using multiple "attack" abilities, you could have a components that:
- alternate between...
Forum:
Space Empires: IV & V
May 25th, 2001, 05:36 PM
Replies:
40
Transphasic Torpedoes
Views:
6,655
Posted By
CheshireKatt
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by zenbudo:
One theory I've heard of relates to the Chaos Theory -- assuming that the universe in general has an...
Forum:
Space Empires: IV & V
May 25th, 2001, 04:22 PM
Replies:
40
Transphasic Torpedoes
Views:
6,655
Posted By
CheshireKatt
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by GruelThePurple:
Anymuch, I mention this as from one frame of reference, you can travel in time and not mess up...
Forum:
Space Empires: IV & V
May 24th, 2001, 10:38 PM
Replies:
40
Transphasic Torpedoes
Views:
6,655
Posted By
CheshireKatt
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Timetravel is being used too often these days. They're gonna have to hire more of those...
Forum:
Space Empires: IV & V
May 24th, 2001, 08:48 PM
Replies:
40
Transphasic Torpedoes
Views:
6,655
Posted By
CheshireKatt
Re: Transphasic Torpedoes
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
[B]
I never understood that whole thing. People are pretty down on treknobabble being used...
Forum:
Space Empires: IV & V
May 20th, 2001, 05:11 AM
Replies:
7
New Ideas for race AI
Views:
1,717
Posted By
CheshireKatt
Re: New Ideas for race AI
About anger vs plague weapons -- it would seem to me that Mechanical races wouldn't care one way or the other about plague weapons. Being immune to them, they never would have found the distaste for...
Forum:
Space Empires: IV & V
May 20th, 2001, 04:49 AM
Replies:
648
OT: How old are you ?
Views:
75,294
Posted By
CheshireKatt
Re: OT: How old are you ?
26, almost 27. Unmarried, but own a home, and living happily with my girlfriend in a serious relationship. No kids.
I tend to play shooters (I prefer 1st person to 3rd), strategy games (I prefer...
Forum:
Space Empires: IV & V
May 20th, 2001, 03:52 AM
Replies:
34
Space monsters
Views:
4,260
Posted By
CheshireKatt
Re: Space monsters
If you're interested, check out this post:
http://www.shrapnelgames.com/ubb/Forum23/HTML/002529.html
Some of us were discussing ways to do space monsters in an earlier thread.
And yes, I get...
Forum:
Space Empires: IV & V
May 20th, 2001, 03:40 AM
Replies:
25
A bad rumor
Views:
4,148
Posted By
CheshireKatt
Re: A bad rumor
Agreed -- he's gone way beyond the call, and just keeps going. Thanks, Aaron!
--Chesh
Forum:
Space Empires: IV & V
May 17th, 2001, 08:50 PM
Replies:
25
A bad rumor
Views:
4,148
Posted By
CheshireKatt
Re: A bad rumor
A quick reply to Erhardt earlier on:
I'm pretty certain everyone here fully appreciates how much work Aaron has done adding extra features for us and generally doing things that no-one else does. ...
Forum:
Space Empires: IV & V
May 10th, 2001, 07:32 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
That's why we'd need a setting to specify which monsters are capturable and which aren't. You shouldn't be able to capture the ghost ship, just destroy it (which'd be tough, to say the least).
...
Forum:
Space Empires: IV & V
May 10th, 2001, 06:46 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
NICE ghostship idea. I like!
Maybe make the REALLY dangerous ghost ship have boarding parties / allegiance subverters, so it can expand its fleet of the dead?
--Chesh
Forum:
Space Empires: IV & V
May 9th, 2001, 09:48 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
Idea on monster components (I just don't quit...)
Space Dragon
Dragon Breath (directfire torpedo weapon), picture of a dragon head, mouth open
Dragon Heart (component repair, shielding,...
Forum:
Space Empires: IV & V
May 9th, 2001, 09:02 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
I'm baaaaaaack...
This time with thoughts on how Space Monsters could be implemented.
Have a file for storing monster designs (Monsters.txt?). This file would contain ship designs for monsters...
Forum:
Space Empires: IV & V
May 8th, 2001, 05:38 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
I'm baaaaaack....
More Ideas, of a less-critical (but cool to me) nature:
The majority of these are combat-related, and have little to no impact on actual gameplay, they're just "nice".
The...
Forum:
Space Empires: IV & V
May 7th, 2001, 11:36 PM
Replies:
96
Game Stories
Views:
8,842
Posted By
CheshireKatt
Re: Game Stories
This is some really good stuff. I used to do similar things with an old (but still wonderful) tactical game, X-Com: UFO Defense (and even really enjoyed its two increasingly less-wonderful sequels,...
Forum:
Space Empires: IV & V
May 4th, 2001, 04:11 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
Very much so. MOO has some truly wonderful features that no other EEE game has gotten quite right, and Space Empires has all of the wonderful customization and detail that I always wished MOO had. ...
Forum:
Space Empires: IV & V
May 3rd, 2001, 11:01 PM
Replies:
33
Requesting feedback on 'Expansion Pack'
Views:
4,291
Posted By
CheshireKatt
Re: Requesting feedback on \'Expansion Pack\'
I'm all for an expansion pack -- mostly because the big things I really want would require a LOT of work, and I don't really think that MM should have to do that without a little support from us...
Forum:
Space Empires: IV & V
February 21st, 2001, 06:40 PM
Replies:
11
RFC: Thoughts on New Features
Views:
2,669
Posted By
CheshireKatt
Re: RFC: Thoughts on New Features
I like Taqwus' idea better -- just a batch of portraits (maybe, 6 like Moo2, or more) per ship or unit type, rather than tying them to the design type. I make up new designs too, typically so I...
Forum:
Space Empires: IV & V
February 20th, 2001, 06:32 PM
Replies:
11
RFC: Thoughts on New Features
Views:
2,669
Posted By
CheshireKatt
Re: RFC: Thoughts on New Features
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by DirectorTsaarx:
It's possible that the range, etc. are not coded into the mount, but rather into the seeker...
Forum:
Space Empires: IV & V
February 20th, 2001, 07:56 AM
Replies:
11
RFC: Thoughts on New Features
Views:
2,669
Posted By
CheshireKatt
RFC: Thoughts on New Features
Well, here goes some of my thoughts on things I think would be good enhancements to an already VERY enjoyable game. Feel free to bend, fold, spindle, or mutilate as necessary. (Oh, just a warning,...
Showing results 1 to 23 of 23
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