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Old May 9th, 2001, 08:51 AM
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Default New Ideas for race AI

Thought I would start a new topic on my latest obsession. Race AI modding. There are already tonnes of options for modding/creating a race but I would love to see some more , (I'm sure the TDM guys would too, they've been at this alot longer than me).

Here are some ideas I've been kicking around lately:

1. Racial Rivalry line for the Anger txt., This could be something like ___ will never make peace with ___. Or a certain amount of 'bonus' anger points vs. a certain race (EEE vs. Drushokka) that goes down in time with good relations after first contact. With this we could design races that truely compete against one another.
2. MegaEvilEmpire 'flags' for each race in their own AI files. That way each race could be modded to either join against the MEE, or stay allied too. (Allies don't change THAT fast).
3. Anger points for certain weapons being used. ex, all races anger vs ___ goes up when it uses 'plague bombs'.(which it SHOULD).
4. Racial Unit Strategy, for Mines/Bases/Fighters/Sattelites on where to place them (planet/wormhole/other), imagine warping into a batch of fighters, or finding that the Phong mined their homeworld waiting for your fleet.
5.Ship Designations. By this I mean: Support, Frontlines, Sector, Outrider(scout), FleetOnly, EscortDuty, etc. This way certain ships will NEVER be seen outside a fleet. Or never leave the sector(home guard).

Well, just a few ideas, I know others out there will have more. Hopefully MM can think about these/include in future patchs.

All in all this will make the AI deadlier (IMO) and Smarter (IMO again),


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Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
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