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Search: Posts Made By: Kellicus
Forum: Space Empires: IV & V April 1st, 2001, 01:56 AM
Replies: 34
Views: 4,292
Posted By Kellicus
Re: A deep thought regarding life out there

Well, I am no chemist, but I think that if there were chemicals in the atmosphere that WOULD react with each other, they would before some hapless alien lifeform lit a match.
Also, I was thinking...
Forum: Space Empires: IV & V March 31st, 2001, 05:20 AM
Replies: 648
Views: 75,042
Posted By Kellicus
Re: OT: How old are you ?

I'm 34, tactical fighter aircraft maintainer in the u.s. air force. I'm married and a father of three with one in the oven.
Forum: Space Empires: IV & V March 27th, 2001, 06:43 AM
Replies: 24
Views: 3,402
Posted By Kellicus
Re: Put Your Money Where Your Mouth Is

>For myself, I'd pay another few dollars for >a more realistic ground assault option. (Or >maybe a tie-in to one of Shrapnel's ground >warfare games.
I don't recall the name of the game, but I...
Forum: Space Empires: IV & V March 20th, 2001, 10:50 PM
Replies: 7
Views: 1,226
Posted By Kellicus
Re: Retrofit in PBEM games

Well, I was trying to retrofit my little Rage I ships to Rage II ships. Small escorts. The only change was uranium cannon I to uranium cannon II. My planet that had a full construction que never...
Forum: Space Empires: IV & V March 20th, 2001, 09:18 PM
Replies: 7
Views: 1,226
Posted By Kellicus
Re: Retrofit in PBEM games

I have noticed the same problem. I have just started playing simulatious games and I am not familiar with how everything goes. The retrofitting seems to be the hardest to figure out.
I think,...
Forum: Space Empires: IV & V March 15th, 2001, 12:30 AM
Replies: 26
Views: 3,395
Posted By Kellicus
Re: Warp Point defence

although I would love to use the allegianc subverter, i usually grab organics and religion. Not many points left over after that.
And, although there are pluses and negatives to both, I like...
Forum: Space Empires: IV & V March 14th, 2001, 10:57 PM
Replies: 26
Views: 3,395
Posted By Kellicus
Re: Warp Point defence

I could be wrong, but I don't think that tractor beams work on Dreadnoughts or baseships.
I recall having heavy mount tractor beams that wouldn't budge those behemoths.
Forum: Space Empires: IV & V March 14th, 2001, 10:06 PM
Replies: 26
Views: 3,395
Posted By Kellicus
Re: Warp Point defence

I use a planet with two moons as a choke point. The two moons have nothing but cargo facilities full of weapons platforms. I use sattelites and 'ship capture' ships (usually 5). The big planet has...
Forum: Space Empires: IV & V February 24th, 2001, 12:04 AM
Replies: 7
Views: 1,401
Posted By Kellicus
Re: Cloaking AI Bug in 1.27?

[QUOTE]Originally posted by Emperor Zodd:
[B]Could this just be happening to games that were started before the patch only?

I am playing a new 1.27 game and I got a huge pile of log Messages...
Forum: Space Empires: IV & V February 20th, 2001, 08:54 PM
Replies: 20
Views: 3,173
Posted By Kellicus
Re: Uprading ship design (hull relatad)

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by raynor:
It wouldn't bother me so much ... IF you could only use the component every 4 turns--since that is how...
Forum: Space Empires: IV & V February 20th, 2001, 10:34 AM
Replies: 20
Views: 3,173
Posted By Kellicus
Re: Uprading ship design (hull relatad)

"Well, maybe those stellar manipulation components are "destroyed" simply because they blow a bunch of fuses when used"

Perhaps, like the modern military, these components are replaced with...
Showing results 1 to 11 of 11

 
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