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  #1  
Old February 20th, 2001, 08:54 PM

Kellicus Kellicus is offline
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Default Re: Uprading ship design (hull relatad)

quote:
Originally posted by raynor:
It wouldn't bother me so much ... IF you could only use the component every 4 turns--since that is how long it would take for you to spend the same resources maintaining the component that you spent constructing it.[/b]


The point behind maintaining reserves is to decrease downtime. Why would you bother maitaining reserves (which cost you money and manpower) if it didn't help you in any way?
A real world example is changing the engine on an F-16. If we have damage, it takes us a maximum of 6 hours to change the engine. An engine shop then repairs our damaged engine (taking weeks if necessary) and holding that repaired engine as a spare.
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Old February 20th, 2001, 09:04 PM

Nitram Draw Nitram Draw is offline
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Default Re: Uprading ship design (hull relatad)

That is not a valid comparision to the game though. In real life the components are all located on the same planet.
I am not sure how it works in the Navy but in the merchant marine fleet we did not carry a spare main turbine. Smaller items ,yes, but for main items you waited until you hit port.
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Old February 20th, 2001, 09:50 PM
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Default Re: Uprading ship design (hull relatad)

Maybe a suggestion would be then to keep the cuurent repair system, but certain types of components would have to be repaied at a planetary space yard.

You could have classes of components repairable by any of the 3, some that have to be at at least a ship space yard, and others that have to be at a planetary space yard.
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Old February 20th, 2001, 10:20 PM
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Default Re: Uprading ship design (hull relatad)

I think that would be a good compromise. I wouldn't require a complete change to how the repair system works. But it would add at least a minimal amount of restrictions on the "Every turn" usage of all the componets which are "Destroyed after use".

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Old February 21st, 2001, 05:01 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Uprading ship design (hull relatad)

So who's forwarding these incredibly intelligent ideas to MM?

Seriously, good discussion all; I think we've reached a logical and balanced conclusion. Now the only trick is to figure out which components can be repaired by which kind of facility. Some are easy - SM components should require a planetary facility for repair. Armor should be repairable anywhere.

BTW: we don't want to prevent a ship space yard from BUILDING one of the SM components, just keep it from REPAIRING one of the SM components. The programmers would have to watch out for that...
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