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Search: Posts Made By: Codo
Forum: Space Empires: IV & V April 9th, 2001, 12:46 AM
Replies: 3
Views: 1,094
Posted By Codo
Re: Boarding Party Actions

Silly me. I never paid enough attention to the description of Boarding Parties. It says they will be used for offense or defense. Whereas security stations are only used for defense...

Codo
Forum: Space Empires: IV & V April 9th, 2001, 12:43 AM
Replies: 1
Views: 961
Posted By Codo
Stellar Manipulation Problem

I noticed something today. When I use a Gravitaional Quantum Resonator to open a wormhole, it uses 3000 supplies. When I use a Gravitaional Condensor to close a wormhole, it doesn't use any supplies....
Forum: Space Empires: IV & V April 8th, 2001, 10:22 PM
Replies: 3
Views: 1,094
Posted By Codo
Boarding Party Actions

Maybe I need to know a little more about boarding party combat.

Does a ship equipped with boarding parties use them as defense if they are boarded? I guess for some reason I always assumed that...
Forum: Space Empires: IV & V April 6th, 2001, 11:30 PM
Replies: 6
Views: 1,318
Posted By Codo
Re: Range Check Error

I do not believe the Null Space did more damage than the ship had. It was a light cruiser after all. The ship did not have pre-existing damage. The ship did not have shields. I *think* it was the...
Forum: Space Empires: IV & V April 6th, 2001, 08:38 PM
Replies: 6
Views: 1,318
Posted By Codo
Range Check Error

Well, I was getting a range check error the other night. I'm playing TDM modpack. I'm playing as the Crystals, and am fighting Darloks at the moment. My ships are currently armed with DPU Cannon V,...
Forum: Space Empires: IV & V April 4th, 2001, 02:40 PM
Replies: 8
Views: 1,565
Posted By Codo
Re: Ship\'s Sensors

OK, looking at some of the files, I guess I should revise my question... Ar level 1 of all types of sensors built into every ship?
Forum: Space Empires: IV & V April 4th, 2001, 02:37 PM
Replies: 8
Views: 1,565
Posted By Codo
Ship\'s Sensors

I just wondered something. Do all ships have EM Passive 1 and EM Active 1 sensors built-in automatically>

Thanks,
Codo
Forum: Space Empires: IV & V March 13th, 2001, 05:08 PM
Replies: 20
Views: 3,514
Posted By Codo
Re: combat modifiers: stealth armor + ECM?

Nope. Multiple sails do not stack. They have the same Val 2, so they won't combine. You could make a secondary sail component with a different val 2, I suppose, to make 'em stack.
Forum: Space Empires: IV & V March 13th, 2001, 04:06 PM
Replies: 20
Views: 3,514
Posted By Codo
Re: combat modifiers: stealth armor + ECM?

*Sigh* It doesn't work http://www.shrapnelgames.com/ubb/images/icons/icon9.gif Already tried...

Codo
Forum: Space Empires: IV & V March 13th, 2001, 04:02 PM
Replies: 66
Views: 7,181
Posted By Codo
Re: New Features You Would Like to See That Would Have to Be Hard Coded

Spyder - The feature you have asked for is already in the game!

Go to your empire screen and hit the Waypoints button. Creat a waypoint at your 'central collection area'

Then, go to the...
Forum: Space Empires: IV & V March 13th, 2001, 12:23 AM
Replies: 20
Views: 3,514
Posted By Codo
Re: combat modifiers: stealth armor + ECM?

Tenryu... I had a question. In your playing with movement bonuses and what-not, were you able to find a way to stack multiple afterburner style bonuses? I was wanting to create fighters that had high...
Forum: Space Empires: IV & V March 12th, 2001, 11:52 PM
Replies: 7
Views: 1,169
Posted By Codo
Re: Question about initial # of planets setting

SystemNames.txt shouldn't be a problem. There are like three or four 255 name files in the Mod's board. Just copy one of 'em into your data directory.
Forum: Space Empires: IV & V March 12th, 2001, 11:02 PM
Replies: 20
Views: 3,514
Posted By Codo
Re: combat modifiers: stealth armor + ECM?

Well, right off the bat, engine move bonuses and Solar Sail are two different types of abilities. Engines have Bonus Movement. Solar Sail has extra movement. As tenryu pointed out in the other thread...
Forum: Space Empires: IV & V March 11th, 2001, 06:15 AM
Replies: 20
Views: 3,514
Posted By Codo
Re: combat modifiers: stealth armor + ECM?

I've been finding that things that provide bonuses to ships do not appear to stack. For my mod, I made an item that gave a ship one extra movement point. It didn't stack with solar sails. I also made...
Forum: Space Empires: IV & V March 11th, 2001, 06:13 AM
Replies: 20
Views: 4,367
Posted By Codo
Re: Robo miners/Remote Mining maintenance Reduction

Well, one thing to remember is that some people play with 'Only Colonize your own Planet Type' That means, there are a lot of planets out there that are tough to use for anything. Except mining......
Forum: Space Empires: IV & V March 10th, 2001, 07:11 AM
Replies: 20
Views: 4,367
Posted By Codo
Re: Robo miners/Remote Mining maintenance Reduction

For my mod, I am making 3 hull types specifically intended for remote mining. The small prospector has enough space for bridge, crew, life support, 1 robo-whatever, and 20kT extra (intended for...
Forum: Space Empires: IV & V March 9th, 2001, 02:37 AM
Replies: 10
Views: 2,064
Posted By Codo
Re: Colony Ship Capture impossible!

Are you using tactical or strategic. Try tactical and see what happens.
Forum: Space Empires: IV & V March 9th, 2001, 02:35 AM
Replies: 3
Views: 1,126
Posted By Codo
Re: What is the use of the \'Custom Group\' field?

So, in other words... Most of the 'requirements' comments in the vehiclesizes.txt can be ignored? Rats... I was hoping that wasn't the case...

Codo
Forum: Space Empires: IV & V March 9th, 2001, 02:33 AM
Replies: 7
Views: 1,722
Posted By Codo
Re: shields and phased sheilds?

The Sergetti from the ModPack sure as heck researched Phase Weapons...As I found much to my pain and dismay when I first ran into them. I had Shields V, but didn't research Phase Shields yet, since I...
Forum: Space Empires: IV & V March 8th, 2001, 06:52 PM
Replies: 3
Views: 1,214
Posted By Codo
Re: Mod Permissions

Well.....which mods?
Forum: Space Empires: IV & V March 8th, 2001, 04:55 PM
Replies: 15
Views: 3,289
Posted By Codo
Re: What\'s the most important thing to research?

I promise...In my mod, I'll put in an APB XIII with range 9 http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum: Space Empires: IV & V March 8th, 2001, 04:50 PM
Replies: 4
Views: 1,844
Posted By Codo
Re: Organic armor or shields?

Against Temporal races, armor is probably better. Temporal has one weapon that works like a shield depleter (Shield Accelerator). Another weapon that does FOUR times damage if it hits shields (Time...
Forum: Space Empires: IV & V March 8th, 2001, 04:42 PM
Replies: 19
Views: 3,202
Posted By Codo
Re: More specifically targeting missiles and bombs wanted

Well, even if the components are built elsewhere, and the parts of the ship then hauled to an 'asembelage' site... I'm sure if you wrecked all the cranes in Newport News VA, they wouldn't be building...
Forum: Space Empires: IV & V March 8th, 2001, 04:32 PM
Replies: 3
Views: 1,615
Posted By Codo
Re: Is only 1 file changed in this patch?

I do believe the .exe was changed as well.
Forum: Space Empires: IV & V March 8th, 2001, 04:07 PM
Replies: 15
Views: 3,289
Posted By Codo
Re: What\'s the most important thing to research?

Well, APB's in 1.30 are:

20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 25 25 20 20 0 0 0...
Showing results 1 to 25 of 60

 
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