.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 8th, 2001, 07:14 AM

jpinard jpinard is offline
Corporal
 
Join Date: Jan 2001
Location: Io, Saturn
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
jpinard is on a distinguished road
Default What\'s the most important thing to research?

What's the most important thing to research?

I keep getting creamed by the computer and am finally asking for help. I know my problem is the researching I do early-on... well because I never get past early on!!

Help please!
Reply With Quote
  #2  
Old March 8th, 2001, 08:20 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: What\'s the most important thing to research?

Planets utilization IMHO.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old March 8th, 2001, 08:55 AM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: What\'s the most important thing to research?

One surefire defensive measure against the AI is to research Construction, Mines and Warheads up to level III. If you block your wormholes with 50 or so small mines with warhead III's, you'll be quite safe until you can research Stellar Manipulation and completely close your wormholes altogether.
Reply With Quote
  #4  
Old March 8th, 2001, 08:58 AM
Spoo's Avatar

Spoo Spoo is offline
First Lieutenant
 
Join Date: Jan 2001
Location: Toledo, OH
Posts: 641
Thanks: 0
Thanked 0 Times in 0 Posts
Spoo is on a distinguished road
Default Re: What\'s the most important thing to research?

I always try to max out the DUC tree first. Then shields to level 5.
I also try to make sure my current hull size is no more than on level behind the AI.

On a side note, I turn off "divide points evenly" in the research menu, and let a colonization tech be my second project so it can soak up any excess points on the turn my primary project completes.

------------------
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
Reply With Quote
  #5  
Old March 8th, 2001, 12:27 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: What\'s the most important thing to research?

jp,
I really don't know if there is any 'one' best thing. Probably depends somewhat on what you are playing, low tech or high tech and what Mods or changes you have made to your files.

I always play low tech start, 5k racial points, 30k resources, high computer difficulty, large number of computer player, large quad. I usually pick a few of the special computer empires, EA and sergrtti always, except for the darloks{they drive me nuts!, if I get them as a random, I weep and hope I don't meet them too soon, when I do meet them, I spend all my efforts focused on wiping the little buggers out. God, I hate them!

At the start I usually research in the following order. It seems to provide a solid base for a build up and sufficent defensive technology to survive and expand.
missles>2, duc>2, ships>2, propulsion>2, duc>3, ships>3, {if no pd at start, then milsci>1 and pd>1}, propulsion>3, physics>1, shields>1, shields>2, construction>1, fighters>1, smaller weaps>1, smaller weaps>2, ships>4.

I vary some depending on what is going on, how soon I am getting whomped on, instead of fighters, sometimes i go for mines and the warheads. This seems to get me going ok. 1.27 was way nastier then previous Versions. I expect the cloaking changes to make the darlocks an even a more hated pest. Only additional races I use are sergetti, narn, darlock, toron and ea. I may add some others though, but was really hoping the AI main modders,{tampa, meph, GE, sinapus}would eventually find the time to jazz-up the existing ones a bit more.

And just so you don't feel like you're the only one, I got my butt chewed up in a squeeze play over the weekend by the ea, sergetti, and xichung. I wiped out the Xi, but the others got me. Bastards!
Reply With Quote
  #6  
Old March 8th, 2001, 01:11 PM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: What\'s the most important thing to research?

i usually go for physics and then phased energy weapons, ship construction and shields

The phased energy weapons are one of the more expensive weapons but they are still powerfull later on in the game, i haven't researched anything stronger yet ( (damage/size)/fire rate, that's what i use to define strong ), troops are also good, that you can capture there planets and if they breath a different atmosphere you can also colonize more planets,
military science/ship capture is also very useful, especially if you capture a different colony ship type, or a larger ship and analyze them at your shipyards.
__________________
[Boo!]
Reply With Quote
  #7  
Old March 8th, 2001, 03:19 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: What\'s the most important thing to research?

My style:

1. Any racial technologies (including weapons).
2. Shields
3. ShipYards
4. PPB's (I used to ignore them - now they're the best!)
5. PD's
6. Stellar Harnessing
7. Intel
8. Ship Construction
9. Stellar manip
10. Weapons Platforms
11. Missles (WP with missles are great planet defenders).

Those are my early projects. I generally repeat build those untill I get many of them max'ed out. Later projects depend on the game situations and my mood at the time...

I generally DO NOT research colony tech, propulsion, resupply, storage, beam weapons, mines, fighters or troops. I tend to steal many of those thru Intel ops.
Reply With Quote
  #8  
Old March 8th, 2001, 03:32 PM
Testosteronos's Avatar

Testosteronos Testosteronos is offline
Private
 
Join Date: Feb 2001
Location: Germany
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
Testosteronos is on a distinguished road
Default Re: What\'s the most important thing to research?

First of all I research propulsion, in order to get the contra terrene engine - 1 mov point plus can be deceisive in battles!(in the early stage of a game)
Missiles is a must....very good range - good damage and PD up to level III or IV....
after that, well, different situations need different solutions!
Reply With Quote
  #9  
Old March 8th, 2001, 03:35 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: What\'s the most important thing to research?

quote:
The phased energy weapons are one of the more expensive weapons


Take a look at these numbers [UNDER 1.27]:

Here are the numbers for the Anti-Proton Beam:

Physics 1: 50000
Energy Stream Weapons 1: 5000
Energy Stream Weapons 2: 10000
Energy Stream Weapons 3: 22500
Energy Stream Weapons 4: 40000
Energy Stream Weapons 5: 62500
Energy Stream Weapons 6: 90000
Energy Stream Weapons 7: 122500
Energy Stream Weapons 8: 160000
Energy Stream Weapons 9: 202500
Energy Stream Weapons 10: 250000
Energy Stream Weapons 11: 302500
Energy Stream Weapons 12: 360000

Here are the numbers for the Phased Energy Beam:

Physics 1: 50000
Physics 2: 100000
Phased-Energy Weapons 1: 5000
Phased-Energy Weapons 2: 10000
Phased-Energy Weapons 3: 22500
Phased-Energy Weapons 4: 40000
Phased-Energy Weapons 5: 62500

After spending 155,000 points you have the PPB I which does this much damage:
30 25 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0

After spending around 180,00 points on the APB, you have the APB V which does this much damage: 35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0

So, the APB does a little more damage up close. But already the PPB has longer range *AND* it punches through normal shields.

But to max out to PPB V you only need to spend another 135,000 points whereas you have to spend over 200,000 just to go up 2 more levels in Beam Weapons to get the APB VII. BTW, here are the damage numbers at this level:

PPB: 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
APB: 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0

At this point, the PPB is clearly superior in every way. It does 50% more damage up close, has the same range and also punches through normal shields.

By the time you fully research the APB XII, you have spent fully TEN times as much on the APB XII than on the PPB and have these numbers:

PPB: 60 55 55 55 50 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
APB: 60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0

So, for spending ten times as much, all you are getting is a weapon that gets two extra spaces of range. Otherwise, the PPB is still a better weapons just comparing damage to damage. Oh, and by the way, it punches through normal shields.

Oh, and by the way, ALL the stronger weapons found later in the game fire every two or three turns instead of every turn like the PPB. If you can survive the first hit of a weapon like the Wave Motion Gun or the Graviton Hellbore, then you can close and utterly destroy many ships with these higher tech weapons while they wait to fire again.

In an earlier discussion on this, Baron Munchausen set me straight on the value of the Null Space Projector. Piercing shields and armor, even at a fire rate of once every three turns, this weapon is uttely destructive against a baseship or starbase loaded up with tons of shields and armor. The first hit typically wipes out most of their weapons. Still though, the AI never has either of these types of ships when I'm mopping up the galaxy. So I've never needed them.

[This message has been edited by raynor (edited 08 March 2001).]
Reply With Quote
  #10  
Old March 8th, 2001, 04:07 PM

Codo Codo is offline
Corporal
 
Join Date: Feb 2001
Location: Fishers, IN 46038
Posts: 67
Thanks: 0
Thanked 0 Times in 0 Posts
Codo is on a distinguished road
Default Re: What\'s the most important thing to research?

Well, APB's in 1.30 are:

20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 20 15 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 25 25 20 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 30 30 25 25 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 35 35 30 25 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 40 40 35 35 30 30 0 0 0 0 0 0 0 0 0 0 0 0 0
50 45 45 40 40 35 35 0 0 0 0 0 0 0 0 0 0 0 0 0
55 50 50 45 45 40 40 35 0 0 0 0 0 0 0 0 0 0 0 0
60 55 55 50 50 45 45 40 0 0 0 0 0 0 0 0 0 0 0 0
65 60 60 55 55 50 50 45 0 0 0 0 0 0 0 0 0 0 0 0
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:52 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.