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Posts Made By:
Cranex
Forum:
Space Empires: IV & V
January 30th, 2002, 09:50 AM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
3,764
Posted By
Cranex
Re: SOLVED AI TROOP INVASIONS
I just played for 10 minutes. I selected all the ministers on and the individual ministers on)which you have to have to get your ships moving)
Before turn 10 I had made contact with two races and...
Forum:
Space Empires: IV & V
January 30th, 2002, 08:48 AM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
3,764
Posted By
Cranex
Re: SOLVED AI TROOP INVASIONS
I installed the CD and then installed the 1.49 patch. I installed the "parity mod", so each system would have lots of planets and thus a close enemy to invade. I chose small quadrant, the Krill, and...
Forum:
Space Empires: IV & V
October 25th, 2001, 04:13 PM
Replies:
25
SOLVED AI TROOP INVASIONS
Views:
3,764
Posted By
Cranex
SOLVED AI TROOP INVASIONS
1. I chose Abbidon race and went to the AI_Design Creation file in Abbidon race and put the ability "Drop Troops" /50 at the bottom of the Troop Transport. Changed #of abilities +1.
2. I went to...
Forum:
Space Empires: IV & V
September 26th, 2001, 10:47 PM
Replies:
8
Will AI use troop invasions?????
Views:
1,198
Posted By
Cranex
Will AI use troop invasions?????
Has anyone been able to modify ai to use troops to INVADE, not just defend?
Appreciate knowing how.
Forum:
Space Empires: IV & V
July 11th, 2001, 05:08 AM
Replies:
6
AI no better...
Views:
1,451
Posted By
Cranex
Re: AI no better...
The AI does not do well against MINES. You can blow the AI's ships to kingdom come by
placing 10-100 mines on warp points and right in front of their planets, Har, har, har. I suggest minimizing the...
Forum:
Space Empires: IV & V
July 10th, 2001, 01:08 AM
Replies:
3
Mod Madness
Views:
1,351
Posted By
Cranex
Re: Mod Madness
Go to the folder where SE4 is. You should
see a folder called "TDM-ModPack". If you
don't, try extracting the latest Version of
TDM-ModPack again. Extract each of the 3 files, you might not need...
Forum:
Space Empires: IV & V
July 10th, 2001, 12:40 AM
Replies:
80
ultimate mod
Views:
9,566
Posted By
Cranex
Re: ultimate mod
All I got was the Hyperion Base Opening
Screen which was nice. I pressed New Game
and it crashed.
Can not find these ".cur" files
I have windows 98
[This message has been edited by Cranex...
Forum:
Space Empires: IV & V
July 6th, 2001, 04:11 AM
Replies:
3
Shipsets
Views:
1,214
Posted By
Cranex
Re: Shipsets
THANK YOU.
I did it. But having trouble still wih Borg.
Forum:
Space Empires: IV & V
July 5th, 2001, 11:43 PM
Replies:
2
How do I load a race with no empire file(s)?
Views:
1,181
Posted By
Cranex
How do I load a race with no empire file(s)?
I'll delete this soon.
I posted below same topic, but I'm desperate.
CueCappa race has empire files, CueCappa2000, CueCappa3000, CueCappa 5000 etc, and loads wonderfully.
Ferg, Dominion, and...
Forum:
Space Empires: IV & V
July 5th, 2001, 12:52 AM
Replies:
5
I can't install Borg,Card,Ferg races etc.WHY?
Views:
1,056
Posted By
Cranex
I can\'t install Borg,Card,Ferg races etc.WHY?
The races, Borg, Ferg, Dominion, Cardassium for example do not have the *.emp files. The files Borg2000, Borg3000, Borg5000 etc. and I cannot use these races that do not have the empire files.
The...
Forum:
Space Empires: IV & V
July 4th, 2001, 10:23 PM
Replies:
2
How do I install non-boring nebulae in systems file?
Views:
963
Posted By
Cranex
How do I install non-boring nebulae in systems file?
I downloaded nb800 or whatever,
unzipped it in pictures/systems/800
and deleted 5 boring storm files,
but it don't work.
Program says can't load storm.
help
Forum:
Space Empires: IV & V
May 11th, 2001, 07:28 AM
Replies:
63
Zippy's SE IV Mod (Note: It's HUGE!!!)
Views:
7,537
Posted By
Cranex
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)
I played a difficulty LOW , and no bonus.
After 2 hours, all the AI's were scoring
in the 300's. I had 79. I also played a hard
game.
Conclusion: the races are TOO tough.
Forum:
Space Empires: IV & V
May 11th, 2001, 12:12 AM
Replies:
63
Zippy's SE IV Mod (Note: It's HUGE!!!)
Views:
7,537
Posted By
Cranex
Re: Zippy\'s SE IV Mod (Note: It\'s HUGE!!!)
I have played zippies mod for two days. I couldn't sleep (insomnia, excitement??) so
I stayed up all Thursday night and finally got 5 hours sleep Last night.
I like the escorts ability to have 8...
Forum:
Space Empires: IV & V
May 6th, 2001, 07:29 PM
Replies:
23
Does anyone use ROBO MINERS?
Views:
5,475
Posted By
Cranex
Does anyone use ROBO MINERS?
The maintenance on a destroyer is 1200, robo miner mines 800. What gives?
Forum:
Space Empires: IV & V
May 6th, 2001, 07:24 PM
Replies:
2
Access violoations when loading saved games?
Views:
1,109
Posted By
Cranex
Re: Access violoations when loading saved games?
Happened to me too.
I exited the game and tried again.
Also, I reinstalled modpack 1.71 incorrectly first time. Works fine now
Forum:
Space Empires: IV & V
April 17th, 2001, 05:57 AM
Replies:
5
Satellites work sometimes and not other times
Views:
1,237
Posted By
Cranex
Satellites work sometimes and not other times
Most of the time if I build satellites,
they don't show up visually next to my planet in combat mode. They are listed, along with my platforms, but I can't
fire them. I reinstalled game and patch,...
Forum:
Space Empires: IV & V
March 26th, 2001, 05:22 AM
Replies:
35
Point Def. too tough against missiles-change it.
Views:
4,063
Posted By
Cranex
Point Def. too tough against missiles-change it.
I'd like to play a game using Missiles on
my ships instead of the same old thing,
Shields/Beams/Combat Sensors/ECM. This combo
can take out a Missile 5 equipped equally sized ship easily. In my...
Forum:
Space Empires: IV & V
March 22nd, 2001, 10:31 PM
Replies:
3
.emp file ? and ai attack more ?
Views:
1,614
Posted By
Cranex
.emp file ? and ai attack more ?
Anybody know what and how to open/modify .emp
file extension and what file controls the attacking rate by the AI?
I'm trying to learn more about modifying
the AI to send fleets to human planets...
Forum:
Space Empires: IV & V
March 19th, 2001, 11:25 PM
Replies:
4
Combat Simultor Bug??
Views:
1,073
Posted By
Cranex
Combat Simultor Bug??
When I use the simlator, and match one of my ships up against the AI's, and my empire "flag" colour is red, and the AI's is green, the AI's ship is red, and i can't fight in the simulator because I...
Forum:
Space Empires: IV & V
March 12th, 2001, 08:56 AM
Replies:
2
How do i edit technology level advances numbers
Views:
1,233
Posted By
Cranex
Re: How do i edit technology level advances numbers
Thanks raynor, i adjusted the research lab to 1500 from 500. Yeah, got the mod. Game goes faster now.
Forum:
Space Empires: IV & V
March 12th, 2001, 05:34 AM
Replies:
2
How do i edit technology level advances numbers
Views:
1,233
Posted By
Cranex
How do i edit technology level advances numbers
I went to Data\Tech Area in Space Empires directory and lowered the 500,000 requirement for Ice Colonization to 200,000; saved it, and started game. No change.I want to lower all the technology...
Showing results 1 to 21 of 21
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