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Old January 30th, 2002, 08:48 AM

Cranex Cranex is offline
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Default Re: SOLVED AI TROOP INVASIONS

I installed the CD and then installed the 1.49 patch. I installed the "parity mod", so each system would have lots of planets and thus a close enemy to invade. I chose small quadrant, the Krill, and high random lots of opponents so I could invade. I chose medium difficulty for this experiment.
One of the problems of SE4 is that it takes too long to make troops in my opinion. So, I made it so troops are free, no charge.
I went to DATA\VehicleSize, searched for "Small Troop" and

Name := Small Troop
Short Name := Small Troop
Description :=
Code := TS
Bitmap Name := TroopSmall
Vehicle Type := Troop
Tonnage := 10
Cost Minerals := 1
Cost Organics := 0
Cost Radioactives := 0

So, small troop will cost $1 instead of over $100

Then I went to TECHAREA, and made sure Ship Constructions' Start Level was 3 (Destroyers)

Name := Ship Construction
Group := Applied Science
Description := The construction of starships and their support components.
Maximum Level := 9
Level Cost := 10000
Start Level := 3

AND..

Name := Point-Defense Weapons
Group := Weapon Technology
Description := Weapons which specifically target and destroy incoming seekers.
Maximum Level := 5
Level Cost := 5000
Start Level := 1

AND.........

Name := Military Science
Group := Theoretical Science
Description := The science of military practices and the strategic, tactical, and logistic theories that determine them.
Maximum Level := 2
Level Cost := 50000
Start Level := 1

AND.......

Name := Troop Weapons
Group := Weapon Technology
Description := Weapons employed by troops on a planet's surface.
Maximum Level := 3
Level Cost := 5000
Start Level := 1


In DATA\COMPONENTS

Name := Troop Cockpit
Description := The main control center of a mechanized troop.
Pic Num := 271
Tonnage Space Taken := 1
Tonnage Structure := 1
Cost Minerals := 0
Cost Organics := 0
Cost Radioactives := 0

AND.........

Name := Ground Cannon I
Description := Large cannon used to suppress ground targets.
Pic Num := 153
Tonnage Space Taken := 3
Tonnage Structure := 3
Cost Minerals := 0
Cost Organics := 0
Cost Radioactives := 0

Next, off to the Pictures\Races\Krill_AI_DESIGN CREATION------------------------------


Name := Fortified Troop Destroyer/Needs Attack Ship as Escort
Design Type := Troop Transport
Vehicle Type := Ship
Default strategy := Capture Planet
Size Minimum tonnage := 10
Size Maximum tonnage := 5000
Must Have At Least 1 Ability := 1
Must Have Ability := Weapon
Minimum speed := 4
Desired speed := 6
Majority Weapon Family Pick 1 := 2
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick := 0
Secondary Weapon Family Pick := 2
Secondary Weapon Family Pick := 0
Secondary Weapon Family Pick := 0
Secondary Weapon Family Pick := 0
Secondary Weapon Family Pick := 0
Shields Spaces Per one := 200
Armor Spaces Per one := 1200
Majority Comp Spaces Per One := 1200
Majority Compability := Weapon
Secondary Comp Spaces Per One := 500
Secondary ability :=Weapon
Num Miscabilities := 10
Misc Ability 1 ame := PointDefense
Misc Ability 1 Spaces Per := 300
Misc Ability 2ame := Cloak Level
Misc Ability 2 Spaces Perne := 10000
Misc Ability 3 ame := Quantum Reactor
Misc Ability 3 Spaces Perone := 10000
Misc Ability 4 ame := Combat To Hit Defense Plus
Misc Ability 4 Spaces Per ne := 10000
Misc Ability 5 ame :=Combat To Hit Offense Plus
Misc Ability 5 Spaces Per ne := 10000
Misc Ability 6 ame := Multiplex Tracking
Misc Ability 6 Spaces Per ne := 10000
Misc Ability 7 Name := Shield Regeneration
Misc Ability 7 Spaces Per ne := 800
Misc Ability 8 ame := Emergency Resupply
Misc Ability 8 Spaces Per ne := 800
Misc Ability 9 ame := Scanner Jammer
Misc Ability 9 Spaces PerOne := 10000
Misc Ability 10 ame := Cargo Storage
Misc Ability 10 Spaces Per one := 500

***THE ABOVE DESIGN PRODUCES DESTROYERS ON UP WITH 1 CARGO BAY TO CARRY ABOUT 15 SMALL TROOPS, AND IT HAS MISSILES AND POINT DEFENSE WEAPONS.***


Name := Attack Ship/Escorts Fortified troop carrier Troop Ship
Design type :=Attack Ship
Vehicle type := Ship
Default Strategy := Maximum Weapons Range
Size Minimum tnnage := 10
Size Maximum tonnage := 5000
Num Must Have At Least 1 ability := 1
Must Have Ability := Weapon
Minimum speed := 4
Desired speed := 6
Majority Weapon Family Pick 1 := 2
Majority Weapon Family Pick 2 := 1
Majority Weapon Family Pick 3 := 25
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick5 := 0
Secondary Weapon Family Pick1 := 0
Secondary Weapon Family Pick2 := 0
Secondary Weapon Family Pick3 := 0
Secondary Weapon Family Pick := 0
Secondary Weapon Family Pick := 0
Shields Spaces PerOne := 200
Armor Spaces PerOne := 1200
Majority Comp Spaces PerOne := 1200
Majority CompAbility := Weapon
Secondary Comp Spaces PerOn := 500
Secondary CompAbility := Weapon
Num MiscAbilities := 9
Misc Ability 1 Name := Point-Defense
Misc Ability 1 Spaces PerOne := 200
Misc Ability 2Name := Cloak Level
Misc Ability 2 Spaces PerOne := 10000
Misc Ability 3Name := Quantum Reactor
Misc Ability 3 Spaces PerOne := 10000
Misc Ability 4Name := Combat To Hit Defense Plus
Misc Ability 4 Spaces PerOn := 10000
Misc Ability 5Name := Combat To Hit Offense Plus
Misc Ability 5 Spaces PerOne := 10000
Misc Ability 6Name := Multiplex Tracking
Misc Ability 6 Spaces PerOne := 10000
Misc Ability 7Name := Shield Regeneration
Misc Ability 7 Spaces PerOne := 800
Misc Ability 8Name := Emergency Resupply
Misc Ability 8 Spaces PerOne := 800
Misc Ability 9Name := Scanner Jammer
Misc Ability 9 Spaces PerOne := 10000

NOTHING SPECIAL ABOVE WITH THIS DESIGN EXCEPT IT HAS TO BE AN ATTACK SHIP, EVEN A SMALL FRIGATE OR ESCORT CAN ACT AS A ESCORTER-BUT MIGHT NOT SURVIVE

I deleted the original "TROOP TRANSPORT" design because i didn't know how to put weapons on it and to only put half cargo bays.And it's expensive

I also went to "CARGO BAY" in COMPONENTS and changed size from 20 to 1

Below is a copy of my Krill Construction Vehicle

AI State := Exploration
Num Queue Entries := 12
Entry 1 Type := Satellite
Entry 1 Planet Per Item := 0
Entry 1 Must Have At Least := 2
Entry 2 Type := Attack Ship (these 2 ships act as escorts after 10 turns (see fleet changes below)
Entry 2 Planet Per Item := 10
Entry 2 Must Have At Least := 2
Entry 3 Type := Troop (this produces about 45 free troops ON HOME PLANET)
Entry 3 Planet Per Item := 0
Entry 3 Must Have At Least := 2
Entry 4 Type := Troop Transport (makes two fortified destroyer troop carriers)
Entry 4 Planet Per Item := 10
Entry 4 Must Have At Least := 2
Entry 5 Type := Colonizer
Entry 5 Planet Per Item := 30
Entry 5 Must Have At Least := 2
Entry 6 Type := Weapon Platform
Entry 6 Planet Per Item := 5
Entry 6 Must Have At Least := 2
Entry 7 Type := Satellite
Entry 7 Planet Per Item := 5
Entry 7 Must Have At Least := 2
Entry 8 Type := Attack Ship
Entry 8 Planet Per Item := 5
Entry 8 Must Have At Least := 8
Entry 9 Type := Fighter
Entry 9 Planet Per Item := 3
Entry 9 Must Have At Least := 2
Entry 10 Type := Mine Layer
Entry 10 Planet Per Item := 0
Entry 10 Must Have At Least := 1
Entry 11 Type := Carrier
Entry 11 Planet Per Item := 50
Entry 11 Must Have At Least := 1
Entry 12 Type := Recon Satellite
Entry 12 Planet Per Item := 50
Entry 12 Must Have At Least := 0

KRILL FLEETS CHANGES BELOW

Percentage of Ships For Fleets := 100
Fleets Dont Use For NUM TURNS := 10
Fleets Default Formation := Diamond
Fleets Default Strategy := Capture Planet

These 4 lines at the bottom of the fleets is what I changed. After 10 turns your Attack Ships and 2 orbiting Troop Transport Destroyers will form fleets and attack an enemy your at war with and invade one of their planets-around turn 15-20. I think you have to be at war. This was just an experiment. I have to work with it longer to see if there needs to adjustments.

AND.........

Name := Troop
Design Type := Troop
Vehicle Type := Troop
Default Strategy := Optimal Firing Range
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 0
Desired Speed := 0
Majority Weapon Family Pick 1 := 116
Majority Weapon Family Pick 2 := 101
Majority Weapon Family Pick 3 := 100
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 100
Armor Spaces Per One := 400
Majority Comp Spaces Per One := 50
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 0

THE IMPORTANT THING IS TO MAKE THE MAIN WEAPON TO 116 FROM 110 OR 100.

[ 30 January 2002: Message edited by: Cranex ]

__________________
What I'd like to see in SE4: Rotating planets, animated ground combat like Moo2, (or more realistic looking), an easier to see planet border (you know- that yellowish 4 pointed thing displayed around a planet when selected). PLEASE no real time games.
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