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Search: Posts Made By: Wolverine
Forum: Space Empires: IV & V July 19th, 2001, 09:19 AM
Replies: 20
Views: 3,157
Posted By Wolverine
Re: Mod Picker utility

I created a Mod Launcher utility a few months back which handled arguments. I never got any feedback so I didn't continue supporting it, however if anyone wants the source code I'll happily supply...
Forum: Space Empires: IV & V June 22nd, 2001, 09:42 AM
Replies: 3
Views: 1,201
Posted By Wolverine
Question about restrictions on Space Yards

Sorry if this has been asked before but I couldn't find anything.

I'm looking into modding the files so that there is a size limit to the ships that you can build on a planet based Ship Yard....
Forum: Space Empires: IV & V June 8th, 2001, 12:36 PM
Replies: 25
Views: 2,447
Posted By Wolverine
Re: Technology Research Suggestions

I remember seeing a mod which had different options for Galaxy creation, allowing fewer planets for each system. I think it's DevNullMod's mod.
Forum: Space Empires: IV & V June 8th, 2001, 12:00 PM
Replies: 25
Views: 2,447
Posted By Wolverine
Re: Technology Research Suggestions

That sounds excellent Dogscoff, but how big a project would it be to do all that? Would it require hard code changes or could it be done with the text files? I only bought the game a few months...
Forum: Space Empires: IV & V June 8th, 2001, 09:33 AM
Replies: 25
Views: 2,447
Posted By Wolverine
Re: Technology Research Suggestions

How about expanding the colonisation procedure through research?

Personally, I think it's far too easy to build colony ships and colonise planets. Colony ships should be far more expensive.
...
Forum: Space Empires: IV & V June 7th, 2001, 07:48 PM
Replies: 25
Views: 2,447
Posted By Wolverine
Re: Technology Research Suggestions

We're not worthy. We're not worthy http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Seriously though. Thrust to mass ratio was the one I thought needed hard coding. Your solution sounds...
Forum: Space Empires: IV & V June 7th, 2001, 04:42 PM
Replies: 25
Views: 2,447
Posted By Wolverine
Re: Technology Research Suggestions

All the suggestions in the previous email are excellent, however some require hard code changes and can't just be done from the research tree files.

One thing that struck me was how cool it would...
Forum: Space Empires: IV & V June 6th, 2001, 05:38 PM
Replies: 3
Views: 1,009
Posted By Wolverine
Re: A little help??

From my experience, the most important early game tactic is to isolate your home system from enemies as quick as possible. Scout the map and lay mines at any appropriate bottleneck warp points...
Forum: Space Empires: IV & V May 25th, 2001, 10:05 AM
Replies: 99
Views: 13,703
Posted By Wolverine
Re: This game is an expensive coaster

Kagetora is entitled to his opinion as is everyone else, however his only argument seems to be screaming "I was promised TCP/IP play, I was promised TCP/IP play.......". It doesn't look as if he's...
Forum: Space Empires: IV & V May 16th, 2001, 10:36 AM
Replies: 11
Views: 3,418
Posted By Wolverine
Re: SEIV and winME

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I think Wolverine's trouble free usage on ME is the exception rather than the rule.<HR></BLOCKQUOTE>...
Forum: Space Empires: IV & V May 15th, 2001, 09:27 AM
Replies: 11
Views: 3,418
Posted By Wolverine
Re: SEIV and winME

Then if that doesn't work, try sending a large explosive device to Bill.
Forum: Space Empires: IV & V May 15th, 2001, 09:26 AM
Replies: 11
Views: 3,418
Posted By Wolverine
Re: SEIV and winME

SEIV seems to work fine on WinME (I play it both on a desktop and a laptop).

The only things I can think of is check that all the SEIV files are NOT read-only, and check the disk drive for...
Forum: Space Empires: IV & V May 10th, 2001, 02:39 PM
Replies: 1
Views: 1,024
Posted By Wolverine
Program to swap path.txt files for different mods

Don't know whether it's of any use to you guys but I've created a little file which allows Users to select the path.txt file to use before launching SE4.

It's posted on the Modding and other Help...
Showing results 1 to 13 of 13

 
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