The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 2
1
2
>
Showing results 1 to 25 of 32
Search took
0.00
seconds.
Search:
Posts Made By:
JimSB
Forum:
Approaching Infinity
February 23rd, 2015, 08:51 AM
Replies:
12
Patch Notes
Views:
6,386
Posted By
JimSB
Re: Patch Notes
Belay that, I tried it again and saw that the message I thought was giving me equipment was actually describing the delivery package - all I got was money. So -- no problem.
Forum:
Approaching Infinity
February 22nd, 2015, 04:46 PM
Replies:
12
Patch Notes
Views:
6,386
Posted By
JimSB
Re: Patch Notes
Sorry - possible bug in 1.1.0
Just loaded the patch and started a new game on "Medium". In both sectors 3 and 4, I completed a "Banker Delivery" quest. It said that I received some credits and a...
Forum:
Approaching Infinity
February 22nd, 2015, 01:36 PM
Replies:
7
Making things tougher?
Views:
4,742
Posted By
JimSB
Re: Making things tougher?
I would like to be able to change difficulty up after I get a ship going.
Forum:
Approaching Infinity
February 17th, 2015, 11:54 AM
Replies:
7
Making things tougher?
Views:
4,742
Posted By
JimSB
Making things tougher?
One thing I have noticed is that things did not get noticeably harder as I got deeper into caves or higher in sector levels. Of course my ship and party were getting stronger, but after a certain...
Forum:
Approaching Infinity
February 13th, 2015, 12:54 PM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
I just sucked down some amoebas with the scoop I got from the Vordelene (yum). That one took some time to track down, but we found it!!
Forum:
Approaching Infinity
February 13th, 2015, 09:37 AM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
Aha!!! The Plasma Lance worked with the number pad. As soon as I get one, I will try the Amoeba Scoop.
Forum:
Approaching Infinity
February 13th, 2015, 09:33 AM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
Mouse.
I will try this.
Forum:
Approaching Infinity
February 12th, 2015, 07:04 PM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
Those are my symptoms. The PL is supposed to be a space melee weapon, which I assume means that if you move into a target, you should inflict damage. Although I have not confirmed it yet with...
Forum:
Approaching Infinity
February 12th, 2015, 12:24 PM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
PL still broken. Haven't found AS yet
Forum:
Approaching Infinity
February 12th, 2015, 11:20 AM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
Argh, it only allows 1 code/day. I have the PL, I will try to lab or do the Vordelene quests for the AS.
Forum:
Approaching Infinity
February 12th, 2015, 11:17 AM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
All my artifacts are identified. I am now testing 1.0.1 and haven't gotten to the point of using an Amoeba scoop yet. I will use the codes to get the PL and AS and ty them.
Forum:
Approaching Infinity
February 11th, 2015, 02:40 PM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
I had trouble with the Plasma Lance too. It is supposed to be a melee weapon, but it did no damage. If you have that problem too, we may have the identical bug.
Forum:
Approaching Infinity
February 11th, 2015, 02:37 PM
Replies:
17
Amoeba scoop
Views:
6,138
Posted By
JimSB
Re: Amoeba scoop
Ahah! I reported this earlier, but IBOL was unable to recreate it, but now that there are at least 2 of us, maybe we can find something in common about our installation.
Forum:
Approaching Infinity
February 7th, 2015, 12:54 PM
Replies:
3
Speed?
Views:
3,337
Posted By
JimSB
Re: Speed?
I know that some critters (birds, for example), move 2 squares and often get a first strike. I have also seen some ships able to outrun mine. Although I am not certain, I think this means that...
Forum:
Approaching Infinity
February 4th, 2015, 08:07 AM
Replies:
8
Fame and Infamy
Views:
4,143
Posted By
JimSB
Re: Fame and Infamy
Do the "boss" bunnies (who attack you) count against infamy, or are they just normal targets?
Forum:
Approaching Infinity
February 3rd, 2015, 08:21 AM
Replies:
5
Art and History - what do they do
Views:
6,771
Posted By
JimSB
Art and History - what do they do
You run into various forms of "Alien Art" and also Historical Artifacts (that look like little pitchers). They don't seem to increase data or experience, and you can't sell them. Does anyone know...
Forum:
Approaching Infinity
January 30th, 2015, 06:15 PM
Replies:
2
A mid-late game tactic - deep caves
Views:
3,355
Posted By
JimSB
A mid-late game tactic - deep caves
When you start out, the limited oxygen limits your cave exploration. However, when you get into the mid to late game, you will have acquired the following:
A good spacesuit with lots of hit points,...
Forum:
Approaching Infinity
January 29th, 2015, 07:49 PM
Replies:
21
Most helpful skills?
Views:
10,414
Posted By
JimSB
Re: Most helpful skills?
In one game I just got an artifact with a "build it cheaper" which did stack with my level 3 engineer. I am now building things with a cost of 1! I had fun crafting a bunch of weapons, shields,...
Forum:
Approaching Infinity
January 29th, 2015, 07:41 PM
Replies:
7
How does the Lab work?
Views:
4,289
Posted By
JimSB
Re: How does the Lab work?
disassembling is the easiest way to find new crafting recipes. If you pick up 2 of an item, and or get a lot of "build it cheaper" skills, you should disassemble at least one of them instead of...
Forum:
Approaching Infinity
January 29th, 2015, 07:38 PM
Replies:
14
Effect of away team size?
Views:
7,658
Posted By
JimSB
Re: Effect of away team size?
The larger the away team is, the more hit points it has to absorb damage. Adding officers also increases this. I think the HP are calculated by the hit points in the space suit x # of bodies in the...
Forum:
Approaching Infinity
January 24th, 2015, 08:51 AM
Replies:
21
Most helpful skills?
Views:
10,414
Posted By
JimSB
Re: Most helpful skills?
In the early levels, I have found the most useful skills to be field medic and damage control (its a game and my captain often goes out with the away team early). FM allows your away team to survive...
Forum:
Approaching Infinity
January 19th, 2015, 06:23 PM
Replies:
4
Beta Testers Needed For Updates
Views:
3,491
Posted By
JimSB
Re: Beta Testers Needed For Updates
I would be happy to do some testing.
Incidentally, I bounced off the amoebas again while equipped with an amoeba scoop. There is a bug here.
Forum:
Approaching Infinity
January 15th, 2015, 09:53 AM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
JimSB
Re: Feature requests
How about being able to install at the shuttle on away team missions rather than having to return to orbit.
Forum:
Approaching Infinity
January 8th, 2015, 08:03 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
67,399
Posted By
JimSB
Re: Reports of bugs or possible bugs.
A bug similar to the ion storm bug happens to me with space amoebas. I get the quest to pick up some samples and a gizmo that is supposed to work when I bump into them. However, when I equip the...
Forum:
Approaching Infinity
December 30th, 2014, 01:59 PM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
JimSB
Re: Feature requests
As your ship gets better and you install better reactors, you get to install more devices. However, the away party can only use one device (usually starting with Hand Scanners) no matter how good...
Showing results 1 to 25 of 32
Page 1 of 2
1
2
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:22 AM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.