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February 11th, 2015, 01:21 PM
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Private
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Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
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Amoeba scoop
I can't get the Amoeba scoop to work. It's installed but when I bump the amoeba nothing happens. I suspect that this a problem to be solved (rather than a bug ) but try as I might I cannot come up with a solution. Is there anyone kind enough to give me a clue please?
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February 11th, 2015, 02:37 PM
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Corporal
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Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
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Re: Amoeba scoop
Ahah! I reported this earlier, but IBOL was unable to recreate it, but now that there are at least 2 of us, maybe we can find something in common about our installation.
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February 11th, 2015, 02:40 PM
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Corporal
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Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
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Re: Amoeba scoop
I had trouble with the Plasma Lance too. It is supposed to be a melee weapon, but it did no damage. If you have that problem too, we may have the identical bug.
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February 11th, 2015, 03:13 PM
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Private
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Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
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Re: Amoeba scoop
Thanks Jim - I'll see if I can pick up a plasma lance and report back.
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February 11th, 2015, 11:16 PM
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First Lieutenant
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Join Date: Oct 2003
Location: Habablab PA - that's too funny to change
Posts: 717
Thanks: 120
Thanked 167 Times in 111 Posts
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Re: Amoeba scoop
I am looking at the code handling of these things now.
For anyone who wants to test it for themselves, I will try to make it easy:
code for plasma lance, 2/11/15 :
QzNwVB6U
Amoeba Scoop 2/11/15:
a2A*CFOQ
(that's the capital letter "O")
Plasma Lance 2/12/15:
42pD946X
Amoeba Scoop 2/12/15:
6h^wc9Oa
(it's already 10pm EST, so you might need tomorrow's code , depending on where you are)
OMG, I just had a thought:
do you guys have unidentified artifacts?
It is possible that an artifact has an 'amoeba scoop cancellation' effect... I know it sounds crazy, but I'm pretty sure it's possible.
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February 12th, 2015, 07:27 AM
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Private
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Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
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Re: Amoeba scoop
Quote:
Originally Posted by ibol
OMG, I just had a thought:
do you guys have unidentified artifacts?
It is possible that an artifact has an 'amoeba scoop cancellation' effect... I know it sounds crazy, but I'm pretty sure it's possible.
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I do; when I am next at play I will sell it and try the scoop again. Probably this evening.
ATB
Chris
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February 12th, 2015, 11:17 AM
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Corporal
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Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
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Re: Amoeba scoop
All my artifacts are identified. I am now testing 1.0.1 and haven't gotten to the point of using an Amoeba scoop yet. I will use the codes to get the PL and AS and ty them.
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February 12th, 2015, 11:20 AM
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Corporal
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Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
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Re: Amoeba scoop
Argh, it only allows 1 code/day. I have the PL, I will try to lab or do the Vordelene quests for the AS.
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February 12th, 2015, 12:24 PM
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Corporal
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Join Date: Dec 2014
Posts: 55
Thanks: 0
Thanked 25 Times in 10 Posts
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Re: Amoeba scoop
PL still broken. Haven't found AS yet
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February 12th, 2015, 01:05 PM
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Private
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Join Date: Jan 2015
Posts: 38
Thanks: 8
Thanked 20 Times in 13 Posts
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Re: Amoeba scoop
OK - ditching the unidentified artifact doesn't change things. AScoop still doesn't work.
Plasma Lance - I've installed it, in place of the Amoeba Scoop. When I right click on an adjacent target - I tried a Gruf Ship and an Amoeba - nothing happens.
With both installed at the same time the situation doesn't change.
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