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Posts Made By:
Waltorious
Forum:
Approaching Infinity
May 31st, 2015, 12:14 AM
Replies:
21
Question:
Favourite Ship Type
Views:
21,349
Posted By
Waltorious
Re: Favourite Ship Type
Just wanted to clarify this... you DO get access to it at the start of a new game. You just have to scroll right when choosing ships. You should see a bunch that you haven't unlocked yet, but the...
Forum:
Approaching Infinity
April 3rd, 2015, 05:47 PM
Replies:
21
Question:
Favourite Ship Type
Views:
21,349
Posted By
Waltorious
Re: Favourite Ship Type
Once you unlock a ship during one of your games, it remains unlocked for future games and will show up for purchase occasionally. Before I unlocked any ships, I only ever saw the four starting ships...
Forum:
Approaching Infinity
March 27th, 2015, 08:15 PM
Replies:
1
Gregarious Frawgs
Views:
3,259
Posted By
Waltorious
Re: Gregarious Frawgs
I think Frawgs often run away from the away team, so they end up crowded into a corner.
Forum:
Approaching Infinity
March 26th, 2015, 04:47 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
67,399
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Ran into a strange bug... I was exploring one of the new canyon planets, and took some trips into the caverns below it. I returned to my shuttle a few times for oxygen and to let my field medic heal...
Forum:
Approaching Infinity
February 13th, 2015, 07:02 PM
Replies:
11
AI Economy
Views:
5,895
Posted By
Waltorious
Re: AI Economy
Another way to do something like this is to simply have a "delivery" quest, kind of like the banker delivery quests, except the quest requires buying and transporting a certain number and type of...
Forum:
Approaching Infinity
February 12th, 2015, 08:00 PM
Replies:
3
Dumb Crafting Question
Views:
3,413
Posted By
Waltorious
Re: Dumb Crafting Question
As far as I know, knowledge of effects simply helps you identify artifacts. If you find an artifact that has an effect that you know, it will auto-identify. Well, sort of... the effect will be...
Forum:
Approaching Infinity
January 30th, 2015, 04:30 PM
Replies:
14
Effect of away team size?
Views:
7,658
Posted By
Waltorious
Re: Effect of away team size?
OK, turns out I was totally wrong, and JimSB is correct... the space suit HP is simply multiplied by away team size to give the total away team HP. Officers seem to add to the away team size, so if...
Forum:
Approaching Infinity
January 30th, 2015, 03:04 PM
Replies:
14
Effect of away team size?
Views:
7,658
Posted By
Waltorious
Re: Effect of away team size?
I don't think it is, actually... there's not an easy way to change my away team size, that I konw of. Unless I find a life support module somewhere, I guess.
Forum:
Approaching Infinity
January 30th, 2015, 03:01 PM
Replies:
21
Most helpful skills?
Views:
10,414
Posted By
Waltorious
Re: Most helpful skills?
Strangely, I never thought of buying things just to disassemble them. That's probably a smart idea! It would provide both crafting parts and crafting skill quickly.
By the way, the manual...
Forum:
Approaching Infinity
January 29th, 2015, 08:52 PM
Replies:
14
Effect of away team size?
Views:
7,658
Posted By
Waltorious
Re: Effect of away team size?
Hmm... I could have sworn that the away team health was always the same as what was listed on my space suit stats. Unless the space suit stats already take into account my away team size?
Forum:
Approaching Infinity
January 29th, 2015, 05:32 PM
Replies:
14
Effect of away team size?
Views:
7,658
Posted By
Waltorious
Effect of away team size?
I checked the manual, but as far as I can tell it never explains the effect of away team size. What is the advantage of a larger away team? Will it do more damage in combat since there are more...
Forum:
Approaching Infinity
January 29th, 2015, 05:30 PM
Replies:
7
How does the Lab work?
Views:
4,289
Posted By
Waltorious
Re: How does the Lab work?
In the lab, you are trying to "guess" the recipe for an item that you don't know yet. You can place up to six different ingredients into one of the available "experiments", and then hit "test". ...
Forum:
Approaching Infinity
January 29th, 2015, 05:23 PM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
Waltorious
Re: Feature requests
More XP and more data during events could work. But I think it would be interesting if different events had different benefits. So let's say the earthquake event means more resources spawn, since...
Forum:
Approaching Infinity
January 28th, 2015, 04:41 PM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
Waltorious
Re: Feature requests
I like the ideas for zoology and planetary events. Glad to know I'm not the only one who tries to leave those poor creatures alone!
Regarding planetary events, however, I'd love to see some...
Forum:
Approaching Infinity
January 28th, 2015, 04:31 PM
Replies:
21
Most helpful skills?
Views:
10,414
Posted By
Waltorious
Re: Most helpful skills?
I do long-term planning and start my captain off with one of the crafting skills. Basically I want to get "Build It Better 3" and "Efficient Construction 3" (and even "Crafting Consultant 2") as...
Forum:
Approaching Infinity
January 13th, 2015, 09:00 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
3,661
Posted By
Waltorious
Re: Roguelike Highlight on Approaching Infinity
Email sent.
Forum:
Approaching Infinity
January 12th, 2015, 08:11 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
3,661
Posted By
Waltorious
Re: Roguelike Highlight on Approaching Infinity
I think I met some Narcratu deep in some caves, but I never met their ships. And I did go down a black hole. Actually I found a planet in the black hole, with caves that were completely devoid of...
Forum:
Approaching Infinity
January 11th, 2015, 10:38 PM
Replies:
6
Roguelike Highlight on Approaching Infinity
Views:
3,661
Posted By
Waltorious
Roguelike Highlight on Approaching Infinity
I'm tooting my own horn a bit, but I thought people here might be interested in reading the Roguelike Highlight I wrote about Approaching Infinity on my blog:
...
Forum:
Approaching Infinity
January 11th, 2015, 10:36 PM
Replies:
6
Autoexplore and Controller
Views:
3,694
Posted By
Waltorious
Re: Autoexplore and Controller
Just to add to this, I've also noticed that with the away team, autoexplore does not stop when a creature is spotted, provided that creature is still in a friendly state. But since most creatures...
Forum:
Approaching Infinity
January 11th, 2015, 12:08 AM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
67,399
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Glad to hear that... I was wondering if the Tentaculon ships sitting on top of the anomaly is actually a bug? I encountered that too, but thought maybe it simply meant that to complete that quest...
Forum:
Approaching Infinity
January 11th, 2015, 12:05 AM
Replies:
23
DRM questions
Views:
24,394
Posted By
Waltorious
Re: DRM questions
I am not certain, but usually with this kind of DRM, if you uninstall the game you get one of your installs back. So as long as you uninstall before you upgrade your PC (and a CPU / Motherboard...
Forum:
Approaching Infinity
January 11th, 2015, 12:01 AM
Replies:
2
Question:
Star Temple Security Field
Views:
3,418
Posted By
Waltorious
Re: Star Temple Security Field
I've had a similar thing happen on some shipwrecks, where the switch was either inaccessible behind a damaged section of the ship, or simply not present at all (I assume because a damage tile...
Forum:
Approaching Infinity
January 6th, 2015, 10:37 PM
Replies:
159
Sticky:
Bug:
Reports of bugs or possible bugs.
Views:
67,399
Posted By
Waltorious
Re: Reports of bugs or possible bugs.
Looks like I just ran into that bug with the Tentaculon quest about ion storms... any chance I could get an updated code for the correct device? Thanks!
Forum:
Approaching Infinity
January 6th, 2015, 10:26 PM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
Waltorious
Re: Feature requests
Hmm... I wonder if that might be improved with crossfades and/or careful decisions about when to switch tracks? For example, most players probably stop at space stations for very short periods of...
Forum:
Approaching Infinity
January 3rd, 2015, 11:10 PM
Replies:
100
Sticky:
Feature requests
Views:
52,998
Posted By
Waltorious
Re: Feature requests
I'm really enjoying the game so far! But I did have a few feature requests:
1) Dynamic music. I love the soundtrack, but right now it just plays all the tracks in order and then starts over. ...
Showing results 1 to 25 of 25
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