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Posts Made By:
Rysgame
Forum:
WinSPMBT
December 25th, 2018, 10:27 AM
Replies:
15
Kevlar equipment
Views:
7,785
Posted By
Rysgame
Re: Kevlar equipment
Suhiir, Imp, you both have really good points. But for example, my fighting load (Armor, NVGs, Radio, Ammo, Etc) was around 65lbs. It didn't really slow me down in the short term ( <12hrs) and I...
Forum:
WinSPMBT
December 25th, 2018, 07:19 AM
Replies:
17
Does fire spread?
Views:
8,346
Posted By
Rysgame
Re: Does fire spread?
Asl?
Forum:
WinSPMBT
December 25th, 2018, 05:42 AM
Replies:
13
Extremely Large Map (ELM) Feasibility.
Views:
6,098
Posted By
Rysgame
Re: Extremely Large Map (ELM) Feasibility.
Loving the paid version. Maybe will even get the paid WW2 at some point. But you can set waypoints for the AI? That would be nice for story driven scenarios, like have them charge down a highway...
Forum:
BCT, ATF, AATF and Battle Group Commander Series
December 22nd, 2018, 10:08 AM
Replies:
1
Some Questions on BCT
Views:
11,131
Posted By
Rysgame
Some Questions on BCT
Hey guys, just got BCT and am thoroughly impressed. But I have a few questions.
1) Do tutorial missions exist? If so, where do I find them, or do I just nose about in the scenarios forum for them....
Forum:
WinSPMBT
December 20th, 2018, 07:06 AM
Replies:
13
Extremely Large Map (ELM) Feasibility.
Views:
6,098
Posted By
Rysgame
Re: Extremely Large Map (ELM) Feasibility.
I just took the plunge and purchased MBT extended edition. So many new toys to learn
Forum:
WinSPMBT
December 19th, 2018, 08:42 AM
Replies:
13
Extremely Large Map (ELM) Feasibility.
Views:
6,098
Posted By
Rysgame
Re: Extremely Large Map (ELM) Feasibility.
Thanks for the responses guys. I have played the SP series on and off since I first saw my dad playing it all those years ago (the one on floppy disk). I might just invest in the paid version.
Forum:
WinSPMBT
December 18th, 2018, 11:59 AM
Replies:
13
Extremely Large Map (ELM) Feasibility.
Views:
6,098
Posted By
Rysgame
Extremely Large Map (ELM) Feasibility.
Good Evening everyone,
Got a multi faceted question for you all in the hive mind.
1) Are insanely massive maps feasible? Time constraints are of no issue here. I do also understand the massive...
Forum:
WinSPMBT
April 9th, 2017, 01:41 PM
Replies:
11
Visibility
Views:
4,472
Posted By
Rysgame
Re: Visibility
In the dark your vision is primarily based on movement, especially with your peripheral vision.
Forum:
WinSPMBT
April 8th, 2017, 08:16 AM
Replies:
11
Visibility
Views:
4,472
Posted By
Rysgame
Re: Visibility
I am rather familiar with low light and such (~10yrs Marine Infantry) I was more looking into how others represented lowlight in game so the scenarios I am making are more inline with the industry...
Forum:
WinSPMBT
April 6th, 2017, 12:47 PM
Replies:
11
Visibility
Views:
4,472
Posted By
Rysgame
Re: Visibility
So what scale do you guys use? I played SP back in the day as a kid, now I am working on making a series of scenarios to represent a campaign and would love to incorporate night missions
Forum:
WinSPMBT
April 5th, 2017, 07:36 PM
Replies:
11
Visibility
Views:
4,472
Posted By
Rysgame
Visibility
So, I know that <10 vis represents night time, and 50+ represents a nice sunny day, anyone have a comparison chart for what certain weather conditions would be? IE Moonless night/Storm/Etc?
Showing results 1 to 11 of 11
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