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Showing results 1 to 25 of 48
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Posts Made By:
dTerm
Forum:
Mods
November 10th, 2024, 07:04 PM
Replies:
39
Experiment
Views:
11,259
Posted By
dTerm
Re: Experiment
Tested some of the Helos as Russia in 1988. Seems to work the way it should. :up:
To be honest, I dunno whether I like it or not, it certainly looks nice, but also quite different. Maybe just a...
Forum:
WinSPWW2
October 13th, 2024, 05:13 PM
Replies:
10
What's the order of rallying?
Views:
10,100
Posted By
dTerm
Re: What's the order of rallying?
Myself, I never truely paid attention, assuming what I believed as given... It was just curiosity , which let me take a closer look at it earlier this week.
What's just seems odd to me is, that in...
Forum:
WinSPWW2
October 13th, 2024, 10:15 AM
Replies:
10
What's the order of rallying?
Views:
10,100
Posted By
dTerm
Re: What's the order of rallying?
I'm sorry, but I have to bring it up again. :o
I did some more rallying in different company/platoon structures and there are some things left, which irritate me. :(
- So apparently A0 can never...
Forum:
WinSPWW2
October 12th, 2024, 05:57 PM
Replies:
10
What's the order of rallying?
Views:
10,100
Posted By
dTerm
Re: What's the order of rallying?
Uhh, fallacy on my part... :doh:
Ok, think I got it now. But I will probably better continue to use auto-rally. :o
Thanks for the help everyone!
Forum:
WinSPWW2
October 12th, 2024, 10:21 AM
Replies:
10
What's the order of rallying?
Views:
10,100
Posted By
dTerm
Re: What's the order of rallying?
Hm, how do I select which unit will attempt the rallying?
Forum:
WinSPWW2
October 11th, 2024, 01:42 PM
Replies:
10
What's the order of rallying?
Views:
10,100
Posted By
dTerm
What's the order of rallying?
I did some experimentation to gain an understanding how rallying works. :)
I used scenario 1 'Organized Chaos' for testing and turned off auto-rally. Then I z-fired unit E3 until I became...
Forum:
Campaigns, Scenarios & Maps
October 6th, 2024, 01:30 PM
Replies:
7
I need a campaign player to test this
Views:
25,795
Posted By
dTerm
Re: I need a campaign player to test this
Hi,
just fired up a quick testgame, Russians with Czechoslovakian support units.
The units ID tag seems to be that of 'Red', not Czechoslovakian, and the Weapons Encyclopedia shows 'Russia'.
...
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 01:49 PM
Replies:
13
Trench project
Views:
4,884
Posted By
dTerm
Re: Trench project
I did another desert set-up and this time the build point counter also stuck at 19.
I also found a hex reported as clear trench while is appeared as soft sand. (The marked hex in the image file....
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 01:00 PM
Replies:
13
Trench project
Views:
4,884
Posted By
dTerm
Re: Trench project
No, those additional trenches are not reported as such.
I observed though, that on the desert map the build points counter seems to work correctly. So maybe there are two seperate issues.
Forum:
Campaigns, Scenarios & Maps
April 18th, 2024, 10:19 AM
Replies:
13
Trench project
Views:
4,884
Posted By
dTerm
Re: Trench project
I reproduced this on a desert map, with clear, sand, soft sand and earth.
I discovered, that when extending the ends of the laid trenches, I was able to keep on laying much more of them, way...
Forum:
Campaigns, Scenarios & Maps
April 16th, 2024, 12:59 PM
Replies:
13
Trench project
Views:
4,884
Posted By
dTerm
Re: Trench project
Don, I set up a game as you described and observed the following:
- When removing the trenches, one trench element remained and I wasn't able to remove it
- The build points didn't fully...
Forum:
WinSPMBT
February 19th, 2024, 12:08 PM
Replies:
10
Text problem on copied map
Views:
5,342
Posted By
dTerm
Re: Text problem on copied map
According to the manual the relevant key seems to be
# - clear all map text strings
Forum:
TO&Es
February 15th, 2024, 06:46 PM
Replies:
4
How to add AA Radar F/C capability
Views:
3,471
Posted By
dTerm
Re: How to add AA Radar F/C capability
Thanks for explaining, didn't know about it. :o
What a great feature! :up:
Forum:
TO&Es
February 15th, 2024, 12:24 PM
Replies:
4
How to add AA Radar F/C capability
Views:
3,471
Posted By
dTerm
Re: How to add AA Radar F/C capability
@Paulus_PAK
I am a bit confused here... Are you talking about ScenHack or Mobhack?
Forum:
WinSPMBT
February 5th, 2024, 11:06 AM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Re: Messed up purchase screen
It's not the page of purchased units that disappears, but parts of the table of available units. All the aircrafts, that you are no longer allowed to purchase, because you used up all your air...
Forum:
WinSPMBT
February 5th, 2024, 10:53 AM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Re: Messed up purchase screen
As a positive side effect, I discovered a litte graphic glitch in the status bar. Depending on the number of moves displayed, the separating colon gets swallowed. ;)
Forum:
WinSPMBT
February 4th, 2024, 07:10 PM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Re: Messed up purchase screen
Ok, I messed things up myself! :doh:
Looked up air sorties in the manual and realized my mistake.
I just was not aware of the fact, that the number of air sorties is also relevant to on-map...
Forum:
WinSPMBT
February 4th, 2024, 06:37 PM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Re: Messed up purchase screen
As for the order of the screenshots, you are correct; the numbers are the date and time I made them, so the order is chronological. I forgot to mention that.
The air sorties in Preferences are set...
Forum:
WinSPMBT
February 4th, 2024, 02:39 PM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Re: Messed up purchase screen
here's an archive with four screenshots before and after I purchased helicopters, along with the battle setup.
Forum:
WinSPMBT
February 3rd, 2024, 07:36 PM
Replies:
12
Question:
Messed up purchase screen
Views:
6,491
Posted By
dTerm
Messed up purchase screen
Hi folks, :wave:
I stumbled upon a rather odd problem, when setting up a battle via the battle generator.
I was buying some attack helicopters, when all of a sudden the unit selection screen...
Forum:
Campaigns, Scenarios & Maps
October 25th, 2023, 05:12 PM
Replies:
192
Omaha Beach - Scen #9
Views:
87,755
Posted By
dTerm
Re: Omaha Beach - Scen #9
I again ran the Vanish game from earlier and observed the following:
Before any of the triggering bombardment all the registration hex report 'clear'.
After it, but before saving, the reg hex...
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 07:15 PM
Replies:
192
Omaha Beach - Scen #9
Views:
87,755
Posted By
dTerm
Re: Omaha Beach - Scen #9
Ah, ok, after reading you post again, I realized, that's what you mean.
:doh:
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 07:07 PM
Replies:
192
Omaha Beach - Scen #9
Views:
87,755
Posted By
dTerm
Re: Omaha Beach - Scen #9
But from what I observed, it doesn't make any practical difference regarding this issue. It works nonetheless.
I just wanted to let you know, because of the wording for the END TURN message you...
Forum:
Campaigns, Scenarios & Maps
October 24th, 2023, 01:23 PM
Replies:
192
Omaha Beach - Scen #9
Views:
87,755
Posted By
dTerm
Re: Omaha Beach - Scen #9
While testing the fixed binary (which appears to consistently solve the junk terrain issues on my machine btw. :up:) I observed, that in single-player and hotseat games it's not the red END TURN...
Forum:
Campaigns, Scenarios & Maps
October 17th, 2023, 11:40 AM
Replies:
192
Omaha Beach - Scen #9
Views:
87,755
Posted By
dTerm
Re: Omaha Beach - Scen #9
Wouldn't it be a good idea to change the message for the END TURN button in a similar way? :idea: :ahh:
Showing results 1 to 25 of 48
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