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Old October 25th, 2023, 05:12 PM

dTerm dTerm is offline
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Default Re: Omaha Beach - Scen #9

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Originally Posted by DRG View Post
If anyone sees a building disapear check the registration hex ( typically the upper left hex of the series it had been in ) BEFORE it is saved and let me know if hovering the cursor over that hex shows it to be rough and after you save and restart does it show "paved"

The theory I am exploring now is if the registration hex is turned to rough that is when the building disappears.

After saving and restarting the building will be restored but report the hex under the registration hex is Paved
I again ran the Vanish game from earlier and observed the following:

Before any of the triggering bombardment all the registration hex report 'clear'.

After it, but before saving, the reg hex of the disappearing building reports 'rough'.

After loading the saved game, the hex reports as 'paved road'.

If I understood you correctly, that's what you are looking for.
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Old October 25th, 2023, 06:55 PM
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DRG DRG is offline
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Exclamation Re: Omaha Beach - Scen #9

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Originally Posted by dTerm View Post
If I understood you correctly, that's what you are looking for.
That is what I observed as well but I belive when this happens it is a "false rough" which is why the building disappears and why it reapears when you load the save as a multi hex building cannot exist on a rough hex

If you build a map with a large rough area when you put the building down on the rough and check the registration hex you will find it reports being paved. I think this is part of the problem as I belive it should be clearing down to clear terrain not paved but when it is hit hard with arty and it is given a rough classification that is when the buildings go away and a save and restart then shows that rough hex as paved just as it would if you were building a map with multi hex buildings over rough

SOMEWHERE in that is the key but with this we may have found the lock the key fits into

I think too that is why some old maps that have had terrain put down and re-done a few times leave invisible roads that are only detected when you run the cursor over them or you notice your unit moves further than you think it should

I also think this is an O L D issue
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Last edited by DRG; October 25th, 2023 at 07:02 PM..
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