The Official e-Store of Shrapnel Games
This Month's Specials
Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00
 
 
Home
Our Games
Our Store
News
Customer Support
World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
Bravo Zulu! The 2021 winSPWW2 and winSPMBT Upgrade Patches are In!
Hey Joe! The 2020 winSPWW2 and winSPMBT Upgrade Patches are Here!
The winSPWW2 Patch is Here!
Way to go Camo Workshop!
.com.unity Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Register
Forum Rules
Chat
All Albums
FAQ
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Tag Search
Advanced Search
Find All Thanked Posts
Go to Page...
Page 1 of 3
1
2
3
>
Showing results 1 to 25 of 51
Search took
0.00
seconds.
Search:
Posts Made By:
travislp
Forum:
Space Empires: IV & V
November 8th, 2002, 10:16 PM
Replies:
76
Any One Here Still Play
Views:
8,401
Posted By
travislp
Re: Any One Here Still Play
Just started a game of BOTF a couple of nights ago. Still enjoy it. Never did get a copy of rebellion. Can't find it now. I do want to get a copy of it though.
Forum:
Space Empires: IV & V
August 10th, 2002, 09:28 PM
Replies:
10
Adding Ring and Sphere Worlds
Views:
2,768
Posted By
travislp
Re: Adding Ring and Sphere Worlds
Thanks Rollo, I'll give that a try and see what happens.
Forum:
Space Empires: IV & V
August 10th, 2002, 06:02 AM
Replies:
10
Adding Ring and Sphere Worlds
Views:
2,768
Posted By
travislp
Re: Adding Ring and Sphere Worlds
But a check on the planet sizes has ring and sphere worlds size as huge. Using that logic if I put a huge planet at ring one ( where the star is ) would that put a ring or sphere world or would it...
Forum:
Space Empires: IV & V
August 10th, 2002, 02:59 AM
Replies:
10
Adding Ring and Sphere Worlds
Views:
2,768
Posted By
travislp
Re: Adding Ring and Sphere Worlds
Not Yet. I wasn't sure if it could be done so I wanted to ask first.
Forum:
Space Empires: IV & V
August 10th, 2002, 02:05 AM
Replies:
10
Adding Ring and Sphere Worlds
Views:
2,768
Posted By
travislp
Adding Ring and Sphere Worlds
Is there a way to get the game to add either of these two "planet" types when your starting a new game. Or do you have to mod a map to get them
Forum:
Space Empires: IV & V
May 10th, 2002, 06:17 PM
Replies:
23
Pseudo-Newtonian Movement
Views:
2,370
Posted By
travislp
Re: Pseudo-Newtonian Movement
Thanks for the info SJ. I'll look into the Ai patcher.
Forum:
Space Empires: IV & V
May 10th, 2002, 04:57 PM
Replies:
23
Pseudo-Newtonian Movement
Views:
2,370
Posted By
travislp
Pseudo-Newtonian Movement
I have a couple of questions regarding the implimentation of this movement system. In SJ's mod the movement factors are 3,4,5 and six respectively with 400 supply per engine and no max engine...
Forum:
Space Empires: IV & V
April 29th, 2002, 07:34 PM
Replies:
16
massive shield depleter
Views:
2,457
Posted By
travislp
Re: massive shield depleter
As far as the massive shield generator just do what I did. I modded it to generate phased shielding instead of normal shielding and bumped up the shield strength from 5000 to 50000. Makes it a much...
Forum:
Space Empires: IV & V
April 23rd, 2002, 11:57 PM
Replies:
16
OT - The Lord of the Rings, revisited.
Views:
3,458
Posted By
travislp
Re: OT - The Lord of the Rings, revisited.
I too love the movie and found that it did for the most part do a good job translating to the big screen. There are a couple of things that bothered me in that they completly changed the nature of...
Forum:
Space Empires: IV & V
April 23rd, 2002, 12:35 AM
Replies:
0
Question for Atrocities
Views:
945
Posted By
travislp
Question for Atrocities
A couple of questions for you. Are the borg technologies you had with Version 1.49 available for gold.(they made the borg that much more powerful) and secondly have you created and if so are they...
Forum:
Space Empires: IV & V
April 20th, 2002, 04:36 PM
Replies:
10
emissive armor
Views:
2,157
Posted By
travislp
Re: emissive armor
So what we're talking about here is modding the emmisive to mimic organic armor. The only problem I see with that is that then takes away an advantage with the organic ability.
Forum:
Space Empires: IV & V
April 19th, 2002, 10:07 PM
Replies:
21
Cats and SEIV
Views:
2,735
Posted By
travislp
Re: Cats and SEIV
Are you sure that's a cat and not a north american mountain lion
Forum:
Space Empires: IV & V
April 19th, 2002, 10:01 PM
Replies:
10
emissive armor
Views:
2,157
Posted By
travislp
Re: emissive armor
So if only one per ship is effective what about bumping up the damage amount that the armor blocks. To say something like 100 or more
Forum:
Space Empires: IV & V
April 19th, 2002, 08:08 PM
Replies:
9
Farscape Shipset??
Views:
1,295
Posted By
travislp
Re: Farscape Shipset??
I thought they said "shocking season finaly". I hope that the show isn't over.
Forum:
Space Empires: IV & V
April 19th, 2002, 04:41 PM
Replies:
10
emissive armor
Views:
2,157
Posted By
travislp
emissive armor
This has probably already been asked and answered but does emissive armor stack? ie; if I have two components that ignore 40 points each is my total 80? Or is only one component per ship active?
Forum:
Space Empires: IV & V
April 19th, 2002, 02:03 AM
Replies:
5
Dominion Imperium Gold Shipset
Views:
917
Posted By
travislp
Re: Dominion Imperium Gold Shipset
Hey AJC
Just want to say that this is my favorite ship set. It's the one I personally use. For me it's the Vrok Imperium. I even arm them to their looks. Torpedo's in the nose and ppb on the wing...
Forum:
Space Empires: IV & V
April 17th, 2002, 09:22 PM
Replies:
2
Another Question
Views:
1,017
Posted By
travislp
Re: Another Question
Thanks geo. That helps.
Forum:
Space Empires: IV & V
April 17th, 2002, 09:05 PM
Replies:
2
Another Question
Views:
1,017
Posted By
travislp
Another Question
In the settings.txt file there is a statement that reads "defending units per population =20. What is the amount of pop that this represents?
Forum:
Space Empires: IV & V
April 17th, 2002, 08:49 PM
Replies:
2
Ground Combat
Views:
991
Posted By
travislp
Ground Combat
How exactly is ground combat formulated. Does range matter? I'm redoing the troops in my personal mod and have created units that ranges of up to 6. I thought that I read somewhere where range...
Forum:
Space Empires: IV & V
April 17th, 2002, 07:04 AM
Replies:
13
Troops
Views:
2,044
Posted By
travislp
Re: Troops
Thank's for the info. I'll have to make sure I include those races in my mod. It would be nice to see the AI use what I'm tring to create
Forum:
Space Empires: IV & V
April 16th, 2002, 08:46 PM
Replies:
13
Troops
Views:
2,044
Posted By
travislp
Re: Troops
I am currently working on redoing the ground combat. I have created Assualt craft that can carry the different units which include- Battalion,Brigade,Regiment,Division and Corps. I created "mounts"...
Forum:
Space Empires: IV & V
April 13th, 2002, 06:12 AM
Replies:
9
Ship Sizes
Views:
1,379
Posted By
travislp
Re: Ship Sizes
Thanks deathstalker. I'll definately take a look at your mod. http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
April 12th, 2002, 05:53 PM
Replies:
9
Ship Sizes
Views:
1,379
Posted By
travislp
Re: Ship Sizes
I like those ship classes deathstalker. Gives me some great idea's for new hull classes. Thanks for the input
Forum:
Space Empires: IV & V
April 12th, 2002, 05:22 PM
Replies:
9
Ship Sizes
Views:
1,379
Posted By
travislp
Re: Ship Sizes
So I can add abilities but not armor. And any ability I add will remain with the hull regardless of what components go into it. That could make for a very powerful platform with some serious built in...
Forum:
Space Empires: IV & V
April 12th, 2002, 04:57 PM
Replies:
9
Ship Sizes
Views:
1,379
Posted By
travislp
Ship Sizes
A question about the hull sizes. Do the different hull sizes have any inherit structure points? I know once components are added the ship has damage resistance based on said components. But does the...
Showing results 1 to 25 of 51
Page 1 of 3
1
2
3
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Shrapnel Development
All American: The 82nd Airborne in Normandy
101: The Airborne Invasion of Normandy
After Action Reports
Opponents Wanted
Scenarios and Mods
Shrapnel Community
Press Releases
Air Assault Task Force
Air Command 3.0
All American
Approaching Infinity
Armored Task Force
Battle Group Commander
BCT Commander
BRAINPIPE
Bronze
Data Jammers
Dominions 3
Eat Electric Death
ETO
The Falklands War: 1982
ForeSight
Galley Battles
Raging Tiger
Remote Assault
Salvo!
Scallywag
Space HoRSE
The Star and the Crescent
Total Eclipse
War Plan Pacific
Weird Worlds
winSPMBT
winSPWW2
World Supremacy
Shrapnel General
The Honorably Discharged
Coliseum
Dungeon Odyssey
Interstellar Trader 2
Land of Legends
LockNLoad: The Forgotten Heroes
Thunder Pack Platinum
Intel Forum Bar & Grill
Space Empires: IV & V
SEIV
SEIV After Action Reports
Space Empires: IV Classic Threads (Newbie FAQS)
SEIV Opponents Wanted
SEIV Scenarios and Mods
SEV After Action Reports
SEV Modders Knowledge Base
SEV Opponents Wanted
SEV Scenarios and Mods
Space Empires: Starfury
Starfury After Action Reports
Starfury Scenarios and Mods
The Camo Workshop
WinSPMBT
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Vietnam Campaign Project
WinSPWW2
After Action Reports
Campaigns, Scenarios & Maps
Opponents Wanted
TO&Es
Mods
Chronic Reality
Scallywag: In the Lair of the Medusa
Digital Eel
Eat Electric Death!
Weird Worlds: Return to Infinite Space
After Action Reports
Scenarios and Mods
BRAINPIPE: A Plunge to Unhumanity
Data Jammers: FastForward
Free Games by Digital Eel
Disrupted Gears
Total Eclipse
Game Mastery
House Rules
Forum Games
Players Sought
Dreamspike Studios
Bronze
After Action Reports
Maps and More
GilliGames
Space HoRSE
After Action Reports
Opponents Wanted
Scenarios and Mods
Ibology
Approaching Infinity
After Action Reports
Scenarios and Mods
Illwinter Game Design
Conquest of Elysium II
Dominions 2: The Ascension Wars
Multiplayer & AARs
Scenarios, Maps & Mods
Dominions 3: The Awakening
Multiplayer and AARs
Scenarios, Maps and Mods
Joe's Games
Air Command 3.0
After Action Reports
Scenarios and Mods
KE Studios
War Plan Pacific
After Action Reports
Opponents Wanted
Scenarios and Mods
Malfador Machinations
World Supremacy
After Action Reports
Opponents Wanted
Mods and Scenarios
ProSimCo
BCT, ATF, AATF and Battle Group Commander Series
After Action Reports
Opponents Wanted
Scenarios and Mods
SprueGames
Salvo!
After Action Reports
Scenarios and Mods
Star Legacy Development Group
Star Legacy
All times are GMT -4. The time now is
05:44 PM
.
Contact Us
-
Shrapnel Games
-
Archive
-
Top
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.