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Posts Made By:
Neo
Forum:
Space Empires: IV & V
September 13th, 2001, 09:24 PM
Replies:
1
Any way to change autosave in game?
Views:
1,320
Posted By
Neo
Any way to change autosave in game?
Just had a game crash after playing three hours with no manual saves, so I lost all those turns. Never had SEIV crash on me before, but I haven't been playing that long, so I left the Autosave...
Forum:
Space Empires: IV & V
September 13th, 2001, 08:58 PM
Replies:
16
Beef #1: Ramming
Views:
3,997
Posted By
Neo
Re: Beef #1: Ramming
Couldn't a ramming fleet just be easily neutralized with engine damaging weapons though? Wouldn't matter how may shields or armor the ramming ships have, if they're dead in the water, they can't get...
Forum:
Space Empires: IV & V
September 10th, 2001, 08:42 PM
Replies:
9
How come PDCs never miss?
Views:
1,983
Posted By
Neo
Re: How come PDCs never miss?
Well the highest level PDCs only have a range of 5, so I guess that is why they always hit. I think the to-hit % should be lowered a lot.
Forum:
Space Empires: IV & V
September 10th, 2001, 08:09 PM
Replies:
5
Divide Pts Evenly research wastes points?
Views:
1,377
Posted By
Neo
Re: Divide Pts Evenly research wastes points?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
I usually just use divide evenly until I get some projects that have 0.1 years left. Then I put those at...
Forum:
Space Empires: IV & V
September 10th, 2001, 06:30 PM
Replies:
9
How come PDCs never miss?
Views:
1,983
Posted By
Neo
Re: How come PDCs never miss?
Well, I don't recall ever seeing them miss altogether AFAIK. The only times I think I have seen them not blow something up, I figured they just didn't do enough damage points to kill the...
Forum:
Space Empires: IV & V
September 10th, 2001, 06:22 PM
Replies:
9
How come PDCs never miss?
Views:
1,983
Posted By
Neo
How come PDCs never miss?
I've been reading some past threads, and people have been saying that missiles have become increasingly useless since the newer AIs all have plenty of point defense cannons. Perhaps a fix for this...
Forum:
Space Empires: IV & V
September 10th, 2001, 06:04 PM
Replies:
29
Poll: Ship design strategy
Views:
4,757
Posted By
Neo
Re: Poll: Ship design strategy
My preferred design so far is kind of a hybrid - Nimble Fortress ships. They have has many engines and movement enhancers as possible, a goodly amount of defense, and just a few powerful guns, and...
Forum:
Space Empires: IV & V
September 10th, 2001, 06:28 AM
Replies:
648
OT: How old are you ?
Views:
75,130
Posted By
Neo
Re: OT: How old are you ?
I am male, 28, unmarried, living in Knoxville, TN, USA. Have a BS in CS. Been trying to work for the Last year as an independent computer programming consultant, but not making enough dough that...
Forum:
Space Empires: IV & V
September 10th, 2001, 05:21 AM
Replies:
5
Divide Pts Evenly research wastes points?
Views:
1,377
Posted By
Neo
Divide Pts Evenly research wastes points?
When I choose the Divide Pts Evenly research option and if any of the projects researched have less points remaining than the fractional part of the evenly divided points, that the excess portion of...
Forum:
Space Empires: IV & V
September 10th, 2001, 04:51 AM
Replies:
9
Recipie for Doom..
Views:
1,535
Posted By
Neo
Re: Recipie for Doom..
The easiest way I have found to defend planets just captured is to have them launch a couple of turns of mines right way. Its faster than weapons platforms and you don't need to keep ships there as...
Forum:
Space Empires: IV & V
September 10th, 2001, 04:39 AM
Replies:
2
Possible to change unit and ship limits in game?
Views:
1,819
Posted By
Neo
Re: Possible to change unit and ship limits in game?
I didn't see any way to do this in game either, but I was thinking maybe I could hack a few bytes in my savegame file to fix this, unless they are encrypted. Does anyone think this is possible? ...
Forum:
Space Empires: IV & V
September 10th, 2001, 04:33 AM
Replies:
5
Couple of strategies I think I invented
Views:
1,186
Posted By
Neo
Re: Couple of strategies I think I invented
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
I dunno about you, but when someone decides to fly his ships through my systems, and oh, just...
Forum:
Space Empires: IV & V
September 10th, 2001, 04:30 AM
Replies:
5
Couple of strategies I think I invented
Views:
1,186
Posted By
Neo
Re: Couple of strategies I think I invented
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Baron Munchausen:
Bah! Covert mine laying dates back to SE III. I've done it many, many times to all sorts of...
Forum:
Space Empires: IV & V
September 9th, 2001, 10:44 PM
Replies:
16
Game 3 Questions
Views:
2,160
Posted By
Neo
Re: Game 3 Questions
Also you might want to keep research treaties with smaller empires as long as they are helping you fight your common enemies that are stronger than they are. They can't help you if they have wimpy...
Forum:
Space Empires: IV & V
September 9th, 2001, 10:37 PM
Replies:
12
Honorable AI (how to keep treaties from breaking)
Views:
2,890
Posted By
Neo
Re: Honorable AI (how to keep treaties from breaking)
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Puke:
i find its easiest to keep treaties and get the ai to agree to things when you are considerably stonger...
Forum:
Space Empires: IV & V
September 9th, 2001, 10:01 PM
Replies:
5
Couple of strategies I think I invented
Views:
1,186
Posted By
Neo
Couple of strategies I think I invented
I've only been playing this game a couple of weeks so other people have probably already thought of these, but I am proud of them anyway:
1. Really fast troop transports: if you have really fast...
Forum:
Space Empires: IV & V
September 9th, 2001, 09:26 PM
Replies:
9
Recipie for Doom..
Views:
1,535
Posted By
Neo
Re: Recipie for Doom..
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Phoenix-D:
Alpha Fleet, in my latest PBW game, is quite the force.
It's lead by Defender, a Legendary (41%)...
Forum:
Space Empires: IV & V
September 9th, 2001, 09:07 PM
Replies:
2
Possible to change unit and ship limits in game?
Views:
1,819
Posted By
Neo
Possible to change unit and ship limits in game?
I have been playing a single player game with a large galaxy for a long time now and I just realized that I forgot to up the max units in space and max ship limits when I created the game, and I...
Forum:
Space Empires: IV & V
September 9th, 2001, 08:56 PM
Replies:
22
A wishlist for SEIV 1.42
Views:
4,365
Posted By
Neo
Re: A wishlist for SEIV 1.42
I just got this game about two weeks ago and I have been keeping a running list of ideas and suggestions and wishes:
1. When I give a ship a series of orders to travel through a string of systems,...
Showing results 1 to 19 of 19
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