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Posts Made By:
Strabo
Forum:
Scenarios, Maps and Mods
May 14th, 2012, 09:17 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
34,651
Posted By
Strabo
Re: UnitGen - Random nations with procedural sprites!
That's great, thank you! Now I can continue doing my stuff.
Forum:
Scenarios, Maps and Mods
May 14th, 2012, 07:42 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
34,651
Posted By
Strabo
Re: UnitGen - Random nations with procedural sprites!
Added an armor with protection 10, but it still crashes, so I'll just upload all new files here. Thanks for the suggestions, I was already using some atlantian graphics and files as examples :)
...
Forum:
Scenarios, Maps and Mods
May 14th, 2012, 06:03 AM
Replies:
126
Mod:
UnitGen - Random nations with procedural sprites!
Views:
34,651
Posted By
Strabo
Re: UnitGen - Random nations with procedural sprites!
I tried to mod in ichtyid race, but unitgen crashes, when gets to generating nations. What could I do wrong?
Crash Report
UnitGen nation generation!
Version CAKE of 13.5.2012...
Forum:
Multiplayer and AARs
April 17th, 2012, 09:16 AM
Replies:
375
MP:
LA Newbie Game: Blood Sacrifices (BS!) [Started] [14/14]
Views:
69,807
Posted By
Strabo
Re: LA Newbie Game: Blood Sacrifices (BS!) [recruiting]
Sign me in as Atlantis, please.
Forum:
Scenarios, Maps and Mods
April 13th, 2012, 09:21 PM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
Re: MA P'ktal - Neogi Dominion v1.11
Actually, I just did all of that. Now planning on making a zerg nation mod.
Forum:
Scenarios, Maps and Mods
April 13th, 2012, 08:10 PM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
Re: MA P'ktal - Neogi Dominion v1.1
Thanks!
1. Yeah, I'll add more slaves in the next release. Neogi spawns can be chaff too.
2. I thought I gave them old age. I gave them, actually, but I put some wrong numbers.
3. Will lower,...
Forum:
Scenarios, Maps and Mods
April 13th, 2012, 06:52 AM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
Re: MA P'ktal - Neogi Dominion v1.1
Bugfix update.
- Tweaked some more numbers, fixed some bugs.
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 02:49 AM
Replies:
9
Mod:
Sethek - Land of Crystals
Views:
5,282
Posted By
Strabo
Re: Sethek - Land of Crystals
I like it - nice concept, nice sprites.
Sadly, I can't tell anything about the balance, because I'm just a newbie.
Good luck with your mod! :)
Forum:
Scenarios, Maps and Mods
April 11th, 2012, 02:38 AM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
Re: MA P'ktal - Neogi Dominion v1.0
Updated this mod a bit. Added a stun attack to umber hulks, and now this nation seems overpowered to me (but I'm pretty sure I'm wrong).
- Added 6 national pretenders.
- Replaced marksmen with...
Forum:
Dominions 3: The Awakening
February 13th, 2012, 08:18 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,620
Posted By
Strabo
Re: Conquest of Elysium 3 dev log
Dev log says, that CoE3 has became version 3.00. Does this mean, that the game will be released sooner or am I just getting too excited?
Forum:
Dominions 3: The Awakening
February 6th, 2012, 09:16 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,620
Posted By
Strabo
Re: Conquest of Elysium 3 dev log
Wow, for some reason I find this not a problem, but an interesting feature. I think it can create some fun races against time. But it's just me.
Forum:
Dominions 3: The Awakening
January 27th, 2012, 09:23 AM
Replies:
25
am i just a really bad player...
Views:
5,423
Posted By
Strabo
Re: am i just a really bad player...
I'm playing Dom3 for 2 years and still can't beat a Normal AI and never won a MP game of a significant battle in a MP game. That's worse than your case :) I'm still playing and learning.
Forum:
Multiplayer and AARs
January 27th, 2012, 03:06 AM
Replies:
241
MP:
Colonial Conquest - MA Ryleh - Bullock - Winner !
Views:
30,860
Posted By
Strabo
Re: Colonial Conquest - MA - (Running)
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and...
Forum:
Dominions 3: The Awakening
January 21st, 2012, 02:56 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,620
Posted By
Strabo
Re: Conquest of Elysium 3 dev log
Made a pre-order. This will be a birthday gift for me and from me.
Forum:
Dominions 3: The Awakening
January 4th, 2012, 04:24 AM
Replies:
599
Conquest of Elysium 3 dev log
Views:
155,620
Posted By
Strabo
Re: Conquest of Elysium 3 dev log
I mostly lurk this forum and rarely post, but...
It's really interesting to read the devlog and posts from beta-testers in this thread. It looks like this game will be perfect for me, I'm sure right...
Forum:
Multiplayer and AARs
January 3rd, 2012, 11:00 AM
Replies:
241
MP:
Colonial Conquest - MA Ryleh - Bullock - Winner !
Views:
30,860
Posted By
Strabo
Re: Colonial Conquest - MA - (Running)
No, I have this problem too.
Forum:
Scenarios, Maps and Mods
November 16th, 2011, 03:16 AM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
Re: MA P'ktal - Neogi Dominion v0.8
Thanks for responding and criticizing, this sure will help me a lot. I'll try to modify this nation, and, if results will be satisfying enough, I'll post an update here. Thanks again.
Forum:
Multiplayer and AARs
November 13th, 2011, 06:12 PM
Replies:
241
MP:
Colonial Conquest - MA Ryleh - Bullock - Winner !
Views:
30,860
Posted By
Strabo
Re: Colonial Conquest - MA - Recruiting
I'd like to play as Man, if you have nothing against newbie players.
Forum:
Scenarios, Maps and Mods
November 8th, 2011, 02:39 AM
Replies:
7
Mod:
MA P'ktal - Neogi Dominion v1.11
Views:
4,818
Posted By
Strabo
MA P'ktal - Neogi Dominion v1.11
This is my second attempt at modding - this time I made a MA nation of aberrant bloodthirsty slavers. Neogi is a race from D&D (first appeared in Spelljammer).
Minor playtesting has been done -...
Forum:
Scenarios, Maps and Mods
October 30th, 2011, 06:41 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
12,449
Posted By
Strabo
Re: Randomocalypse 0.3.5.6 - 0.3.5.6 source included.
Wow, that was fast, thanks :)
Forum:
Scenarios, Maps and Mods
October 30th, 2011, 05:45 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
12,449
Posted By
Strabo
Re: Randomocalypse 0.3.5.5
Okay, I'll be following this project and wait :)
Even without this addition this program is excellent.
Forum:
Scenarios, Maps and Mods
October 30th, 2011, 12:27 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
12,449
Posted By
Strabo
Re: Randomocalypse 0.3.5.5
Can I request a possibility to add modded units without editing existing out for the next release? This feature could make some fun combinations.
Forum:
Scenarios, Maps and Mods
October 28th, 2011, 05:13 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
12,449
Posted By
Strabo
Re: Randomocalypse 0.3.5.4
Thanks a lot for clarifying, I appreciate it.
Forum:
Scenarios, Maps and Mods
October 28th, 2011, 03:51 AM
Replies:
54
Mod:
Randomocalypse 0.3.6.1 - Pile of new features
Views:
12,449
Posted By
Strabo
Re: Randomocalypse 0.3.5.4
That's the program I've been waiting for so long. Thanks a lot for this wonder. Now I need only one thing: how can I add my own units from mods? Should I just enter stats in .csv file, or should I...
Forum:
Multiplayer and AARs
August 12th, 2011, 11:46 AM
Replies:
329
Poll:
MP:
Noobs are gone frenzY - Late Age - (Running)
Views:
48,866
Posted By
Strabo
Re: Noobs are gone frenzY - Late Age - (Running)
Thanks for the game everybody, have refreshed Dominions 3 a bit :)
Showing results 1 to 25 of 95
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