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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old May 14th, 2012, 06:03 AM

Strabo Strabo is offline
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Default Re: UnitGen - Random nations with procedural sprites!

I tried to mod in ichtyid race, but unitgen crashes, when gets to generating nations. What could I do wrong?

Crash Report
Code:
UnitGen nation generation!
Version CAKE of 13.5.2012
--------------------------
How many nations should be generated? (default: 1)
5
What should the mod be named? (default: nation name or randomly generated name)

Invalid value.
What seed (integer) should be used? (default: 1690906354)

Invalid value.
Reading Dom3DB from units.csv... 2107 definitions loaded!
Reading Dom3DB from armor.csv... 251 definitions loaded!
Reading Dom3DB from weapon.csv... 541 definitions loaded!
Loading nation tags... 26 tags loaded!
Loading miscellaneous definitions... 301 definitions loaded!
Loading races...
Race atlantian - 5 poses loaded.
Race human - 9 poses loaded.
Race lizard - 6 poses loaded.
Race black human - 7 poses loaded.
Race hoburg - 4 poses loaded.
Race caelian - 4 poses loaded.
Race tengu - 4 poses loaded.
Race oriental human - 4 poses loaded.
Race abysian - 2 poses loaded.
Race ichtyid - 1 poses loaded.
Race foul spawn - 1 poses loaded.
11 races loaded!
Generating nations...Exception in thread "main" java.lang.NullPointerException
        at unitgen.item.ItemGenerator.generateItemKey(ItemGenerator.java:339)
        at unitgen.item.ItemGenerator.generateArmor(ItemGenerator.java:269)
        at unitgen.item.ItemGenerator.generateItems(ItemGenerator.java:50)
        at unitgen.Nation.generate(Nation.java:336)
        at unitgen.NationGen.(NationGen.java:290)
        at unitgen.NationGen.main(NationGen.java:425)
Press any key to continue . . .
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