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Showing results 1 to 25 of 46
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Posts Made By:
Egregius
Forum:
Space Empires: IV & V
February 12th, 2003, 08:58 PM
Replies:
77
[OT] Nation bashing
Views:
7,084
Posted By
Egregius
Re: [OT] Nation bashing
It's a horribly hypocritical and bigoted article, but let's leave it at that.
Forum:
Space Empires: IV & V
January 26th, 2003, 03:10 PM
Replies:
183
MOO3 finished!
Views:
10,212
Posted By
Egregius
Re: MOO3 finished!
<font size="2" face="Verdana, Helvetica, sans-serif">DUDE!
You need to get a better computer! How on earth do you want to get any play done with saving every 5 minutes, or any typing done with...
Forum:
Space Empires: IV & V
January 26th, 2003, 12:24 AM
Replies:
95
Space Empires 5
Views:
9,859
Posted By
Egregius
Re: Space Empires 5
Heh, almost forgot:
9) auto-launch option for unit producing planets. http://forum.shrapnelgames.com/images/icons/tongue.gif
Forum:
Space Empires: IV & V
January 26th, 2003, 12:21 AM
Replies:
183
MOO3 finished!
Views:
10,212
Posted By
Egregius
Re: MOO3 finished!
<font size="2" face="Verdana, Helvetica, sans-serif">Well they've released their fair share of bugged games. Problem is that their games are almost always great to play as well. For example, the...
Forum:
Space Empires: IV & V
January 25th, 2003, 04:42 PM
Replies:
95
Space Empires 5
Views:
9,859
Posted By
Egregius
Re: Space Empires 5
I see a lot of people wishing for the stars, but I really would just like to see just a few things:
1) AI revamp, where the AI can actually figure out stellar manipulation,...
Forum:
Space Empires: IV & V
January 25th, 2003, 03:54 PM
Replies:
183
MOO3 finished!
Views:
10,212
Posted By
Egregius
Re: MOO3 finished!
Actually I would say Microprose is the MS of the gaming world.
Anyone remember Xcom and UFO? You couldnt even finish UFO unless you got the patch! And Xcom had a habit of it's own in crashing.
...
Forum:
Space Empires: IV & V
March 11th, 2002, 02:11 AM
Replies:
14
I am worried
Views:
1,815
Posted By
Egregius
Re: I am worried
Holland has been windy past month as well.
Maybe a sign of impending doom?
Forum:
Space Empires: IV & V
March 11th, 2002, 02:05 AM
Replies:
3
To Tampa Gamer (Colonials)
Views:
1,053
Posted By
Egregius
Re: To Tampa Gamer (Colonials)
When I battled them I had to use several waves of ships to fight them and PDC-only ships, as theyhad about 40 sattelites around several planets.
Forum:
Space Empires: IV & V
February 28th, 2002, 01:38 PM
Replies:
14
Finite resources vs infinite resources
Views:
1,578
Posted By
Egregius
Re: Finite resources vs infinite resources
Actually it's not unlikely that in 50 years most of our natural resources will be depleted to the point where it's completely unproductive to mine what's left, so it's not THAT unrealistic.
Fun...
Forum:
Space Empires: IV & V
February 17th, 2002, 07:45 PM
Replies:
16
bug found in gold?
Views:
1,508
Posted By
Egregius
Re: bug found in gold?
You can use the 'attack' button to attack allies, right? Havent tried tho.
Forum:
Space Empires: IV & V
February 13th, 2002, 11:29 PM
Replies:
37
AI longtime simulation feature
Views:
3,684
Posted By
Egregius
Re: AI longtime simulation feature
I sixth this idea.
Forum:
Space Empires: IV & V
February 13th, 2002, 09:51 PM
Replies:
10
Tips for replacing obsolete units?
Views:
2,355
Posted By
Egregius
Re: Tips for replacing obsolete units?
Well as general strategy I usually make sure I have a lot of planets defendable with a few key points, and I put all mines/fighters/sattelites at those keypoints. I also build some WPFs and troops on...
Forum:
Space Empires: IV & V
February 7th, 2002, 01:13 PM
Replies:
13
Ringworld and Sphereworld Construction Questions
Views:
2,078
Posted By
Egregius
Re: Ringworld and Sphereworld Construction Questions
However, unless you have 11 construction ships, you need to mothball the starbases untill you're ready to build to avoid the unaffordable maintenance. However to unmothball costs heaps in itself.
...
Forum:
Space Empires: IV & V
February 7th, 2002, 01:07 PM
Replies:
12
Status on SE:IV Gold?
Views:
2,794
Posted By
Egregius
Re: Status on SE:IV Gold?
Oooh march 4th my birthday! http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
February 7th, 2002, 12:57 PM
Replies:
10
Bug with random races, status ?
Views:
1,923
Posted By
Egregius
Re: Bug with random races, status ?
So it would be impossible to have a pre-built race with emotionless in a 2k points game?
But it works with .emp files right?
Forum:
Space Empires: IV & V
February 7th, 2002, 12:35 AM
Replies:
18
Stronger Planets mod idea
Views:
1,877
Posted By
Egregius
Re: Stronger Planets mod idea
I'm currently in a game where the Kithra Consortium (me, having made a neutral into a player because I like the race pic and the description) is warring the Colonials among others.
This race,...
Forum:
Space Empires: IV & V
February 5th, 2002, 02:17 AM
Replies:
19
Gas giants Good or Bad?
Views:
2,518
Posted By
Egregius
Re: Gas giants Good or Bad?
I'm glad for the 'can only colonize home planet type' option, as taking over a neutral or just conquering a race with a different planet type gives you way too much advantage.
Anyway, if Gas...
Forum:
Space Empires: IV & V
February 4th, 2002, 03:30 PM
Replies:
5
Populating asteroids?
Views:
1,250
Posted By
Egregius
Re: Populating asteroids?
I think everyone here has wondered if they could colonize asteroids at some point when they clicked on one and saw they had a type and an atmosphere: none. ...
Forum:
Space Empires: IV & V
February 4th, 2002, 03:20 PM
Replies:
19
Gas giants Good or Bad?
Views:
2,518
Posted By
Egregius
Re: Gas giants Good or Bad?
Actually there should be an option to make colonizing other types possible via research but not capturable.
Forum:
Space Empires: IV & V
February 3rd, 2002, 12:36 PM
Replies:
19
Ancient Ruins dud!
Views:
3,497
Posted By
Egregius
Re: Ancient Ruins dud!
Then probably IF you'd incorporate say 'shield depleting weapons' in the AI designcreation file, they have a chance of using massive shield depleters, as long as they belong to the same group as...
Forum:
Space Empires: IV & V
January 26th, 2002, 11:22 PM
Replies:
145
Space Monsters!!!
Views:
13,028
Posted By
Egregius
Re: Space Monsters!!!
Altered from the Neomod, I added a couple of abilities and took away regeneration from most components the mod used because of the bug. Would the AI pick these over regular bridges somehow, since...
Forum:
Space Empires: IV & V
January 25th, 2002, 02:50 AM
Replies:
145
Space Monsters!!!
Views:
13,028
Posted By
Egregius
Re: Space Monsters!!!
Rollo: yes I was busy making a spacemonster mod, as I posted earlier (I was the one who topped the thread out of oblivion after all).
I did some testing, ripping components from another mod and...
Forum:
Space Empires: IV & V
January 24th, 2002, 05:53 AM
Replies:
10
New races-maintenance reduction
Views:
1,785
Posted By
Egregius
Re: New races-maintenance reduction
Err...do you mean maintenance reduction is cumulative instead of multiplied?
Like say I give all vehicles -50% maintenance, and a race takes 20% maintence reduction they have 30% reduction as...
Forum:
Space Empires: IV & V
January 24th, 2002, 05:15 AM
Replies:
29
Ancient Race too powerful?
Views:
3,753
Posted By
Egregius
Re: Ancient Race too powerful?
OT sorry: why is emotionless out of whack? Too good or too expensive? Too expensive considering -50% happyness?
Forum:
Space Empires: IV & V
January 23rd, 2002, 02:14 AM
Replies:
10
New races-maintenance reduction
Views:
1,785
Posted By
Egregius
New races-maintenance reduction
Question: is there any new race that doesn't involve maintenance reduction, or a massive research bonus? At least in the TDM-modpack almost all new races and even some of the older ones are given...
Showing results 1 to 25 of 46
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