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Search: Posts Made By: HP Delron
Forum: Space Empires: IV & V May 18th, 2005, 09:16 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

Well, I personally think it would be nice if at leas the option for charging weapons was put it even it wasn't part of the standard game. It provides benefits other than just the dancing thing,...
Forum: Space Empires: IV & V May 18th, 2005, 08:30 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

While i've never seen star fury. I don't see why an aera of a set size can't sub-in for a sector. If ship leaves a certain area around the orginally targetted point, it'd have the same effect.
Forum: Space Empires: IV & V May 18th, 2005, 07:25 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

Once again, i've communicated poorly. When I said doging. I mean moving out of range before it contacts. Basically what i'm talking about is moving out of sector before the weapon fires and all that...
Forum: Space Empires: IV & V May 18th, 2005, 06:10 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

I suppose. I honeslty always saw beam weapons at least as instant or near-instant weapons. To the point where dodging them would be out of the question.



I'm afraid i've hit a vocabulary...
Forum: Space Empires: IV & V May 18th, 2005, 06:09 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

I suppose. I honeslty always saw beam weapons at least as instant or near-instant weapons.



I'm afraid i've hit a vocabulary barrier here. "DUC"?
Forum: Space Empires: IV & V May 18th, 2005, 06:04 PM
Replies: 9
Views: 1,519
Posted By HP Delron
Re: Semi-OT \"Ask The Alien\", Background Developmen

Well evolultionarly, as far as we can tell at points along the line we came from a creature that had more claw like structers on it's appendages. They tended have an extra point on one side, probably...
Forum: Space Empires: IV & V May 18th, 2005, 05:55 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

Note nessicarly, in that they are different when the time you cannot fire occurs. With a weapon that has fixed fire rate it starts the battle ready to go, and then has to cool down. In the case of a...
Forum: Space Empires: IV & V May 18th, 2005, 01:18 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

There is a lot more you can get from charing weapons than just a little kickback for overcharing. Depending on how the weapons handles a charge it can provide some very interesting atvantages (and...
Forum: Space Empires: IV & V May 18th, 2005, 01:07 PM
Replies: 25
Views: 3,201
Posted By HP Delron
Re: OT: Good Shows on TV..

I basically only watch two things on a regular basis

1)"Adult Swim" on catoon network (I like most of the shows on there really, too bad it's going to be a while before ore FMA.. I was really...
Forum: Space Empires: IV & V May 18th, 2005, 10:21 AM
Replies: 9
Views: 1,519
Posted By HP Delron
Re: Semi-OT \"Ask The Alien\", Background Developmen

We do now have a large government that controls rules the entirety of Lenthos, and all of our colonies. However for the vast majority of our history this was not the case. It has only been like this...
Forum: Space Empires: IV & V May 16th, 2005, 06:14 PM
Replies: 9
Views: 1,519
Posted By HP Delron
Re: Semi-OT \"Ask The Alien\", Background Developmen

"Groth" or "The Groth" is fine when reffering to use. Something created of or by us can be "Grothan". Also if you like "Lenthosian" could apply in the same context as "Earthling" or "Terran" would to...
Forum: Space Empires: IV & V May 16th, 2005, 03:15 PM
Replies: 9
Views: 1,519
Posted By HP Delron
Semi-OT \"Ask The Alien\", Background Development.

After making a post like this at various non-SE related forums, i suddenly came to me I should try it here.

The basic point of this thread is to help me develop background information for a race I...
Forum: Space Empires: IV & V April 28th, 2005, 02:36 AM
Replies: 62
Poll: User Ages
Views: 5,462
Posted By HP Delron
Re: User Ages

20 Here (though I messed up my vote). I remember putting space empires 2 on the class computer when I was in 4th or 5th grade, and playing while I was supposed to be doing work...
Forum: Space Empires: IV & V April 27th, 2005, 07:06 PM
Replies: 91
Views: 12,862
Posted By HP Delron
Re: Realtime or turnbased tactical combat?

I might add for real time combat, since more of the games time units pass in a real time situation. The putting in of weapons that would take too many turns to scale out properly (such as extremely...
Forum: Space Empires: IV & V April 24th, 2005, 02:27 AM
Replies: 20
Views: 4,508
Posted By HP Delron
Re: [OT] Micicles.

I stand corrected. I guess I misunderstood how the process works. Oh well, anyone else have any bright ideas?
Forum: Space Empires: IV & V April 22nd, 2005, 10:08 AM
Replies: 20
Views: 4,508
Posted By HP Delron
Re: [OT] Micicles.

Simple, have the hibernation unit's hydrogen sulfide tank be manually changed. Each tank only holds enough for one leg of the trip. So even if the computer forgets to turn it off, the tank would...
Forum: SEIV April 22nd, 2005, 09:53 AM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

I have read some interest in having "heros". This is somewhat simliar to that. Not sure if anyone has suggested this but...

"Personalities"

These would be important people that are noted to be...
Forum: SEIV July 17th, 2004, 03:21 AM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

Multi-Hit weapons

Such as:

Super Machine Gun
Range: whatever
Damage: 5x30(150)

So, it would do 150 damage total. But for the purposes of emissive armor, or some new kind of armor that just...
Forum: SEIV July 8th, 2004, 11:49 AM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">no such thing. The more the better, I say.

[ July 08, 2004, 10:50: Message edited by: HP Delron ]
Forum: SEIV July 7th, 2004, 08:12 PM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

<font size="2" face="sans-serif, arial, verdana">Well, i don't like that idea since it only makes the strong, stronger in all cases. And, the biggest strongest nation isn't always the one with the...
Forum: SEIV July 7th, 2004, 05:15 AM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

Currency

Money, seperate from building materials. It would be used as part of construction costs like other resources. But, it would differ that in for upkeep costs, there would be a set cost per...
Forum: SEIV July 6th, 2004, 10:27 PM
Replies: 2,397
Views: 331,203
Posted By HP Delron
Re: SE5, Tell Aaron what\'s on your Wish List

Holy Honking Radioactive Ducks, this thread is huge! Well I certainly don't have the time to read through it all, so chances are i'm going to be giving some major repeats. I also don't know if some...
Forum: Space Empires: IV & V May 24th, 2002, 12:42 AM
Replies: 6
Views: 1,101
Posted By HP Delron
Need modding info

I am currently working on a huge mod for SEIV. Basically one part if it i would like to do is make it so planets do not have any innate unit launching ability. I want to make it so you must build a...
Forum: Space Empires: IV & V May 22nd, 2002, 03:37 AM
Replies: 9
Views: 1,050
Posted By HP Delron
Possible Idea for a SEIV spinoff game (or just a feature for SEV if there ever is one

Something along the lines of. Space Empires: Tactical Ground Combat. It would be like tactical space combat, only on the ground. As a spinoff game it could perhaps have campign missions with a...
Forum: Space Empires: IV & V April 13th, 2002, 10:01 PM
Replies: 111
Views: 8,229
Posted By HP Delron
Re: Proportions 2.1 available

I think it is very reasonable to fit over 4million population on a transport. Depending of the size of the ships in this mod. ( i have not played it yet). But i am assuming that the largest of the...
Showing results 1 to 25 of 43

 
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