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  #1  
Old April 13th, 2002, 10:01 PM

HP Delron HP Delron is offline
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Default Re: Proportions 2.1 available

I think it is very reasonable to fit over 4million population on a transport. Depending of the size of the ships in this mod. ( i have not played it yet). But i am assuming that the largest of the large reach the size of baseships. Now a base ship is just about as large as the empire state building if you count tonnage. The empire state building has 37million cubic feet. Lets say that large baseship sized ship uses 1/2 its cubic feet on cargo. that is about 19million cubic feet. Now lets say the cryo chambers are 10feet tall 5 feet deep and 5 feet wide. that means you could would have 3.8milx3.8milx1.9mil chambers in that combined cargo space.

that makes about 27M peoples. Using only 1/2 its volume for cargo space. if it used more like 4/5 for cargo space. it would be about 30million cubic feet.
so you would get 3milx6milx6mil. 108M peoples on da ship.

Now mabey the ships in this mod are much smaller or the people in it are just giant lardos i dunno.

But using regular ship sizes. About 108Million peeps could fit on a dedicated Cargo ship loaded to the brim with cryo-statis chambers.

[ 13 April 2002: Message edited by: HP Delron ]

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  #2  
Old April 13th, 2002, 10:14 PM
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Default Re: Proportions 2.1 available

PvK, could you move the Basic Bridge, Basic Life Support, etc. to new families? It is kind of annoying to have to keep replacing them every time that I upgrade a ship that uses them.
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Old April 14th, 2002, 01:36 AM

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Default Re: Proportions 2.1 available

quote:
Originally posted by Schwarzbart:


If I understand your answear right then is the ship size of a Fighter its weight and the Ship size of a Escort its volume?



No I believe they are all posted in kt, which is a mass. So all sizes, whether they are units or ships, are measured by mass not volume.

Which again, is totally irrelevant to whether or not reducing the payload of a cargo bay makes it a better game That is the real goal, which goes back to my statement of if it works for you... However, it is quite possible for bays to hold more then they weigh as long as you are talking mass.
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Old April 14th, 2002, 01:56 AM
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Default Re: Proportions 2.1 available

Actually, this provides an interesting problem for all the realists out there. If a 20kt cargo unit can carry 70kt of cargo, then a 300kt ship suddenly becomes (30 kt C&C comps) + (60kt engines) + (20kt cargo comp + 70kt cargo) * 10 cargo comps = 990kt. However, despite the sudden 230% increase in mass, the speed of the ship becomes the same. Perhaps in SEV, true QNP will be possible, with the mass of cargo factored into total ship mass, and ship sizes actually relative to volume. That would drastically change ship design.
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Old April 14th, 2002, 03:53 AM
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Default Re: Proportions 2.1 available

quote:
No I believe they are all posted in kt, which is a mass. So all sizes, whether they are units or ships, are measured by mass not volume.
How then do you explain the fact that damage is measured in KT?

Units of measure is SE4 are arbitrary.
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Old April 14th, 2002, 11:32 PM
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Default Re: Proportions 2.1 available

quote:
Originally posted by Krsqk:
Actually, this provides an interesting problem for all the realists out there. If a 20kt cargo unit can carry 70kt of cargo, then a 300kt ship suddenly becomes (30 kt C&C comps) + (60kt engines) + (20kt cargo comp + 70kt cargo) * 10 cargo comps = 990kt. However, despite the sudden 230% increase in mass, the speed of the ship becomes the same. Perhaps in SEV, true QNP will be possible, with the mass of cargo factored into total ship mass, and ship sizes actually relative to volume. That would drastically change ship design.


Yes, this is another reason why I limited the capacity of cargo storage, and don't make it get really large at high tech levels. That is, it may make sense that high tech materials could make a very light cargo bay with a high capacity, but that doesn't mean that the stuff that it holds will weigh any less. So, if engines and ship maneuverability are based on only the vehicle class, there is no way in SE4 to take this into account. To keep QNP semi-faithful, you need to build ships with higher capacity and higher "engines per move" settings. Still, this does not take into account the difference in speed that should occur for large but empty cargo ships. SE4 won't do that.

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Old April 14th, 2002, 11:34 PM
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Default Re: Proportions 2.1 available

quote:
Originally posted by Imperator Fyron:
PvK, could you move the Basic Bridge, Basic Life Support, etc. to new families? It is kind of annoying to have to keep replacing them every time that I upgrade a ship that uses them.


Yep - good suggestion.

PvK
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