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Search: Posts Made By: msnevil
Forum: Space Empires: IV & V April 20th, 2006, 08:17 PM
Replies: 25
Views: 3,103
Posted By msnevil
Re: OT: If you lead the world, what would you do?

Hmm, Atrocities forgot the part where he devirgintizes all of the World's Virgin Woman And his publishing of his "exploits". Sorta like Mao.

How would I rule, Well I would start by making myself...
Forum: SEIV Scenarios and Mods April 20th, 2006, 06:38 PM
Replies: 0
Views: 5,540
Posted By msnevil
Simple Sci-fi crossover mod...

http://www.spaceempires.net/home/downloads-file-552.html

It still in alpha condition, and needs a lot of polish. But it works.
Forum: Space Empires: IV & V April 20th, 2006, 06:36 PM
Replies: 673
Views: 61,544
Posted By msnevil
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

http://www.spaceempires.net/home/downloads-file-552.html
Forum: Space Empires: IV & V April 19th, 2006, 11:34 PM
Replies: 673
Views: 61,544
Posted By msnevil
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I sent it via e-mail to Fyron's site. Don't expect anything really fancy. Since its my first attempt at making a mod.

Any suggestions encouraged.
Forum: Space Empires: IV & V April 19th, 2006, 08:58 AM
Replies: 673
Views: 61,544
Posted By msnevil
Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Well, I just finished making my own personal sci fi crossover mod. Which I can send to anybody else that wants it?

There is over 30 new Weapons, 20 new facility\components And one chicken gun.
...
Forum: Space Empires: IV & V January 9th, 2005, 02:19 AM
Replies: 54
Views: 6,196
Posted By msnevil
Re: Sound Pack

http://www.nexus1.net/SoundEffects.html

Sfc 2 sounds. (star fleet command.)

http://members.fortunecity.com/sfcspacedock/sounds.htm

Nasa warp site- had to sneak this end....
Forum: SEIV January 9th, 2005, 01:29 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.7 Update Released

The seiii sounds were ones included with the seiv regular game. (if the information is true?)

What I did was use the ones already available to the SEIV game owners via mods. (So that the only...
Forum: SEIV January 8th, 2005, 06:39 PM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.7 Update Released

http://www.spaceempires.net/home/modules.php?name=Downloads&d_op=getit&lid=391

^^^^^^^^^^^^^^^Tampa link above.^^^^^^^^^^^^^^^^^^^^^^
???

I already moded Tampa's sound into your mod. Along...
Forum: Space Empires: IV & V January 8th, 2005, 06:04 PM
Replies: 28
Views: 4,000
Posted By msnevil
Re: No One Is Looking

the enterprise entering warp???
Forum: SEIV January 8th, 2005, 05:54 PM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.7 Update Released

I don't know if anybody wants this. But I spliced the old SEIII sounds with the SEIV Gold sounds. And Then added Tampa's sound mod into the mix. Then Assigned all the new sounds into components.txt
...
Forum: SEIV January 1st, 2005, 09:59 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.9 Update Released

Been testing the "dumbed down Version". High Diff, medium ai bonus.

At turn 100. A combined might of Species 8472, Orions, and adorians finaly exterminate the "borg monsters". (First time, I have...
Forum: Space Empires: IV & V January 1st, 2005, 09:16 AM
Replies: 39
Views: 4,804
Posted By msnevil
Re: OT: What Do You Do At 4:00 a.m.

Respond to useless Posts with a usual useless response. http://forum.shrapnelgames.com/images/smilies/happy.gif

I am usually a third shifter. So 0400 ='s 1800 for normal people.

After so many...
Forum: SEIV December 31st, 2004, 09:30 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.9 Update Released

Oh, I all ready dumbed them down. http://forum.shrapnelgames.com/images/smilies/happy.gif (Borg and monsters.)

I posted my "solution" based on my preferences and then deleted it. Due to fudging...
Forum: SEIV December 30th, 2004, 02:42 PM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.7 Update Released

I know its been stated in the past.

But the Borg monster\Monster needs to be neutered for the single player game. (PBW- it might be perfect. I don't know.)

Having 50 planet killers running...
Forum: Space Empires: IV & V December 30th, 2004, 11:29 AM
Replies: 101
Views: 9,403
Posted By msnevil
Re: OT: What\'s your religeon?

I think humans are so prone to marganalize opposing ideas into certain sterio-types. That any discussion of religion almost always leads to failure.

We evolved from a pack group environment....
Forum: Space Empires: IV & V December 30th, 2004, 11:00 AM
Replies: 101
Views: 9,403
Posted By msnevil
Re: OT: What\'s your religeon?

summery of Alarikf "robert alter" dialogue.

Man made a literary "god" to help him with his social problems around him.

So its not important that "god" was there to make creation. (since the...
Forum: SEIV December 11th, 2004, 05:58 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.2 Update Released

Atrocities.

How much do you need to keep your site up, and would you accept others helping you ($$$) keep it up?
Forum: SEIV November 22nd, 2004, 12:32 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.1 Update Released

the Setting was on High,high,low. And I watched the AI controlled Empires for about 30 Turns. All 20 of them. Off and On to keep the low AI resource bonus(of course, I set the tech on high cost as...
Forum: SEIV November 21st, 2004, 07:29 AM
Replies: 1,502
Views: 144,713
Posted By msnevil
Re: The Star Trek Mod - 1.9.0.1 Update Released

The crappy AI seems to be messed up on Resupply problems when starting on low tech. Usually Going only a few "graph spaces" before returning to the Ai's homeworld.

I increased the Bussard...
Showing results 1 to 19 of 19

 
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