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Posts Made By:
Tnarg
Forum:
Space Empires: IV & V
November 17th, 2007, 08:44 PM
Replies:
7
Dark Nova 4.27 for SEIV Question
Views:
3,416
Posted By
Tnarg
Re: Dark Nova 4.27 for SEIV Question
AI problems with fighters and troops aside, this seems like it would be a great PBW game that would last for quite a long time. Has anyone ever played this mod with other players?
Forum:
Space Empires: IV & V
November 11th, 2007, 08:48 PM
Replies:
7
Dark Nova 4.27 for SEIV Question
Views:
3,416
Posted By
Tnarg
Dark Nova 4.27 for SEIV Question
I have been playing the Dark Nova 4.27 Mod for SEIV and am really impressed. Great mod, excellant tech tree and the AI is giving me a pretty good run for the money. I am just beyond my 100th turn...
Forum:
Space Empires: IV & V
November 4th, 2007, 01:18 PM
Replies:
1
Ship Models - Base Model Radius?
Views:
1,753
Posted By
Tnarg
Ship Models - Base Model Radius?
I have a quesion about the stock ships in SEV. I notice that all three carriers are displayed as the same size in tactical combat. I did some searching on the forum and found something about Base...
Forum:
Space Empires: IV & V
October 21st, 2007, 02:59 AM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,979
Posted By
Tnarg
Re: FQM Stellar Object Ability Descriptions
Fyron, I don't know if this has been mentioned before but could tiny planets with out atmospheres be modeled to represent derilict ships with the ruins ability. A research colony could be...
Forum:
Space Empires: IV & V
October 21st, 2007, 02:44 AM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,979
Posted By
Tnarg
Re: FQM Stellar Object Ability Descriptions
Any way to give planets special abilities like:
Dangerous species running rampant on planet surface, planet suffers a 1M population per month loss. Treat it like a plague or something, just name...
Forum:
Space Empires: IV & V
October 18th, 2007, 10:36 PM
Replies:
28
Poll:
FQM Stellar Object Ability Descriptions
Views:
6,979
Posted By
Tnarg
Re: FQM Stellar Object Ability Descriptions
Checked out your latest beta. This is looking great and adds so much more flavor to the game. I am curious if it is at all possible to make some warp points only detecable if you have an...
Forum:
Space Empires: IV & V
September 23rd, 2007, 01:48 AM
Replies:
28
Captain Kwok's Space Empires Nova
Views:
5,200
Posted By
Tnarg
Re: Captain Kwok\'s Space Empires Nova
Are you planning on incorporating any SEIV Proportions style facilities? I always enjoyed that mod simply for the fact that the home planet was really precious and it took forever to get new planets...
Forum:
Space Empires: IV & V
September 17th, 2007, 10:23 PM
Replies:
16
DevnullMod 1.0 Released!
Views:
7,402
Posted By
Tnarg
Re: DevnullMod 1.0 Released!
6 major race traits? I thought it was just:
Organic, Religious, Psychic, and Temporal
What are the other two?
Forum:
Space Empires: IV & V
September 17th, 2007, 10:19 PM
Replies:
16
DevnullMod 1.0 Released!
Views:
7,402
Posted By
Tnarg
Re: DevnullMod 1.0 Released!
Psychic/Religous: ????? named facility - a temple that utilizes the enhanced mental capabilites of the race to facilitiate system wide happiness.
Temporal/Psychic: ????? named facility - This...
Forum:
Space Empires: IV & V
September 9th, 2007, 01:08 AM
Replies:
22
Small Mod Experiment
Views:
3,316
Posted By
Tnarg
Re: Small Mod Experiment
Fyron, is it possible to make a race that has the Organic Racial trait immune to the effects of an Organic Infestion Systems (I think that is what it is called?). Possibly even have a race with the...
Forum:
Space Empires: IV & V
September 9th, 2007, 12:33 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
I suppose they could have those little red caps at the end of the barrel so a police officer doesn't mistake someone pointing a rifle at a t.v. as a threat.
Wow, times really are different, I...
Forum:
Space Empires: IV & V
September 8th, 2007, 02:29 PM
Replies:
22
Small Mod Experiment
Views:
3,316
Posted By
Tnarg
Re: Small Mod Experiment
Yes Space Monsters, both the roaming kind like we saw in SEIV, and stationary guardians like in MOOII
Different styles too:
1. Swarming insectoid types with hundreds of smaller units or fighter...
Forum:
Space Empires: IV & V
September 8th, 2007, 12:28 PM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
I just saw a commercial for the Wii and I think it was Metroid, looked like a point and shoot type of deal. So does this Wii thing vibrate too to simulate recoil? That would pretty cool it did.
...
Forum:
Space Empires: IV & V
September 8th, 2007, 09:46 AM
Replies:
22
Small Mod Experiment
Views:
3,316
Posted By
Tnarg
Re: Small Mod Experiment
I would still like to see a "Soylent Green" facility modded in. Turning population into organic resources for those races that like to eat their victims or would rather use their captured victims to...
Forum:
Space Empires: IV & V
September 6th, 2007, 02:35 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
A few examples of a FPS that one can easily recognize a pattern within five minutes. Ghost Recon, Medal of Honor 2. Play five minutes die, restart play another five minutes and the same people that...
Forum:
Space Empires: IV & V
September 6th, 2007, 01:43 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
I think that you are missing the point of the topic of this discussion. I like a good FPS just like any other joe that has some time to kill and wants a little action. What I am suggesting is that...
Forum:
Space Empires: IV & V
September 6th, 2007, 01:17 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
Just about any game where one can go online and read a walkthrough on how to do a certain mission or campaign. It all seems like it is a pretty much straight line path to reach your objectives with...
Forum:
Space Empires: IV & V
September 5th, 2007, 08:16 PM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
I like to call that "Kindergarten", and the games that require a brain to use "Collegiate"
Well put AT, the games now a day do seem a bit boring, flashy yes, but I can stand about five minutes...
Forum:
Space Empires: IV & V
September 5th, 2007, 01:03 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
I think that this would be an interesting approach to a Real Time Grand Strategy game. As you start out as your tiny insignificant planet empire in a realm of millions of planets and thousand of...
Forum:
Space Empires: IV & V
September 2nd, 2007, 02:26 PM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
Re: OT: The Future of Computer Strategy Games
Wow, I guess I might take back my thoughts on Hologram technology. Pretty impressive demonstration.
Forum:
Space Empires: IV & V
September 2nd, 2007, 02:20 AM
Replies:
61
OT: The Future of Computer Strategy Games
Views:
8,381
Posted By
Tnarg
OT: The Future of Computer Strategy Games
Just pondering how far we have come in such a short time with computer processing. I can remember my first strategy game which involved inputing numbers and an icon represented by: <-- would shoot...
Forum:
Space Empires: IV & V
February 20th, 2005, 03:46 AM
Replies:
188
Star Trek : Quadrants of Conflict 2
Views:
27,647
Posted By
Tnarg
Re: Star Trek : Quadrants of Conflict 2
As far as the Warp Point Open/Closers and Weapons of Mass Destruction, I say that a forum or Galactic Council makes those decisions as we play(you must have contact to belong to the council and maybe...
Forum:
Space Empires: IV & V
February 20th, 2005, 03:02 AM
Replies:
36
Proportions Mod version 3.0.3 posted
Views:
7,237
Posted By
Tnarg
Re: Proportions Mod version 3.0.3 in the works...
Any good master mind AI builders out there? Someone please say that an AI can be developed for this great mod that will offer a bit of a challange and utilize the amazing degree of complexity to a...
Forum:
Space Empires: IV & V
February 14th, 2005, 10:23 PM
Replies:
36
Proportions Mod version 3.0.3 posted
Views:
7,237
Posted By
Tnarg
Re: Proportions Mod version 3.0.3 in the works...
Two frustrating things:
1. The AI starts building cultural centers around turn twenty on newly colonized worlds with only 4 slots out of 15 or 20 used.
2. The AI builds tons of Orbital Ship Yards...
Forum:
SEIV
January 20th, 2005, 07:31 AM
Replies:
2,397
Sticky:
SE5, Tell Aaron what's on your Wish List
Views:
339,893
Posted By
Tnarg
Re: SE5, Tell Aaron what\'s on your Wish List
Is there a link or post that details a majority of what is already known to be in SEV for sure, and maybe some ideas that are being toyed with?
Showing results 1 to 25 of 279
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