Re: OT: The Future of Computer Strategy Games
A few examples of a FPS that one can easily recognize a pattern within five minutes. Ghost Recon, Medal of Honor 2. Play five minutes die, restart play another five minutes and the same people that killed you the first time are right where they should be. Heck I love flight simulators, but even highly accurate ones like IL-2 46, the missions and campaigns are pretty scripted except for the dynamic campaing generator which does an ok job with leaving the player with actually not knowing where an enemy will show up.
I didn't want to turn this post into an argument, but an example was wanted.
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